1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-05-01 01:03:09 +00:00

Replace Position::copy()

With assignment operator. And fix Position::flip().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-04-06 19:13:48 +01:00
parent c2fc80e5d1
commit 676b2c8435
4 changed files with 16 additions and 30 deletions

View file

@ -107,7 +107,7 @@ void benchmark(istringstream& is) {
for (size_t i = 0; i < fens.size(); i++)
{
Position pos(fens[i], false, NULL);
Position pos(fens[i], false, Threads.main_thread());
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;

View file

@ -92,16 +92,15 @@ CheckInfo::CheckInfo(const Position& pos) {
}
/// Position::copy() creates a copy of 'pos'. We want the new born Position
/// Position::operator=() creates a copy of 'pos'. We want the new born Position
/// object do not depend on any external data so we detach state pointer from
/// the source one.
void Position::copy(const Position& pos, Thread* th) {
void Position::operator=(const Position& pos) {
memcpy(this, &pos, sizeof(Position));
startState = *st;
st = &startState;
thisThread = th;
nodes = 0;
assert(pos_is_ok());
@ -331,7 +330,7 @@ void Position::print(Move move) const {
if (move)
{
Position p(*this, thisThread);
Position p(*this);
cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move);
}
@ -1540,21 +1539,20 @@ void Position::init() {
void Position::flip() {
// Make a copy of current position before to start changing
const Position pos(*this, thisThread);
const Position pos(*this);
clear();
thisThread = pos.this_thread();
// Board
sideToMove = ~pos.side_to_move();
thisThread = pos.this_thread();
nodes = pos.nodes_searched();
chess960 = pos.is_chess960();
startPosPly = pos.startpos_ply_counter();
for (Square s = SQ_A1; s <= SQ_H8; s++)
if (!pos.square_empty(s))
put_piece(Piece(pos.piece_on(s) ^ 8), ~s);
// Side to move
sideToMove = ~pos.side_to_move();
// Castling rights
if (pos.can_castle(WHITE_OO))
set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OO));
if (pos.can_castle(WHITE_OOO))
@ -1564,22 +1562,14 @@ void Position::flip() {
if (pos.can_castle(BLACK_OOO))
set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OOO));
// En passant square
if (pos.st->epSquare != SQ_NONE)
st->epSquare = ~pos.st->epSquare;
// Checkers
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
// Hash keys
st->key = compute_key();
st->pawnKey = compute_pawn_key();
st->materialKey = compute_material_key();
// Incremental scores
st->psqScore = compute_psq_score();
// Material
st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);

View file

@ -84,18 +84,14 @@ struct StateInfo {
/// * A counter for detecting 50 move rule draws.
class Position {
// No copy c'tor or assignment operator allowed
Position(const Position&);
Position& operator=(const Position&);
public:
Position() {}
Position(const Position& p, Thread* t) { copy(p, t); }
Position(const Position& p) { *this = p; }
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
void operator=(const Position&);
// Text input/output
void copy(const Position& pos, Thread* th);
void from_fen(const std::string& fen, bool isChess960, Thread* th);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;

View file

@ -434,7 +434,7 @@ void ThreadsManager::start_searching(const Position& pos, const LimitsType& limi
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
RootPosition.copy(pos, main_thread());
RootPosition = pos;
Limits = limits;
RootMoves.clear();