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Use a Thread instead of an array index

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-04-04 07:54:02 +01:00
parent 0439a79566
commit 673bc5526f
9 changed files with 76 additions and 82 deletions

View file

@ -107,7 +107,7 @@ void benchmark(istringstream& is) {
for (size_t i = 0; i < fens.size(); i++)
{
Position pos(fens[i], false, 0);
Position pos(fens[i], false, NULL);
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;

View file

@ -77,7 +77,7 @@ namespace {
string fen = sides[0] + char('0' + int(8 - code.length()))
+ sides[1] + "/8/8/8/8/8/8/8 w - - 0 10";
return Position(fen, false, 0).material_key();
return Position(fen, false, NULL).material_key();
}
template<typename M>

View file

@ -371,7 +371,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
margins[WHITE] = margins[BLACK] = VALUE_ZERO;
// Probe the material hash table
ei.mi = Threads[pos.this_thread()].materialTable.probe(pos);
ei.mi = pos.this_thread().materialTable.probe(pos);
score += ei.mi->material_value();
// If we have a specialized evaluation function for the current material
@ -383,7 +383,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
}
// Probe the pawn hash table
ei.pi = Threads[pos.this_thread()].pawnTable.probe(pos);
ei.pi = pos.this_thread().pawnTable.probe(pos);
score += ei.pi->pawns_value();
// Initialize attack and king safety bitboards

View file

@ -92,33 +92,27 @@ CheckInfo::CheckInfo(const Position& pos) {
}
/// Position c'tors. Here we always create a copy of the original position
/// or the FEN string, we want the new born Position object do not depend
/// on any external data so we detach state pointer from the source one.
/// Position::copy() creates a copy of 'pos'. We want the new born Position
/// object do not depend on any external data so we detach state pointer from
/// the source one.
void Position::copy(const Position& pos, int th) {
void Position::copy(const Position& pos, Thread* th) {
memcpy(this, &pos, sizeof(Position));
startState = *st;
st = &startState;
threadID = th;
thisThread = th;
nodes = 0;
assert(pos_is_ok());
}
Position::Position(const string& fen, bool isChess960, int th) {
from_fen(fen, isChess960);
threadID = th;
}
/// Position::from_fen() initializes the position object with the given FEN
/// string. This function is not very robust - make sure that input FENs are
/// correct (this is assumed to be the responsibility of the GUI).
void Position::from_fen(const string& fenStr, bool isChess960) {
void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
/*
A FEN string defines a particular position using only the ASCII character set.
@ -234,6 +228,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
chess960 = isChess960;
thisThread = th;
assert(pos_is_ok());
}
@ -336,7 +331,7 @@ void Position::print(Move move) const {
if (move)
{
Position p(*this, this_thread());
Position p(*this, thisThread);
cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move);
}
@ -903,8 +898,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
}
// Prefetch pawn and material hash tables
prefetch((char*)Threads[threadID].pawnTable.entries[st->pawnKey]);
prefetch((char*)Threads[threadID].materialTable.entries[st->materialKey]);
prefetch((char*)thisThread->pawnTable.entries[st->pawnKey]);
prefetch((char*)thisThread->materialTable.entries[st->materialKey]);
// Update incremental scores
st->psqScore += psq_delta(piece, from, to);
@ -1546,10 +1541,10 @@ void Position::init() {
void Position::flip() {
// Make a copy of current position before to start changing
const Position pos(*this, threadID);
const Position pos(*this, thisThread);
clear();
threadID = pos.this_thread();
thisThread = &pos.this_thread();
// Board
for (Square s = SQ_A1; s <= SQ_H8; s++)

View file

@ -29,6 +29,7 @@
/// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check.
class Position;
class Thread;
struct CheckInfo {
@ -90,12 +91,12 @@ class Position {
public:
Position() {}
Position(const Position& pos, int th) { copy(pos, th); }
Position(const std::string& fen, bool isChess960, int th);
Position(const Position& p, Thread* t) { copy(p, t); }
Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
// Text input/output
void copy(const Position& pos, int th);
void from_fen(const std::string& fen, bool isChess960);
void copy(const Position& pos, Thread* th);
void from_fen(const std::string& fen, bool isChess960, Thread* th);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
@ -175,7 +176,7 @@ public:
Color side_to_move() const;
int startpos_ply_counter() const;
bool is_chess960() const;
int this_thread() const;
Thread& this_thread() const;
int64_t nodes_searched() const;
void set_nodes_searched(int64_t n);
template<bool SkipRepetition> bool is_draw() const;
@ -223,7 +224,7 @@ private:
int64_t nodes;
int startPosPly;
Color sideToMove;
int threadID;
Thread* thisThread;
StateInfo* st;
int chess960;
@ -433,8 +434,8 @@ inline PieceType Position::captured_piece_type() const {
return st->capturedType;
}
inline int Position::this_thread() const {
return threadID;
inline Thread& Position::this_thread() const {
return *thisThread;
}
#endif // !defined(POSITION_H_INCLUDED)

View file

@ -332,7 +332,7 @@ finalize:
// but if we are pondering or in infinite search, we shouldn't print the best
// move before we are told to do so.
if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads[pos.this_thread()].wait_for_stop_or_ponderhit();
pos.this_thread().wait_for_stop_or_ponderhit();
// Best move could be MOVE_NONE when searching on a stalemate position
cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960)
@ -530,7 +530,6 @@ namespace {
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert((alpha == beta - 1) || PvNode);
assert(depth > DEPTH_ZERO);
assert(pos.this_thread() >= 0 && pos.this_thread() < Threads.size());
Move movesSearched[MAX_MOVES];
StateInfo st;
@ -544,7 +543,7 @@ namespace {
bool isPvMove, inCheck, singularExtensionNode, givesCheck;
bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount = 0, playedMoveCount = 0;
Thread& thread = Threads[pos.this_thread()];
Thread& thread = pos.this_thread();
SplitPoint* sp = NULL;
refinedValue = bestValue = value = -VALUE_INFINITE;
@ -847,7 +846,7 @@ split_point_start: // At split points actual search starts from here
{
Signals.firstRootMove = (moveCount == 1);
if (pos.this_thread() == 0 && SearchTime.elapsed() > 2000)
if (&thread == Threads.main_thread() && SearchTime.elapsed() > 2000)
cout << "info depth " << depth / ONE_PLY
<< " currmove " << move_to_uci(move, Chess960)
<< " currmovenumber " << moveCount + PVIdx << endl;
@ -1054,7 +1053,7 @@ split_point_start: // At split points actual search starts from here
if ( !SpNode
&& depth >= Threads.min_split_depth()
&& bestValue < beta
&& Threads.available_slave_exists(pos.this_thread())
&& Threads.available_slave_exists(thread)
&& !Signals.stop
&& !thread.cutoff_occurred())
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove,
@ -1131,7 +1130,6 @@ split_point_start: // At split points actual search starts from here
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert((alpha == beta - 1) || PvNode);
assert(depth <= DEPTH_ZERO);
assert(pos.this_thread() >= 0 && pos.this_thread() < Threads.size());
StateInfo st;
Move ttMove, move, bestMove;
@ -1827,8 +1825,8 @@ void Thread::idle_loop(SplitPoint* sp_master) {
lock_release(Threads.splitLock);
Stack ss[MAX_PLY_PLUS_2];
Position pos(*sp->pos, threadID);
int master = sp->master;
Position pos(*sp->pos, this);
Thread* master = sp->master;
memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
(ss+1)->sp = sp;
@ -1847,7 +1845,7 @@ void Thread::idle_loop(SplitPoint* sp_master) {
assert(is_searching);
is_searching = false;
sp->slavesMask &= ~(1ULL << threadID);
sp->slavesMask &= ~(1ULL << idx);
sp->nodes += pos.nodes_searched();
// After releasing the lock we cannot access anymore any SplitPoint
@ -1858,9 +1856,9 @@ void Thread::idle_loop(SplitPoint* sp_master) {
// Wake up master thread so to allow it to return from the idle loop in
// case we are the last slave of the split point.
if ( Threads.use_sleeping_threads()
&& threadID != master
&& !Threads[master].is_searching)
Threads[master].wake_up();
&& this != master
&& !master->is_searching)
master->wake_up();
}
}
}

View file

@ -48,7 +48,7 @@ Thread::Thread(Fn fn) {
maxPly = splitPointsCnt = 0;
curSplitPoint = NULL;
start_fn = fn;
threadID = Threads.size();
idx = Threads.size();
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
@ -60,7 +60,7 @@ Thread::Thread(Fn fn) {
if (!thread_create(handle, start_routine, this))
{
std::cerr << "Failed to create thread number " << threadID << std::endl;
std::cerr << "Failed to create thread number " << idx << std::endl;
::exit(EXIT_FAILURE);
}
}
@ -173,13 +173,13 @@ bool Thread::cutoff_occurred() const {
// Thread::is_available_to() checks whether the thread is available to help the
// thread with threadID "master" at a split point. An obvious requirement is that
// thread must be idle. With more than two threads, this is not sufficient: If
// the thread is the master of some active split point, it is only available as a
// slave to the threads which are busy searching the split point at the top of
// "slave"'s split point stack (the "helpful master concept" in YBWC terminology).
// thread 'master' at a split point. An obvious requirement is that thread must
// be idle. With more than two threads, this is not sufficient: If the thread is
// the master of some active split point, it is only available as a slave to the
// slaves which are busy searching the split point at the top of slaves split
// point stack (the "helpful master concept" in YBWC terminology).
bool Thread::is_available_to(int master) const {
bool Thread::is_available_to(const Thread& master) const {
if (is_searching)
return false;
@ -190,7 +190,7 @@ bool Thread::is_available_to(int master) const {
// No active split points means that the thread is available as a slave for any
// other thread otherwise apply the "helpful master" concept if possible.
return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master));
return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master.idx));
}
@ -275,11 +275,9 @@ void ThreadsManager::sleep() const {
// available_slave_exists() tries to find an idle thread which is available as
// a slave for the thread with threadID 'master'.
// a slave for the thread 'master'.
bool ThreadsManager::available_slave_exists(int master) const {
assert(master >= 0 && master < size());
bool ThreadsManager::available_slave_exists(const Thread& master) const {
for (int i = 0; i < size(); i++)
if (threads[i]->is_available_to(master))
@ -309,19 +307,18 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO);
int master = pos.this_thread();
Thread& masterThread = *threads[master];
Thread& master = pos.this_thread();
if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
if (master.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
return bestValue;
// Pick the next available split point from the split point stack
SplitPoint* sp = &masterThread.splitPoints[masterThread.splitPointsCnt++];
SplitPoint* sp = &master.splitPoints[master.splitPointsCnt++];
sp->parent = masterThread.curSplitPoint;
sp->master = master;
sp->parent = master.curSplitPoint;
sp->master = &master;
sp->cutoff = false;
sp->slavesMask = 1ULL << master;
sp->slavesMask = 1ULL << master.idx;
sp->depth = depth;
sp->bestMove = *bestMove;
sp->threatMove = threatMove;
@ -335,9 +332,9 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
sp->nodes = 0;
sp->ss = ss;
assert(masterThread.is_searching);
assert(master.is_searching);
masterThread.curSplitPoint = sp;
master.curSplitPoint = sp;
int slavesCnt = 0;
// Try to allocate available threads and ask them to start searching setting
@ -370,11 +367,11 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
// their work at this split point.
if (slavesCnt || Fake)
{
masterThread.idle_loop(sp);
master.idle_loop(sp);
// In helpful master concept a master can help only a sub-tree of its split
// point, and because here is all finished is not possible master is booked.
assert(!masterThread.is_searching);
assert(!master.is_searching);
}
// We have returned from the idle loop, which means that all threads are
@ -383,9 +380,9 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
lock_grab(sp->lock); // To protect sp->nodes
lock_grab(splitLock);
masterThread.is_searching = true;
masterThread.splitPointsCnt--;
masterThread.curSplitPoint = sp->parent;
master.is_searching = true;
master.splitPointsCnt--;
master.curSplitPoint = sp->parent;
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
*bestMove = sp->bestMove;
@ -417,11 +414,11 @@ void ThreadsManager::set_timer(int msec) {
void ThreadsManager::wait_for_search_finished() {
Thread* main = threads[0];
lock_grab(main->sleepLock);
cond_signal(main->sleepCond); // In case is waiting for stop or ponderhit
while (!main->do_sleep) cond_wait(sleepCond, main->sleepLock);
lock_release(main->sleepLock);
Thread* t = main_thread();
lock_grab(t->sleepLock);
cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit
while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock);
lock_release(t->sleepLock);
}
@ -437,7 +434,7 @@ void ThreadsManager::start_searching(const Position& pos, const LimitsType& limi
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
RootPosition.copy(pos, 0);
RootPosition.copy(pos, main_thread());
Limits = limits;
RootMoves.clear();
@ -445,6 +442,6 @@ void ThreadsManager::start_searching(const Position& pos, const LimitsType& limi
if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
threads[0]->do_sleep = false;
threads[0]->wake_up();
main_thread()->do_sleep = false;
main_thread()->wake_up();
}

View file

@ -31,6 +31,8 @@
const int MAX_THREADS = 32;
const int MAX_SPLITPOINTS_PER_THREAD = 8;
class Thread;
struct SplitPoint {
// Const data after split point has been setup
@ -39,7 +41,7 @@ struct SplitPoint {
Depth depth;
Value beta;
int nodeType;
int master;
Thread* master;
Move threatMove;
// Const pointers to shared data
@ -76,7 +78,7 @@ public:
void wake_up();
bool cutoff_occurred() const;
bool is_available_to(int master) const;
bool is_available_to(const Thread& master) const;
void idle_loop(SplitPoint* sp_master);
void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn
void main_loop();
@ -86,7 +88,7 @@ public:
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
MaterialTable materialTable;
PawnTable pawnTable;
int threadID;
int idx;
int maxPly;
Lock sleepLock;
WaitCondition sleepCond;
@ -117,11 +119,12 @@ public:
bool use_sleeping_threads() const { return useSleepingThreads; }
int min_split_depth() const { return minimumSplitDepth; }
int size() const { return (int)threads.size(); }
Thread* main_thread() { return threads[0]; }
void wake_up() const;
void sleep() const;
void read_uci_options();
bool available_slave_exists(int master) const;
bool available_slave_exists(const Thread& master) const;
void set_timer(int msec);
void wait_for_search_finished();
void start_searching(const Position& pos, const Search::LimitsType& limits,

View file

@ -56,7 +56,7 @@ namespace {
void uci_loop(const string& args) {
Position pos(StartFEN, false, 0); // The root position
Position pos(StartFEN, false, Threads.main_thread()); // The root position
string cmd, token;
while (token != "quit")
@ -167,7 +167,7 @@ namespace {
else
return;
pos.from_fen(fen, Options["UCI_Chess960"]);
pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
// Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)