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Don't update pieceCount for ALL_PIECES
It is currently unused and only adds overhead for nothing. Also set proper type of chess960. No functional change.
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1 changed files with 1 additions and 3 deletions
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@ -206,7 +206,7 @@ private:
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Color sideToMove;
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Thread* thisThread;
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StateInfo* st;
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int chess960;
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bool chess960;
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};
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inline uint64_t Position::nodes_searched() const {
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@ -403,7 +403,6 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) {
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byTypeBB[ALL_PIECES] |= s;
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byTypeBB[pt] |= s;
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byColorBB[c] |= s;
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pieceCount[c][ALL_PIECES]++;
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index[s] = pieceCount[c][pt]++;
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pieceList[c][pt][index[s]] = s;
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}
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@ -432,7 +431,6 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) {
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byTypeBB[pt] ^= s;
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byColorBB[c] ^= s;
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/* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing
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pieceCount[c][ALL_PIECES]--;
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Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
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index[lastSquare] = index[s];
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pieceList[c][pt][index[lastSquare]] = lastSquare;
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