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Remove dead code in search
We can never have bestValue == -VALUE_INFINITE at the end of move loop because if no legal move exists we detect it with previous condition on !moveCount, if a legal move exists we never prune it due to futility pruning condition: bestValue > VALUE_MATED_IN_MAX_PLY So this code never executes, as I have also verified directly. Issue reported by Joona. No functional change.
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@ -1017,10 +1017,6 @@ moves_loop: // When in check and at SpNode search starts from here
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return excludedMove ? alpha
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return excludedMove ? alpha
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: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
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: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
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// If we have pruned all the moves without searching return a fail-low score
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if (bestValue == -VALUE_INFINITE)
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bestValue = alpha;
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TT.store(posKey, value_to_tt(bestValue, ss->ply),
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TT.store(posKey, value_to_tt(bestValue, ss->ply),
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bestValue >= beta ? BOUND_LOWER :
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bestValue >= beta ? BOUND_LOWER :
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PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
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PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
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