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Fix some warnings and a compile error with icc
Unfortunatly icc does not understand that weakerSide and strongerSide belongs to the base class :-( So we have define them in the derived class. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 10 additions and 10 deletions
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@ -64,21 +64,21 @@ struct EndgameBase {
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typedef EndgameBase<T> Base;
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EndgameBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
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virtual ~EndgameBase() {}
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virtual Color color() const = 0;
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virtual T apply(const Position&) const = 0;
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Color color() const { return strongerSide; }
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protected:
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Color strongerSide, weakerSide;
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};
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template<typename T, EndgameType>
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struct Endgame : public EndgameBase<T> {
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explicit Endgame(Color c): EndgameBase<T>(c) {}
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explicit Endgame(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
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Color color() const { return strongerSide; }
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T apply(const Position&) const;
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private:
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Color strongerSide, weakerSide;
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};
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@ -31,7 +31,7 @@ namespace {
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const Value EndgameLimit = Value(3998);
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// Scale factors used when one side has no more pawns
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const uint8_t NoPawnsSF[4] = { 6, 12, 32 };
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const int NoPawnsSF[4] = { 6, 12, 32 };
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// Polynomial material balance parameters
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const Value RedundantQueenPenalty = Value(320);
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@ -202,13 +202,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
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// No pawns makes it difficult to win, even with a material advantage
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if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame)
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{
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mi->factor[WHITE] =
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mi->factor[WHITE] = uint8_t
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(npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]);
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}
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if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame)
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{
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mi->factor[BLACK] =
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mi->factor[BLACK] = uint8_t
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(npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]);
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}
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@ -230,7 +230,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
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{ pos.piece_count(BLACK, BISHOP) > 1, pos.piece_count(BLACK, PAWN), pos.piece_count(BLACK, KNIGHT),
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pos.piece_count(BLACK, BISHOP) , pos.piece_count(BLACK, ROOK), pos.piece_count(BLACK, QUEEN) } };
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mi->value = (int16_t)(imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
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mi->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
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return mi;
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}
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