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Do not pass discovery check candidates in Position::do_move()

Also remove any bit of 'pinned' and co. from MovePicker class.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-19 17:29:36 +01:00
parent c6630abe0d
commit 683e6dc656
5 changed files with 23 additions and 41 deletions

View file

@ -96,9 +96,6 @@ MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
else
phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex);
dc = p.discovered_check_candidates(us);
pinned = p.pinned_pieces(p.side_to_move());
finished = false;
}

View file

@ -69,7 +69,6 @@ public:
int number_of_moves() const;
int current_move_score() const;
MovegenPhase current_move_type() const;
Bitboard discovered_check_candidates() const;
static void init_phase_table();
@ -84,7 +83,6 @@ private:
const Position& pos;
Move ttMove, mateKiller, killer1, killer2;
Bitboard pinned, dc;
MoveStack moves[256], badCaptures[64];
bool pvNode;
Depth depth;
@ -109,12 +107,4 @@ inline int MovePicker::number_of_moves() const {
return numOfMoves;
}
/// MovePicker::discovered_check_candidates() returns a bitboard containing
/// all pieces which can possibly give discovered check. This bitboard is
/// computed by the constructor function.
inline Bitboard MovePicker::discovered_check_candidates() const {
return dc;
}
#endif // !defined(MOVEPICK_H_INCLUDED)

View file

@ -748,22 +748,16 @@ inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square
/// Position::do_move() makes a move, and backs up all information necessary
/// to undo the move to an UndoInfo object. The move is assumed to be legal.
/// Pseudo-legal moves should be filtered out before this function is called.
/// There are two versions of this function, one which takes only the move and
/// the UndoInfo as input, and one which takes a third parameter, a bitboard of
/// discovered check candidates. The second version is faster, because knowing
/// the discovered check candidates makes it easier to update the checkersBB
/// member variable in the position object.
void Position::do_move(Move m, UndoInfo& u) {
do_move(m, u, discovered_check_candidates(side_to_move()));
}
void Position::do_move(Move m, UndoInfo& u, Bitboard dc) {
assert(is_ok());
assert(move_is_ok(m));
// Get now the current (pre-move) dc candidates that we will use
// in update_checkers().
Bitboard oldDcCandidates = discovered_check_candidates(side_to_move());
// Back up the necessary information to our UndoInfo object (except the
// captured piece, which is taken care of later.
backup(u);
@ -871,12 +865,12 @@ void Position::do_move(Move m, UndoInfo& u, Bitboard dc) {
Square ksq = king_square(them);
switch (piece)
{
case PAWN: update_checkers<PAWN>(&checkersBB, ksq, from, to, dc); break;
case KNIGHT: update_checkers<KNIGHT>(&checkersBB, ksq, from, to, dc); break;
case BISHOP: update_checkers<BISHOP>(&checkersBB, ksq, from, to, dc); break;
case ROOK: update_checkers<ROOK>(&checkersBB, ksq, from, to, dc); break;
case QUEEN: update_checkers<QUEEN>(&checkersBB, ksq, from, to, dc); break;
case KING: update_checkers<KING>(&checkersBB, ksq, from, to, dc); break;
case PAWN: update_checkers<PAWN>(&checkersBB, ksq, from, to, oldDcCandidates); break;
case KNIGHT: update_checkers<KNIGHT>(&checkersBB, ksq, from, to, oldDcCandidates); break;
case BISHOP: update_checkers<BISHOP>(&checkersBB, ksq, from, to, oldDcCandidates); break;
case ROOK: update_checkers<ROOK>(&checkersBB, ksq, from, to, oldDcCandidates); break;
case QUEEN: update_checkers<QUEEN>(&checkersBB, ksq, from, to, oldDcCandidates); break;
case KING: update_checkers<KING>(&checkersBB, ksq, from, to, oldDcCandidates); break;
default: assert(false); break;
}
}

View file

@ -244,7 +244,6 @@ public:
void backup(UndoInfo &u) const;
void restore(const UndoInfo &u);
void do_move(Move m, UndoInfo &u);
void do_move(Move m, UndoInfo &u, Bitboard dcCandidates);
void undo_move(Move m, const UndoInfo &u);
void do_null_move(UndoInfo &u);
void undo_null_move(const UndoInfo &u);

View file

@ -809,7 +809,7 @@ namespace {
newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
// Make the move, and search it
pos.do_move(move, u, dcCandidates);
pos.do_move(move, u);
if (i < MultiPV)
{
@ -983,9 +983,10 @@ namespace {
Move move, movesSearched[256];
int moveCount = 0;
Value value, bestValue = -VALUE_INFINITE;
Bitboard dcCandidates = mp.discovered_check_candidates();
Color us = pos.side_to_move();
Bitboard dcCandidates = pos.discovered_check_candidates(us);
bool isCheck = pos.is_check();
bool mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
bool mateThreat = pos.has_mate_threat(opposite_color(us));
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
@ -1014,7 +1015,7 @@ namespace {
// Make and search the move
UndoInfo u;
pos.do_move(move, u, dcCandidates);
pos.do_move(move, u);
if (moveCount == 1) // The first move in list is the PV
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
@ -1283,7 +1284,7 @@ namespace {
Move move, movesSearched[256];
int moveCount = 0;
Value value, bestValue = -VALUE_INFINITE;
Bitboard dcCandidates = mp.discovered_check_candidates();
Bitboard dcCandidates = pos.discovered_check_candidates(pos.side_to_move());
Value futilityValue = VALUE_NONE;
bool useFutilityPruning = UseFutilityPruning
&& depth < SelectiveDepth
@ -1338,7 +1339,7 @@ namespace {
// Make and search the move
UndoInfo u;
pos.do_move(move, u, dcCandidates);
pos.do_move(move, u);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
@ -1470,8 +1471,9 @@ namespace {
MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, isCheck ? NULL : &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
bool enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
Color us = pos.side_to_move();
Bitboard dcCandidates = pos.discovered_check_candidates(us);
bool enoughMaterial = pos.non_pawn_material(us) > RookValueMidgame;
// Loop through the moves until no moves remain or a beta cutoff
// occurs.
@ -1517,7 +1519,7 @@ namespace {
// Make and search the move.
UndoInfo u;
pos.do_move(move, u, dcCandidates);
pos.do_move(move, u);
Value value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
pos.undo_move(move, u);
@ -1610,7 +1612,7 @@ namespace {
// Make and search the move.
UndoInfo u;
pos.do_move(move, u, sp->dcCandidates);
pos.do_move(move, u);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
@ -1721,7 +1723,7 @@ namespace {
// Make and search the move.
UndoInfo u;
pos.do_move(move, u, sp->dcCandidates);
pos.do_move(move, u);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.