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MaxGain based futility pruning for captures
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -1556,6 +1556,28 @@ namespace {
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// Update current move
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// Update current move
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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// Futility pruning for captures
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Color them = opposite_color(pos.side_to_move());
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if ( useFutilityPruning
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&& !dangerous
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&& pos.move_is_capture(move)
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&& !pos.move_is_check(move, ci)
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&& !move_is_promotion(move)
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&& move != ttMove
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&& !move_is_ep(move)
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&& (pos.type_of_piece_on(move_to(move)) != PAWN || !pos.pawn_is_passed(them, move_to(move)))) // Do not prune passed pawn captures
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{
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int preFutilityValueMargin = 0;
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if (newDepth >= OnePly)
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preFutilityValueMargin = 112 * bitScanReverse32(int(newDepth) * int(newDepth) / 2);
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if (ss[ply].eval + pos.endgame_value_of_piece_on(move_to(move)) + preFutilityValueMargin + ei.futilityMargin + 90 < beta)
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continue;
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}
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// Futility pruning
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// Futility pruning
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if ( useFutilityPruning
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if ( useFutilityPruning
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&& !dangerous
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&& !dangerous
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