mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Space inflate pawns.cpp
Hopefully no functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
aaad48464b
commit
67aac4889e
2 changed files with 214 additions and 210 deletions
416
src/pawns.cpp
416
src/pawns.cpp
|
@ -86,14 +86,14 @@ namespace {
|
|||
|
||||
// Candidate passed pawn bonus by rank, middle game.
|
||||
const Value CandidateMidgameBonus[8] = {
|
||||
Value(0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value(0), Value(0)
|
||||
Value( 0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value( 0), Value( 0)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, endgame.
|
||||
const Value CandidateEndgameBonus[8] = {
|
||||
Value(0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value(0)
|
||||
Value( 0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value( 0)
|
||||
};
|
||||
|
||||
// Evaluate pawn storms?
|
||||
|
@ -101,25 +101,25 @@ namespace {
|
|||
|
||||
// Pawn storm tables for positions with opposite castling:
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22, -22, -22, -13, -4, 0, 0, 0,
|
||||
-4, -9, -9, -9, -4, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22,-22,-22,-13,-4, 0, 0, 0,
|
||||
-4, -9, -9, -9,-4, 0, 0, 0,
|
||||
9, 18, 22, 18, 9, 0, 0, 0,
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, -4, -13, -22, -27, -27,
|
||||
0, 0, 0, -4, -9, -13, -18, -18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0,-4,-13,-22,-27,-27,
|
||||
0, 0, 0,-4, -9,-13,-18,-18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file:
|
||||
|
@ -141,14 +141,16 @@ namespace {
|
|||
/// Constructor
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
if (entries == NULL)
|
||||
{
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
|
@ -173,6 +175,7 @@ void PawnInfoTable::clear() {
|
|||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
|
@ -181,207 +184,208 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
|||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return the
|
||||
// information we found the last time instead of recomputing it:
|
||||
if(pi->key == key)
|
||||
return pi;
|
||||
// information we found the last time instead of recomputing it
|
||||
if (pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key:
|
||||
// Clear the PawnInfo object, and set the key
|
||||
pi->clear();
|
||||
pi->key = key;
|
||||
|
||||
Value mgValue[2] = {Value(0), Value(0)};
|
||||
Value egValue[2] = {Value(0), Value(0)};
|
||||
|
||||
// Loop through the pawns for both colors:
|
||||
for(Color us = WHITE; us <= BLACK; us++) {
|
||||
// Loop through the pawns for both colors
|
||||
for (Color us = WHITE; us <= BLACK; us++)
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Bitboard ourPawns = pos.pawns(us);
|
||||
Bitboard theirPawns = pos.pawns(them);
|
||||
Bitboard pawns = ourPawns;
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files:
|
||||
if(EvaluatePawnStorms)
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
if(pos.file_is_half_open(us, f)) {
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
// Initialize pawn storm scores by giving bonuses for open files
|
||||
if (EvaluatePawnStorms)
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
if(pos.file_is_half_open(us, f))
|
||||
{
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while (pawns)
|
||||
{
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
|
||||
// The file containing the pawn is not half open
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
if (EvaluatePawnStorms)
|
||||
{
|
||||
// We calculate kingside and queenside pawn storm scores
|
||||
// for both colors. These are used when evaluating middle
|
||||
// game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). This score is increased if
|
||||
// there are enemy pawns on adjacent files in front of the pawn.
|
||||
// This is because we want to be able to open files against the
|
||||
// enemy king, and to avoid blocking the pawn structure (e.g. white
|
||||
// pawns on h6, g5, black pawns on h7, g6, f7).
|
||||
|
||||
// Kingside and queenside pawn storms
|
||||
bool outPost = (outpost_mask(us, s) & theirPawns);
|
||||
bool passed = (passed_pawn_mask(us, s) & theirPawns);
|
||||
int KBonus = KStormTable[relative_square(us, s)];
|
||||
int QBonus = QStormTable[relative_square(us, s)];
|
||||
|
||||
switch (f) {
|
||||
|
||||
case FILE_A:
|
||||
QBonus += passed * QBonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_B:
|
||||
QBonus += passed * (QBonus / 2 + QBonus / 4);
|
||||
break;
|
||||
|
||||
case FILE_C:
|
||||
QBonus += passed * QBonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_F:
|
||||
KBonus += outPost * KBonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_G:
|
||||
KBonus += outPost * (KBonus / 2 + KBonus / 4);
|
||||
break;
|
||||
|
||||
case FILE_H:
|
||||
KBonus += outPost * KBonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
pi->ksStormValue[us] += KBonus;
|
||||
pi->qsStormValue[us] += QBonus;
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn:
|
||||
while(pawns) {
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
int bonus;
|
||||
// Member of a pawn chain (but not the backward one)? We could speed up
|
||||
// the test a little by introducing an array of masks indexed by color
|
||||
// and square for doing the test, but because everything is hashed,
|
||||
// it probably won't make any noticable difference.
|
||||
chain = ourPawns
|
||||
& neighboring_files_bb(f)
|
||||
& (rank_bb(r) | rank_bb(r - (us == WHITE ? 1 : -1)));
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
|
||||
// The file containing the pawn is not half open:
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
if(EvaluatePawnStorms) {
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
// Test for backward pawn
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). This score is increased if
|
||||
// there are enemy pawns on adjacent files in front of the pawn.
|
||||
// This is because we want to be able to open files against the
|
||||
// enemy king, and to avoid blocking the pawn structure (e.g. white
|
||||
// pawns on h6, g5, black pawns on h7, g6, f7).
|
||||
// If the pawn is passed, isolated, or member of a pawn chain
|
||||
// it cannot be backward. If can capture an enemy pawn or if
|
||||
// there are friendly pawns behind on neighboring files it cannot
|
||||
// be backward either.
|
||||
if ( passed
|
||||
|| isolated
|
||||
|| chain
|
||||
|| (pos.pawn_attacks(us, s) & theirPawns)
|
||||
|| (ourPawns & in_front_bb(them, r) & neighboring_files_bb(f)))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if (us == WHITE)
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b <<= 8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (b = pos.pawn_attacks(us, s); !(b & (ourPawns | theirPawns)); b >>= 8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn
|
||||
candidate = !passed
|
||||
&& pos.file_is_half_open(them, f)
|
||||
&& ( count_1s_max_15(neighboring_files_bb(f) & (in_front_bb(them, r) | rank_bb(r)) & ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if (passed && (ourPawns & squares_in_front_of(us, s)))
|
||||
{
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if (isolated)
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (doubled)
|
||||
{
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if (backward)
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if (pos.file_is_half_open(them, f))
|
||||
{
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if (chain)
|
||||
{
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if (candidate)
|
||||
{
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// Kingside pawn storms:
|
||||
bonus = KStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && outpost_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_F:
|
||||
bonus += bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_G:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_H:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[us] += bonus;
|
||||
|
||||
// Queenside pawn storms:
|
||||
bonus = QStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && passed_pawn_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_A:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_B:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_C:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[us] += bonus;
|
||||
}
|
||||
|
||||
// Member of a pawn chain? We could speed up the test a little by
|
||||
// introducing an array of masks indexed by color and square for doing
|
||||
// the test, but because everything is hashed, it probably won't make
|
||||
// any noticable difference.
|
||||
chain = (us == WHITE)?
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r-1))) :
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r+1)));
|
||||
|
||||
|
||||
// Test for backward pawn.
|
||||
|
||||
// If the pawn is isolated, passed, or member of a pawn chain, it cannot
|
||||
// be backward:
|
||||
if(passed || isolated || chain)
|
||||
backward = false;
|
||||
// If the pawn can capture an enemy pawn, it's not backward:
|
||||
else if(pos.pawn_attacks(us, s) & theirPawns)
|
||||
backward = false;
|
||||
// Check for friendly pawns behind on neighboring files:
|
||||
else if(ourPawns & in_front_bb(them, r) & neighboring_files_bb(f))
|
||||
backward = false;
|
||||
else {
|
||||
// We now know that there is no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if(us == WHITE) {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b<<=8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b>>=8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn.
|
||||
candidate =
|
||||
(!passed && pos.file_is_half_open(them, f) &&
|
||||
count_1s_max_15(neighboring_files_bb(f)
|
||||
& (in_front_bb(them, r) | rank_bb(r))
|
||||
& ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r)
|
||||
& theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if(passed && (ourPawns & squares_in_front_of(us, s))) {
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn:
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if(isolated) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if(doubled) {
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if(backward) {
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if(chain) {
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if(candidate) {
|
||||
mv += CandidateMidgameBonus[relative_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[relative_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard:
|
||||
if(passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
}
|
||||
}
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard
|
||||
if (passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
} // while(pawns)
|
||||
} // for(colors)
|
||||
|
||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||
|
||||
return pi;
|
||||
}
|
||||
|
|
|
@ -120,10 +120,10 @@ inline bool PawnInfo::has_open_file_to_right(Color c, File f) const {
|
|||
}
|
||||
|
||||
inline void PawnInfo::clear() {
|
||||
mgValue = egValue = 0;
|
||||
passedPawns = EmptyBoardBB;
|
||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
||||
|
||||
Key k = key;
|
||||
memset(this, 0, sizeof(PawnInfo));
|
||||
key = k;
|
||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue