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No need to test for MOVE_NONE before move_is_ok()

Function move_is_ok() already catches the move == MOVE_NONE case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-09-25 16:28:38 +01:00
parent 6bc16f3ff1
commit 63a04134d0

View file

@ -1549,8 +1549,8 @@ split_point_start: // At split points actual search starts from here
Piece p1, p2;
Square ksq;
assert(m1 && move_is_ok(m1));
assert(m2 && move_is_ok(m2));
assert(move_is_ok(m1));
assert(move_is_ok(m2));
// Case 1: The moving piece is the same in both moves
f2 = move_from(m2);
@ -1626,7 +1626,7 @@ split_point_start: // At split points actual search starts from here
bool connected_threat(const Position& pos, Move m, Move threat) {
assert(move_is_ok(m));
assert(threat && move_is_ok(threat));
assert(move_is_ok(threat));
assert(!pos.move_is_capture_or_promotion(m));
assert(!pos.move_is_passed_pawn_push(m));