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Add psqt ordering when there is no history
This seems to increase strenght (about 15 ELO), still to test some variations on this theme that could increase ELO even more. Idea from Rebel (http://members.home.nl/matador/chess840.htm) Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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cb76e4a814
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2 changed files with 35 additions and 8 deletions
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@ -246,15 +246,36 @@ void MovePicker::score_captures() {
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}
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void MovePicker::score_noncaptures() {
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for(int i = 0; i < numOfMoves; i++) {
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Move m = moves[i].move;
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if(m == killer1)
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moves[i].score = HistoryMax + 2;
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else if(m == killer2)
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moves[i].score = HistoryMax + 1;
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else
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moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
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bool all_zero = true;
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for (int i = 0; i < numOfMoves; i++)
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{
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Move m = moves[i].move;
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if (m == killer1)
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{
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moves[i].score = HistoryMax + 2;
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all_zero = false;
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}
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else if (m == killer2)
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{
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moves[i].score = HistoryMax + 1;
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all_zero = false;
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}
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else
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{
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moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
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if (all_zero && moves[i].score != 0)
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all_zero = false;
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}
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}
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if (!all_zero)
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return;
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// If we don't have at least one history score then
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// try to order using psq tables difference between
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// from square and to square.
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for (int i = 0; i < numOfMoves; i++)
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moves[i].score = pos->mg_pst_delta(moves[i].move);
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}
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void MovePicker::score_evasions() {
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@ -278,6 +278,7 @@ public:
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Value eg_value() const;
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Value non_pawn_material(Color c) const;
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Phase game_phase() const;
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Value mg_pst_delta(Move m) const;
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// Game termination checks
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bool is_mate();
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@ -681,6 +682,11 @@ inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
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return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
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}
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inline Value Position::mg_pst_delta(Move m) const {
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return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)]
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-MgPieceSquareTable[piece_on(move_from(m))][move_from(m)];
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}
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inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
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return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
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}
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