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Update reverse move stats
For a good quiet non-pawn move consider the reverse move as bad and update the main history with a negative stat bonus. STC: LLR: 2.95 (-2.94,2.94) [0.50,4.50] Total: 19292 W: 4401 L: 4141 D: 10750 http://tests.stockfishchess.org/tests/view/5d7751d50ebc594e7864973c LTC: LLR: 2.95 (-2.94,2.94) [0.00,3.50] Total: 111952 W: 18762 L: 18275 D: 74915 http://tests.stockfishchess.org/tests/view/5d7771cf0ebc594e786498fa Closes https://github.com/official-stockfish/Stockfish/pull/2294 Bench: 3914238
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2 changed files with 8 additions and 1 deletions
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@ -1113,7 +1113,7 @@ moves_loop: // When in check, search starts from here
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// castling moves, because they are coded as "king captures rook" and
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// hence break make_move(). (~5 Elo)
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else if ( type_of(move) == NORMAL
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&& !pos.see_ge(make_move(to_sq(move), from_sq(move))))
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&& !pos.see_ge(reverse_move(move)))
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r -= 2 * ONE_PLY;
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ss->statScore = thisThread->mainHistory[us][from_to(move)]
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@ -1603,6 +1603,9 @@ moves_loop: // When in check, search starts from here
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thisThread->mainHistory[us][from_to(move)] << bonus;
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update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
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if (type_of(pos.moved_piece(move)) != PAWN)
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thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus;
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if (is_ok((ss-1)->currentMove))
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{
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Square prevSq = to_sq((ss-1)->currentMove);
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@ -442,6 +442,10 @@ constexpr Move make_move(Square from, Square to) {
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return Move((from << 6) + to);
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}
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constexpr Move reverse_move(Move m) {
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return make_move(to_sq(m), from_sq(m));
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}
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template<MoveType T>
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constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
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return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
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