1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-07-11 19:49:14 +00:00

Use a Thread instead of an array index

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-04-04 07:54:02 +01:00
parent 0439a79566
commit 673bc5526f
9 changed files with 76 additions and 82 deletions

View file

@ -107,7 +107,7 @@ void benchmark(istringstream& is) {
for (size_t i = 0; i < fens.size(); i++) for (size_t i = 0; i < fens.size(); i++)
{ {
Position pos(fens[i], false, 0); Position pos(fens[i], false, NULL);
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl; cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;

View file

@ -77,7 +77,7 @@ namespace {
string fen = sides[0] + char('0' + int(8 - code.length())) string fen = sides[0] + char('0' + int(8 - code.length()))
+ sides[1] + "/8/8/8/8/8/8/8 w - - 0 10"; + sides[1] + "/8/8/8/8/8/8/8 w - - 0 10";
return Position(fen, false, 0).material_key(); return Position(fen, false, NULL).material_key();
} }
template<typename M> template<typename M>

View file

@ -371,7 +371,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
margins[WHITE] = margins[BLACK] = VALUE_ZERO; margins[WHITE] = margins[BLACK] = VALUE_ZERO;
// Probe the material hash table // Probe the material hash table
ei.mi = Threads[pos.this_thread()].materialTable.probe(pos); ei.mi = pos.this_thread().materialTable.probe(pos);
score += ei.mi->material_value(); score += ei.mi->material_value();
// If we have a specialized evaluation function for the current material // If we have a specialized evaluation function for the current material
@ -383,7 +383,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
} }
// Probe the pawn hash table // Probe the pawn hash table
ei.pi = Threads[pos.this_thread()].pawnTable.probe(pos); ei.pi = pos.this_thread().pawnTable.probe(pos);
score += ei.pi->pawns_value(); score += ei.pi->pawns_value();
// Initialize attack and king safety bitboards // Initialize attack and king safety bitboards

View file

@ -92,33 +92,27 @@ CheckInfo::CheckInfo(const Position& pos) {
} }
/// Position c'tors. Here we always create a copy of the original position /// Position::copy() creates a copy of 'pos'. We want the new born Position
/// or the FEN string, we want the new born Position object do not depend /// object do not depend on any external data so we detach state pointer from
/// on any external data so we detach state pointer from the source one. /// the source one.
void Position::copy(const Position& pos, int th) { void Position::copy(const Position& pos, Thread* th) {
memcpy(this, &pos, sizeof(Position)); memcpy(this, &pos, sizeof(Position));
startState = *st; startState = *st;
st = &startState; st = &startState;
threadID = th; thisThread = th;
nodes = 0; nodes = 0;
assert(pos_is_ok()); assert(pos_is_ok());
} }
Position::Position(const string& fen, bool isChess960, int th) {
from_fen(fen, isChess960);
threadID = th;
}
/// Position::from_fen() initializes the position object with the given FEN /// Position::from_fen() initializes the position object with the given FEN
/// string. This function is not very robust - make sure that input FENs are /// string. This function is not very robust - make sure that input FENs are
/// correct (this is assumed to be the responsibility of the GUI). /// correct (this is assumed to be the responsibility of the GUI).
void Position::from_fen(const string& fenStr, bool isChess960) { void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
/* /*
A FEN string defines a particular position using only the ASCII character set. A FEN string defines a particular position using only the ASCII character set.
@ -234,6 +228,7 @@ void Position::from_fen(const string& fenStr, bool isChess960) {
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK); st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove); st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
chess960 = isChess960; chess960 = isChess960;
thisThread = th;
assert(pos_is_ok()); assert(pos_is_ok());
} }
@ -336,7 +331,7 @@ void Position::print(Move move) const {
if (move) if (move)
{ {
Position p(*this, this_thread()); Position p(*this, thisThread);
cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move); cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move);
} }
@ -903,8 +898,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
} }
// Prefetch pawn and material hash tables // Prefetch pawn and material hash tables
prefetch((char*)Threads[threadID].pawnTable.entries[st->pawnKey]); prefetch((char*)thisThread->pawnTable.entries[st->pawnKey]);
prefetch((char*)Threads[threadID].materialTable.entries[st->materialKey]); prefetch((char*)thisThread->materialTable.entries[st->materialKey]);
// Update incremental scores // Update incremental scores
st->psqScore += psq_delta(piece, from, to); st->psqScore += psq_delta(piece, from, to);
@ -1546,10 +1541,10 @@ void Position::init() {
void Position::flip() { void Position::flip() {
// Make a copy of current position before to start changing // Make a copy of current position before to start changing
const Position pos(*this, threadID); const Position pos(*this, thisThread);
clear(); clear();
threadID = pos.this_thread(); thisThread = &pos.this_thread();
// Board // Board
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)

View file

@ -29,6 +29,7 @@
/// The checkInfo struct is initialized at c'tor time and keeps info used /// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check. /// to detect if a move gives check.
class Position; class Position;
class Thread;
struct CheckInfo { struct CheckInfo {
@ -90,12 +91,12 @@ class Position {
public: public:
Position() {} Position() {}
Position(const Position& pos, int th) { copy(pos, th); } Position(const Position& p, Thread* t) { copy(p, t); }
Position(const std::string& fen, bool isChess960, int th); Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
// Text input/output // Text input/output
void copy(const Position& pos, int th); void copy(const Position& pos, Thread* th);
void from_fen(const std::string& fen, bool isChess960); void from_fen(const std::string& fen, bool isChess960, Thread* th);
const std::string to_fen() const; const std::string to_fen() const;
void print(Move m = MOVE_NONE) const; void print(Move m = MOVE_NONE) const;
@ -175,7 +176,7 @@ public:
Color side_to_move() const; Color side_to_move() const;
int startpos_ply_counter() const; int startpos_ply_counter() const;
bool is_chess960() const; bool is_chess960() const;
int this_thread() const; Thread& this_thread() const;
int64_t nodes_searched() const; int64_t nodes_searched() const;
void set_nodes_searched(int64_t n); void set_nodes_searched(int64_t n);
template<bool SkipRepetition> bool is_draw() const; template<bool SkipRepetition> bool is_draw() const;
@ -223,7 +224,7 @@ private:
int64_t nodes; int64_t nodes;
int startPosPly; int startPosPly;
Color sideToMove; Color sideToMove;
int threadID; Thread* thisThread;
StateInfo* st; StateInfo* st;
int chess960; int chess960;
@ -433,8 +434,8 @@ inline PieceType Position::captured_piece_type() const {
return st->capturedType; return st->capturedType;
} }
inline int Position::this_thread() const { inline Thread& Position::this_thread() const {
return threadID; return *thisThread;
} }
#endif // !defined(POSITION_H_INCLUDED) #endif // !defined(POSITION_H_INCLUDED)

View file

@ -332,7 +332,7 @@ finalize:
// but if we are pondering or in infinite search, we shouldn't print the best // but if we are pondering or in infinite search, we shouldn't print the best
// move before we are told to do so. // move before we are told to do so.
if (!Signals.stop && (Limits.ponder || Limits.infinite)) if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads[pos.this_thread()].wait_for_stop_or_ponderhit(); pos.this_thread().wait_for_stop_or_ponderhit();
// Best move could be MOVE_NONE when searching on a stalemate position // Best move could be MOVE_NONE when searching on a stalemate position
cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960) cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960)
@ -530,7 +530,6 @@ namespace {
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert((alpha == beta - 1) || PvNode); assert((alpha == beta - 1) || PvNode);
assert(depth > DEPTH_ZERO); assert(depth > DEPTH_ZERO);
assert(pos.this_thread() >= 0 && pos.this_thread() < Threads.size());
Move movesSearched[MAX_MOVES]; Move movesSearched[MAX_MOVES];
StateInfo st; StateInfo st;
@ -544,7 +543,7 @@ namespace {
bool isPvMove, inCheck, singularExtensionNode, givesCheck; bool isPvMove, inCheck, singularExtensionNode, givesCheck;
bool captureOrPromotion, dangerous, doFullDepthSearch; bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount = 0, playedMoveCount = 0; int moveCount = 0, playedMoveCount = 0;
Thread& thread = Threads[pos.this_thread()]; Thread& thread = pos.this_thread();
SplitPoint* sp = NULL; SplitPoint* sp = NULL;
refinedValue = bestValue = value = -VALUE_INFINITE; refinedValue = bestValue = value = -VALUE_INFINITE;
@ -847,7 +846,7 @@ split_point_start: // At split points actual search starts from here
{ {
Signals.firstRootMove = (moveCount == 1); Signals.firstRootMove = (moveCount == 1);
if (pos.this_thread() == 0 && SearchTime.elapsed() > 2000) if (&thread == Threads.main_thread() && SearchTime.elapsed() > 2000)
cout << "info depth " << depth / ONE_PLY cout << "info depth " << depth / ONE_PLY
<< " currmove " << move_to_uci(move, Chess960) << " currmove " << move_to_uci(move, Chess960)
<< " currmovenumber " << moveCount + PVIdx << endl; << " currmovenumber " << moveCount + PVIdx << endl;
@ -1054,7 +1053,7 @@ split_point_start: // At split points actual search starts from here
if ( !SpNode if ( !SpNode
&& depth >= Threads.min_split_depth() && depth >= Threads.min_split_depth()
&& bestValue < beta && bestValue < beta
&& Threads.available_slave_exists(pos.this_thread()) && Threads.available_slave_exists(thread)
&& !Signals.stop && !Signals.stop
&& !thread.cutoff_occurred()) && !thread.cutoff_occurred())
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove, bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove,
@ -1131,7 +1130,6 @@ split_point_start: // At split points actual search starts from here
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE); assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert((alpha == beta - 1) || PvNode); assert((alpha == beta - 1) || PvNode);
assert(depth <= DEPTH_ZERO); assert(depth <= DEPTH_ZERO);
assert(pos.this_thread() >= 0 && pos.this_thread() < Threads.size());
StateInfo st; StateInfo st;
Move ttMove, move, bestMove; Move ttMove, move, bestMove;
@ -1827,8 +1825,8 @@ void Thread::idle_loop(SplitPoint* sp_master) {
lock_release(Threads.splitLock); lock_release(Threads.splitLock);
Stack ss[MAX_PLY_PLUS_2]; Stack ss[MAX_PLY_PLUS_2];
Position pos(*sp->pos, threadID); Position pos(*sp->pos, this);
int master = sp->master; Thread* master = sp->master;
memcpy(ss, sp->ss - 1, 4 * sizeof(Stack)); memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
(ss+1)->sp = sp; (ss+1)->sp = sp;
@ -1847,7 +1845,7 @@ void Thread::idle_loop(SplitPoint* sp_master) {
assert(is_searching); assert(is_searching);
is_searching = false; is_searching = false;
sp->slavesMask &= ~(1ULL << threadID); sp->slavesMask &= ~(1ULL << idx);
sp->nodes += pos.nodes_searched(); sp->nodes += pos.nodes_searched();
// After releasing the lock we cannot access anymore any SplitPoint // After releasing the lock we cannot access anymore any SplitPoint
@ -1858,9 +1856,9 @@ void Thread::idle_loop(SplitPoint* sp_master) {
// Wake up master thread so to allow it to return from the idle loop in // Wake up master thread so to allow it to return from the idle loop in
// case we are the last slave of the split point. // case we are the last slave of the split point.
if ( Threads.use_sleeping_threads() if ( Threads.use_sleeping_threads()
&& threadID != master && this != master
&& !Threads[master].is_searching) && !master->is_searching)
Threads[master].wake_up(); master->wake_up();
} }
} }
} }

View file

@ -48,7 +48,7 @@ Thread::Thread(Fn fn) {
maxPly = splitPointsCnt = 0; maxPly = splitPointsCnt = 0;
curSplitPoint = NULL; curSplitPoint = NULL;
start_fn = fn; start_fn = fn;
threadID = Threads.size(); idx = Threads.size();
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
@ -60,7 +60,7 @@ Thread::Thread(Fn fn) {
if (!thread_create(handle, start_routine, this)) if (!thread_create(handle, start_routine, this))
{ {
std::cerr << "Failed to create thread number " << threadID << std::endl; std::cerr << "Failed to create thread number " << idx << std::endl;
::exit(EXIT_FAILURE); ::exit(EXIT_FAILURE);
} }
} }
@ -173,13 +173,13 @@ bool Thread::cutoff_occurred() const {
// Thread::is_available_to() checks whether the thread is available to help the // Thread::is_available_to() checks whether the thread is available to help the
// thread with threadID "master" at a split point. An obvious requirement is that // thread 'master' at a split point. An obvious requirement is that thread must
// thread must be idle. With more than two threads, this is not sufficient: If // be idle. With more than two threads, this is not sufficient: If the thread is
// the thread is the master of some active split point, it is only available as a // the master of some active split point, it is only available as a slave to the
// slave to the threads which are busy searching the split point at the top of // slaves which are busy searching the split point at the top of slaves split
// "slave"'s split point stack (the "helpful master concept" in YBWC terminology). // point stack (the "helpful master concept" in YBWC terminology).
bool Thread::is_available_to(int master) const { bool Thread::is_available_to(const Thread& master) const {
if (is_searching) if (is_searching)
return false; return false;
@ -190,7 +190,7 @@ bool Thread::is_available_to(int master) const {
// No active split points means that the thread is available as a slave for any // No active split points means that the thread is available as a slave for any
// other thread otherwise apply the "helpful master" concept if possible. // other thread otherwise apply the "helpful master" concept if possible.
return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master)); return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master.idx));
} }
@ -275,11 +275,9 @@ void ThreadsManager::sleep() const {
// available_slave_exists() tries to find an idle thread which is available as // available_slave_exists() tries to find an idle thread which is available as
// a slave for the thread with threadID 'master'. // a slave for the thread 'master'.
bool ThreadsManager::available_slave_exists(int master) const { bool ThreadsManager::available_slave_exists(const Thread& master) const {
assert(master >= 0 && master < size());
for (int i = 0; i < size(); i++) for (int i = 0; i < size(); i++)
if (threads[i]->is_available_to(master)) if (threads[i]->is_available_to(master))
@ -309,19 +307,18 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
assert(beta <= VALUE_INFINITE); assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO); assert(depth > DEPTH_ZERO);
int master = pos.this_thread(); Thread& master = pos.this_thread();
Thread& masterThread = *threads[master];
if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD) if (master.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
return bestValue; return bestValue;
// Pick the next available split point from the split point stack // Pick the next available split point from the split point stack
SplitPoint* sp = &masterThread.splitPoints[masterThread.splitPointsCnt++]; SplitPoint* sp = &master.splitPoints[master.splitPointsCnt++];
sp->parent = masterThread.curSplitPoint; sp->parent = master.curSplitPoint;
sp->master = master; sp->master = &master;
sp->cutoff = false; sp->cutoff = false;
sp->slavesMask = 1ULL << master; sp->slavesMask = 1ULL << master.idx;
sp->depth = depth; sp->depth = depth;
sp->bestMove = *bestMove; sp->bestMove = *bestMove;
sp->threatMove = threatMove; sp->threatMove = threatMove;
@ -335,9 +332,9 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
sp->nodes = 0; sp->nodes = 0;
sp->ss = ss; sp->ss = ss;
assert(masterThread.is_searching); assert(master.is_searching);
masterThread.curSplitPoint = sp; master.curSplitPoint = sp;
int slavesCnt = 0; int slavesCnt = 0;
// Try to allocate available threads and ask them to start searching setting // Try to allocate available threads and ask them to start searching setting
@ -370,11 +367,11 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
// their work at this split point. // their work at this split point.
if (slavesCnt || Fake) if (slavesCnt || Fake)
{ {
masterThread.idle_loop(sp); master.idle_loop(sp);
// In helpful master concept a master can help only a sub-tree of its split // In helpful master concept a master can help only a sub-tree of its split
// point, and because here is all finished is not possible master is booked. // point, and because here is all finished is not possible master is booked.
assert(!masterThread.is_searching); assert(!master.is_searching);
} }
// We have returned from the idle loop, which means that all threads are // We have returned from the idle loop, which means that all threads are
@ -383,9 +380,9 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
lock_grab(sp->lock); // To protect sp->nodes lock_grab(sp->lock); // To protect sp->nodes
lock_grab(splitLock); lock_grab(splitLock);
masterThread.is_searching = true; master.is_searching = true;
masterThread.splitPointsCnt--; master.splitPointsCnt--;
masterThread.curSplitPoint = sp->parent; master.curSplitPoint = sp->parent;
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes); pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
*bestMove = sp->bestMove; *bestMove = sp->bestMove;
@ -417,11 +414,11 @@ void ThreadsManager::set_timer(int msec) {
void ThreadsManager::wait_for_search_finished() { void ThreadsManager::wait_for_search_finished() {
Thread* main = threads[0]; Thread* t = main_thread();
lock_grab(main->sleepLock); lock_grab(t->sleepLock);
cond_signal(main->sleepCond); // In case is waiting for stop or ponderhit cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit
while (!main->do_sleep) cond_wait(sleepCond, main->sleepLock); while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock);
lock_release(main->sleepLock); lock_release(t->sleepLock);
} }
@ -437,7 +434,7 @@ void ThreadsManager::start_searching(const Position& pos, const LimitsType& limi
Signals.stopOnPonderhit = Signals.firstRootMove = false; Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false; Signals.stop = Signals.failedLowAtRoot = false;
RootPosition.copy(pos, 0); RootPosition.copy(pos, main_thread());
Limits = limits; Limits = limits;
RootMoves.clear(); RootMoves.clear();
@ -445,6 +442,6 @@ void ThreadsManager::start_searching(const Position& pos, const LimitsType& limi
if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move())) if (searchMoves.empty() || count(searchMoves.begin(), searchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move())); RootMoves.push_back(RootMove(ml.move()));
threads[0]->do_sleep = false; main_thread()->do_sleep = false;
threads[0]->wake_up(); main_thread()->wake_up();
} }

View file

@ -31,6 +31,8 @@
const int MAX_THREADS = 32; const int MAX_THREADS = 32;
const int MAX_SPLITPOINTS_PER_THREAD = 8; const int MAX_SPLITPOINTS_PER_THREAD = 8;
class Thread;
struct SplitPoint { struct SplitPoint {
// Const data after split point has been setup // Const data after split point has been setup
@ -39,7 +41,7 @@ struct SplitPoint {
Depth depth; Depth depth;
Value beta; Value beta;
int nodeType; int nodeType;
int master; Thread* master;
Move threatMove; Move threatMove;
// Const pointers to shared data // Const pointers to shared data
@ -76,7 +78,7 @@ public:
void wake_up(); void wake_up();
bool cutoff_occurred() const; bool cutoff_occurred() const;
bool is_available_to(int master) const; bool is_available_to(const Thread& master) const;
void idle_loop(SplitPoint* sp_master); void idle_loop(SplitPoint* sp_master);
void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn void idle_loop() { idle_loop(NULL); } // Hack to allow storing in start_fn
void main_loop(); void main_loop();
@ -86,7 +88,7 @@ public:
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD]; SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
MaterialTable materialTable; MaterialTable materialTable;
PawnTable pawnTable; PawnTable pawnTable;
int threadID; int idx;
int maxPly; int maxPly;
Lock sleepLock; Lock sleepLock;
WaitCondition sleepCond; WaitCondition sleepCond;
@ -117,11 +119,12 @@ public:
bool use_sleeping_threads() const { return useSleepingThreads; } bool use_sleeping_threads() const { return useSleepingThreads; }
int min_split_depth() const { return minimumSplitDepth; } int min_split_depth() const { return minimumSplitDepth; }
int size() const { return (int)threads.size(); } int size() const { return (int)threads.size(); }
Thread* main_thread() { return threads[0]; }
void wake_up() const; void wake_up() const;
void sleep() const; void sleep() const;
void read_uci_options(); void read_uci_options();
bool available_slave_exists(int master) const; bool available_slave_exists(const Thread& master) const;
void set_timer(int msec); void set_timer(int msec);
void wait_for_search_finished(); void wait_for_search_finished();
void start_searching(const Position& pos, const Search::LimitsType& limits, void start_searching(const Position& pos, const Search::LimitsType& limits,

View file

@ -56,7 +56,7 @@ namespace {
void uci_loop(const string& args) { void uci_loop(const string& args) {
Position pos(StartFEN, false, 0); // The root position Position pos(StartFEN, false, Threads.main_thread()); // The root position
string cmd, token; string cmd, token;
while (token != "quit") while (token != "quit")
@ -167,7 +167,7 @@ namespace {
else else
return; return;
pos.from_fen(fen, Options["UCI_Chess960"]); pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
// Parse move list (if any) // Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)