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Reintroduce null move dynamic reduction
Test extension of LMR horizon to 3 plies alone, without touching null move search. To keep the patch minimal we still don't change LMR horizon in PV search. This will be the object of the next patch. Result seems good after 998 games: Mod vs Orig +252/=518/-228 51.20% 511.0/998 +8 ELO So dynamic null move reduction seems a bit stronger then fixed reduction even with LMR horizon set to 3. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 3 additions and 2 deletions
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@ -1243,8 +1243,9 @@ namespace {
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StateInfo st;
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pos.do_null_move(st);
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int R = (depth >= 5 * OnePly ? 4 : 3); // Null move dynamic reduction
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Value nullValue = -search(pos, ss, -(beta-1), depth-4*OnePly, ply+1, false, threadID);
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Value nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
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pos.undo_null_move();
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@ -1363,7 +1364,7 @@ namespace {
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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if ( depth >= (ss[ply-1].currentMove == MOVE_NULL ? 3 : 2) * OnePly
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if ( depth >= 3*OnePly
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&& moveCount >= LMRNonPVMoves
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&& !dangerous
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&& !moveIsCapture
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