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Skip moves-loop pruning in qsearch if we have only pawns
At first my idea was only to cover movecount and futility pruning, but @peregrineshahin suggested to test it on all moves-loop pruning and it worked. Passed STC: LLR: 2.94 (-2.94,2.94) <0.00,2.00> Total: 167968 W: 42970 L: 42480 D: 82518 Ptnml(0-2): 444, 18324, 46002, 18726, 488 https://tests.stockfishchess.org/tests/view/6511181a55b420c569d0d54c Passed LTC: LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 40794 W: 10496 L: 10182 D: 20116 Ptnml(0-2): 12, 4021, 12025, 4319, 20 https://tests.stockfishchess.org/tests/view/6512ccc4b3e74811c8aee86c closes https://github.com/official-stockfish/Stockfish/pull/4809 Bench: 1338472
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@ -1427,6 +1427,7 @@ moves_loop: // When in check, search starts here
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Value bestValue, value, ttValue, futilityValue, futilityBase;
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bool pvHit, givesCheck, capture;
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int moveCount;
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Color us = pos.side_to_move();
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// Step 1. Initialize node
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if (PvNode)
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@ -1537,7 +1538,7 @@ moves_loop: // When in check, search starts here
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moveCount++;
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// Step 6. Pruning.
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if (bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
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if (bestValue > VALUE_TB_LOSS_IN_MAX_PLY && pos.non_pawn_material(us))
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{
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// Futility pruning and moveCount pruning (~10 Elo)
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if ( !givesCheck
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