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Use evaluation trend to adjust futility margin
Adjust futility margin in the child node based on whether the static evaluation is improving. STC: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 15271 W: 3157 L: 2958 D: 9156 http://tests.stockfishchess.org/tests/view/5a9f2f8c0ebc590297cb6216 LTC: LLR: 2.97 (-2.94,2.94) [0.00,5.00] Total: 6617 W: 1053 L: 908 D: 4656 http://tests.stockfishchess.org/tests/view/5a9f98390ebc590297cb6241 Ideas for future work: - Tune the new margins. - Try to get this idea to work for futility pruning in parent nodes as well. Bench: 5779242
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1 changed files with 8 additions and 2 deletions
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@ -69,7 +69,9 @@ namespace {
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// Razor and futility margins
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const int RazorMargin1 = 590;
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const int RazorMargin2 = 604;
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Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
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Value futility_margin(Depth d, bool improving) {
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return Value((175 - 50 * improving) * d / ONE_PLY);
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}
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// Futility and reductions lookup tables, initialized at startup
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int FutilityMoveCounts[2][16]; // [improving][depth]
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@ -678,6 +680,10 @@ namespace {
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ss->staticEval, TT.generation());
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}
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improving = ss->staticEval >= (ss-2)->staticEval
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/* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
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||(ss-2)->staticEval == VALUE_NONE;
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if (skipEarlyPruning || !pos.non_pawn_material(pos.side_to_move()))
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goto moves_loop;
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@ -702,7 +708,7 @@ namespace {
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// Step 8. Futility pruning: child node (skipped when in check)
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if ( !rootNode
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&& depth < 7 * ONE_PLY
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&& eval - futility_margin(depth) >= beta
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&& eval - futility_margin(depth, improving) >= beta
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&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
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return eval;
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