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Search + Eval + Movepick Tune
Passed STC: https://tests.stockfishchess.org/tests/view/65ef15220ec64f0526c44b04 LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 24480 W: 6459 L: 6153 D: 11868 Ptnml(0-2): 101, 2798, 6184, 3008, 149 Passed LTC: https://tests.stockfishchess.org/tests/view/65ef4bac0ec64f0526c44f50 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 53316 W: 13561 L: 13203 D: 26552 Ptnml(0-2): 27, 5925, 14408, 6259, 39 closes https://github.com/official-stockfish/Stockfish/pull/5104 Bench: 1715522
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daa3ef9148
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5 changed files with 27 additions and 27 deletions
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@ -59,15 +59,15 @@ Value Eval::evaluate(const Eval::NNUE::Networks& networks, const Position& pos,
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: networks.big.evaluate(pos, true, &nnueComplexity, false);
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// Blend optimism and eval with nnue complexity and material imbalance
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 512;
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nnue -= nnue * (nnueComplexity + std::abs(simpleEval - nnue)) / 32768;
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 524;
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nnue -= nnue * (nnueComplexity + std::abs(simpleEval - nnue)) / 31950;
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int npm = pos.non_pawn_material() / 64;
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int v = (nnue * (915 + npm + 9 * pos.count<PAWN>()) + optimism * (154 + npm)) / 1024;
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int v = (nnue * (927 + npm + 9 * pos.count<PAWN>()) + optimism * (159 + npm)) / 1000;
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// Damp down the evaluation linearly when shuffling
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int shuffling = pos.rule50_count();
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v = v * (200 - shuffling) / 214;
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v = v * (195 - shuffling) / 228;
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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@ -29,7 +29,7 @@ class Position;
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namespace Eval {
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constexpr inline int SmallNetThreshold = 1139, PsqtOnlyThreshold = 2500;
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constexpr inline int SmallNetThreshold = 1136, PsqtOnlyThreshold = 2656;
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// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
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// for the build process (profile-build and fishtest) to work. Do not change the
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@ -190,18 +190,18 @@ void MovePicker::score() {
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m.value += bool(pos.check_squares(pt) & to) * 16384;
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// bonus for escaping from capture
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m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 50000
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: pt == ROOK && !(to & threatenedByMinor) ? 25000
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: !(to & threatenedByPawn) ? 15000
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m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 51000
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: pt == ROOK && !(to & threatenedByMinor) ? 24950
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: !(to & threatenedByPawn) ? 14450
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: 0)
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: 0;
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// malus for putting piece en prise
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m.value -= !(threatenedPieces & from)
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? (pt == QUEEN ? bool(to & threatenedByRook) * 50000
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+ bool(to & threatenedByMinor) * 10000
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: pt == ROOK ? bool(to & threatenedByMinor) * 25000
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: pt != PAWN ? bool(to & threatenedByPawn) * 15000
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? (pt == QUEEN ? bool(to & threatenedByRook) * 48150
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+ bool(to & threatenedByMinor) * 10650
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: pt == ROOK ? bool(to & threatenedByMinor) * 24500
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: pt != PAWN ? bool(to & threatenedByPawn) * 14950
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: 0)
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: 0;
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}
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@ -241,7 +241,7 @@ Move MovePicker::select(Pred filter) {
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// moves left, picking the move with the highest score from a list of generated moves.
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Move MovePicker::next_move(bool skipQuiets) {
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auto quiet_threshold = [](Depth d) { return -3330 * d; };
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auto quiet_threshold = [](Depth d) { return -3550 * d; };
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top:
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switch (stage)
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@ -55,8 +55,8 @@ namespace {
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// Futility margin
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Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) {
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Value futilityMult = 121 - 43 * noTtCutNode;
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Value improvingDeduction = 3 * improving * futilityMult / 2;
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Value futilityMult = 122 - 46 * noTtCutNode;
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Value improvingDeduction = 57 * improving * futilityMult / 32;
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Value worseningDeduction = (331 + 45 * improving) * oppWorsening * futilityMult / 1024;
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return futilityMult * d - improvingDeduction - worseningDeduction;
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@ -69,7 +69,7 @@ constexpr int futility_move_count(bool improving, Depth depth) {
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// Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range
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Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
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auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index<Correction>(pos)];
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v += cv * std::abs(cv) / 10759;
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v += cv * std::abs(cv) / 11450;
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return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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}
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@ -77,7 +77,7 @@ Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) {
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int stat_bonus(Depth d) { return std::min(249 * d - 327, 1192); }
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// History and stats update malus, based on depth
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int stat_malus(Depth d) { return std::min(516 * d - 299, 1432); }
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int stat_malus(Depth d) { return std::min(516 * d - 299, 1254); }
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// Add a small random component to draw evaluations to avoid 3-fold blindness
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Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); }
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@ -301,12 +301,12 @@ void Search::Worker::iterative_deepening() {
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// Reset aspiration window starting size
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Value avg = rootMoves[pvIdx].averageScore;
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delta = 9 + avg * avg / 12804;
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delta = 9 + avg * avg / 12800;
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alpha = std::max(avg - delta, -VALUE_INFINITE);
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beta = std::min(avg + delta, VALUE_INFINITE);
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// Adjust optimism based on root move's averageScore (~4 Elo)
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optimism[us] = 131 * avg / (std::abs(avg) + 90);
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optimism[us] = 130 * avg / (std::abs(avg) + 90);
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optimism[~us] = -optimism[us];
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// Start with a small aspiration window and, in the case of a fail
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@ -500,7 +500,7 @@ void Search::Worker::clear() {
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h->fill(-71);
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for (size_t i = 1; i < reductions.size(); ++i)
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reductions[i] = int((19.02 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
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reductions[i] = int((19.80 + std::log(size_t(options["Threads"])) / 2) * std::log(i));
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}
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@ -732,12 +732,12 @@ Value Search::Worker::search(
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// Use static evaluation difference to improve quiet move ordering (~9 Elo)
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if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1621, 1237);
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int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1621, 1238);
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bonus = bonus > 0 ? 2 * bonus : bonus / 2;
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thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus;
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if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION)
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thisThread->pawnHistory[pawn_structure_index(pos)][pos.piece_on(prevSq)][prevSq]
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<< bonus / 4;
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<< bonus / 2;
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}
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// Set up the improving flag, which is true if current static evaluation is
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@ -828,7 +828,7 @@ Value Search::Worker::search(
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// Step 11. ProbCut (~10 Elo)
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// If we have a good enough capture (or queen promotion) and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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probCutBeta = beta + 164 - 62 * improving;
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probCutBeta = beta + 168 - 64 * improving;
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if (
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!PvNode && depth > 3
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&& std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY
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@ -1139,7 +1139,7 @@ moves_loop: // When in check, search starts here
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+ (*contHist[3])[movedPiece][move.to_sq()] - 4587;
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// Decrease/increase reduction for moves with a good/bad history (~8 Elo)
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r -= ss->statScore / 12372;
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r -= ss->statScore / 14956;
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// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
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if (depth >= 2 && moveCount > 1 + rootNode)
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@ -1627,7 +1627,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) {
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int reductionScale = reductions[d] * reductions[mn];
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return (reductionScale + 1091 - delta * 759 / rootDelta) / 1024 + (!i && reductionScale > 952);
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return (reductionScale + 1091 - delta * 759 / rootDelta) / 1024 + (!i && reductionScale > 950);
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}
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namespace {
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@ -134,8 +134,8 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
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// Find an entry to be replaced according to the replacement strategy
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TTEntry* replace = tte;
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for (int i = 1; i < ClusterSize; ++i)
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if (replace->depth8 - replace->relative_age(generation8)
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> tte[i].depth8 - tte[i].relative_age(generation8))
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if (replace->depth8 - replace->relative_age(generation8) * 2
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> tte[i].depth8 - tte[i].relative_age(generation8) * 2)
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replace = &tte[i];
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return found = false, replace;
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