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Unify single MobilityBonus[] tables in a big single one

Avoid one address lookup in a very critical time path.

Unified also outpost bonus tables for knights and bishops.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-08-24 12:29:44 +02:00
parent 421867ea2d
commit 6125966da0

View file

@ -61,72 +61,48 @@ namespace {
S(248, 271), S(233, 201), S(252, 259), S(46, 0), S(247, 0), S(259, 0)
};
// Knight mobility bonus in middle game and endgame, indexed by the number
// of attacked squares not occupied by friendly piecess.
const Score KnightMobilityBonus[16] = {
S(-38,-33), S(-25,-23), S(-12,-13), S( 0,-3),
S( 12, 7), S( 25, 17), S( 31, 22), S(38, 27), S(38, 27)
// Pieces mobility bonus in middle game and endgame, indexed by piece type
// and number of attacked squares not occupied by friendly pieces.
const Score MobilityBonus[][32] = {
{}, {},
{ S(-38,-33), S(-25,-23), S(-12,-13), S( 0, -3), S(12, 7), S(25, 17), // Knights
S( 31, 22), S( 38, 27), S( 38, 27) },
{ S(-25,-30), S(-11,-16), S( 3, -2), S(17, 12), S(31, 26), S(45, 40), // Bishops
S( 57, 52), S( 65, 60), S( 71, 65), S(74, 69), S(76, 71), S(78, 73),
S( 79, 74), S( 80, 75), S( 81, 76), S(81, 76) },
{ S(-20,-36), S(-14,-19), S( -8, -3), S(-2, 13), S( 4, 29), S(10, 46), // Rooks
S( 14, 62), S( 19, 79), S( 23, 95), S(26,106), S(27,111), S(28,114),
S( 29,116), S( 30,117), S( 31,118), S(32,118) },
{ S(-10,-18), S( -8,-13), S( -6, -7), S(-3, -2), S(-1, 3), S( 1, 8), // Queens
S( 3, 13), S( 5, 19), S( 8, 23), S(10, 27), S(12, 32), S(15, 34),
S( 16, 35), S( 17, 35), S( 18, 35), S(20, 35), S(20, 35), S(20, 35),
S( 20, 35), S( 20, 35), S( 20, 35), S(20, 35), S(20, 35), S(20, 35),
S( 20, 35), S( 20, 35), S( 20, 35), S(20, 35), S(20, 35), S(20, 35),
S( 20, 35), S( 20, 35) }
};
// Bishop mobility bonus in middle game and endgame, indexed by the number
// of attacked squares not occupied by friendly pieces. X-ray attacks through
// queens are also included.
const Score BishopMobilityBonus[16] = {
S(-25,-30), S(-11,-16), S( 3, -2), S(17, 12),
S( 31, 26), S( 45, 40), S(57, 52), S(65, 60),
S( 71, 65), S( 74, 69), S(76, 71), S(78, 73),
S( 79, 74), S( 80, 75), S(81, 76), S(81, 76)
};
// Rook mobility bonus in middle game and endgame, indexed by the number
// of attacked squares not occupied by friendly pieces. X-ray attacks through
// queens and rooks are also included.
const Score RookMobilityBonus[16] = {
S(-20,-36), S(-14,-19), S(-8, -3), S(-2, 13),
S( 4, 29), S( 10, 46), S(14, 62), S(19, 79),
S( 23, 95), S( 26,106), S(27,111), S(28,114),
S( 29,116), S( 30,117), S(31,118), S(32,118)
};
// Queen mobility bonus in middle game and endgame, indexed by the number
// of attacked squares not occupied by friendly pieces.
const Score QueenMobilityBonus[32] = {
S(-10,-18), S(-8,-13), S(-6, -7), S(-3, -2), S(-1, 3), S( 1, 8),
S( 3, 13), S( 5, 19), S( 8, 23), S(10, 27), S(12, 32), S(15, 34),
S( 16, 35), S(17, 35), S(18, 35), S(20, 35), S(20, 35), S(20, 35),
S( 20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35),
S( 20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35), S(20, 35),
S( 20, 35), S(20, 35)
};
// Pointers table to access mobility tables through piece type
const Score* MobilityBonus[8] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus,
RookMobilityBonus, QueenMobilityBonus, 0, 0 };
// Outpost bonuses for knights and bishops, indexed by square (from white's
// point of view).
const Value KnightOutpostBonus[64] = {
const Value OutpostBonus[][64] = {
{
// A B C D E F G H
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 1
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 2
V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0), // 3
V(0), V(4),V(17),V(26),V(26),V(17), V(4), V(0), // 4
V(0), V(8),V(26),V(35),V(35),V(26), V(8), V(0), // 5
V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0), // 6
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 7
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8
};
const Value BishopOutpostBonus[64] = {
// A B C D E F G H
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 1
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 2
V(0), V(0), V(5), V(5), V(5), V(5), V(0), V(0), // 3
V(0), V(5),V(10),V(10),V(10),V(10), V(5), V(0), // 4
V(0),V(10),V(21),V(21),V(21),V(21),V(10), V(0), // 5
V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0), // 6
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 7
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0),
V(0), V(4),V(17),V(26),V(26),V(17), V(4), V(0),
V(0), V(8),V(26),V(35),V(35),V(26), V(8), V(0),
V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0),
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) },
{
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Bishops
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
V(0), V(0), V(5), V(5), V(5), V(5), V(0), V(0),
V(0), V(5),V(10),V(10),V(10),V(10), V(5), V(0),
V(0),V(10),V(21),V(21),V(21),V(21),V(10), V(0),
V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0),
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) }
};
// ThreatBonus[attacking][attacked] contains bonus according to which
@ -319,7 +295,7 @@ Value do_evaluate(const Position& pos, EvalInfo& ei) {
// Middle-game specific evaluation terms
if (phase > PHASE_ENDGAME)
{
// Pawn storms in positions with opposite castling
// Evaluate pawn storms in positions with opposite castling
if ( square_file(pos.king_square(WHITE)) >= FILE_E
&& square_file(pos.king_square(BLACK)) <= FILE_D)
@ -465,9 +441,10 @@ namespace {
const Color Them = (Us == WHITE ? BLACK : WHITE);
assert (Piece == BISHOP || Piece == KNIGHT);
// Initial bonus based on square
Value bonus = (Piece == BISHOP ? BishopOutpostBonus[relative_square(Us, s)]
: KnightOutpostBonus[relative_square(Us, s)]);
Value bonus = OutpostBonus[Piece == BISHOP][relative_square(Us, s)];
// Increase bonus if supported by pawn, especially if the opponent has
// no minor piece which can exchange the outpost piece