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Retire LSN machinery
Now that we use cutechess-cli we can set the auto-resign parameter that makes LSN less effective. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 1 additions and 39 deletions
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@ -233,12 +233,6 @@ namespace {
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// better than the second best move.
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const Value EasyMoveMargin = Value(0x200);
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// Last seconds noise filtering (LSN)
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const bool UseLSNFiltering = true;
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const int LSNTime = 100; // In milliseconds
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const Value LSNValue = value_from_centipawns(200);
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bool loseOnTime = false;
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/// Global variables
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@ -448,10 +442,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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}
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}
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// Reset loseOnTime flag at the beginning of a new game
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if (button_was_pressed("New Game"))
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loseOnTime = false;
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// Read UCI option values
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TT.set_size(get_option_value_int("Hash"));
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if (button_was_pressed("Clear Hash"))
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@ -551,36 +541,8 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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<< " increment: " << myIncrement
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<< " moves to go: " << movesToGo << endl;
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// LSN filtering. Used only for developing purposes, disabled by default
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if ( UseLSNFiltering
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&& loseOnTime)
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{
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// Step 2. If after last move we decided to lose on time, do it now!
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while (SearchStartTime + myTime + 1000 > get_system_time())
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/* wait here */;
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}
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// We're ready to start thinking. Call the iterative deepening loop function
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Value v = id_loop(pos, searchMoves);
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if (UseLSNFiltering)
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{
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// Step 1. If this is sudden death game and our position is hopeless,
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// decide to lose on time.
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if ( !loseOnTime // If we already lost on time, go to step 3.
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&& myTime < LSNTime
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&& myIncrement == 0
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&& movesToGo == 0
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&& v < -LSNValue)
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{
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loseOnTime = true;
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}
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else if (loseOnTime)
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{
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// Step 3. Now after stepping over the time limit, reset flag for next match.
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loseOnTime = false;
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}
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}
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id_loop(pos, searchMoves);
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if (UseLogFile)
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LogFile.close();
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