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Micro-optimize do_castle_move()
Use the same tables update trick used in do_move(). No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 9 additions and 17 deletions
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@ -830,7 +830,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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prefetch((char*)TT.first_entry(k));
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// Move the piece
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Bitboard from_to_bb = SquareBB[from] | SquareBB[to];
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Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
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byTypeBB[ALL_PIECES] ^= from_to_bb;
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byTypeBB[pt] ^= from_to_bb;
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byColorBB[us] ^= from_to_bb;
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@ -995,7 +995,7 @@ void Position::undo_move(Move m) {
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}
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// Put the piece back at the source square
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Bitboard from_to_bb = SquareBB[from] | SquareBB[to];
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Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
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byTypeBB[ALL_PIECES] ^= from_to_bb;
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byTypeBB[pt] ^= from_to_bb;
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byColorBB[us] ^= from_to_bb;
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@ -1078,21 +1078,13 @@ void Position::do_castle_move(Move m) {
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assert(piece_on(kfrom) == make_piece(us, KING));
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assert(piece_on(rfrom) == make_piece(us, ROOK));
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// Remove pieces from source squares
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byTypeBB[ALL_PIECES] ^= kfrom;
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byTypeBB[KING] ^= kfrom;
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byColorBB[us] ^= kfrom;
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byTypeBB[ALL_PIECES] ^= rfrom;
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byTypeBB[ROOK] ^= rfrom;
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byColorBB[us] ^= rfrom;
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// Put pieces on destination squares
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byTypeBB[ALL_PIECES] |= kto;
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byTypeBB[KING] |= kto;
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byColorBB[us] |= kto;
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byTypeBB[ALL_PIECES] |= rto;
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byTypeBB[ROOK] |= rto;
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byColorBB[us] |= rto;
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// Move the pieces, with some care; in chess960 could be kto == rfrom
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Bitboard k_from_to_bb = SquareBB[kfrom] ^ SquareBB[kto];
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Bitboard r_from_to_bb = SquareBB[rfrom] ^ SquareBB[rto];
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byTypeBB[KING] ^= k_from_to_bb;
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byTypeBB[ROOK] ^= r_from_to_bb;
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byTypeBB[ALL_PIECES] ^= k_from_to_bb ^ r_from_to_bb;
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byColorBB[us] ^= k_from_to_bb ^ r_from_to_bb;
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// Update board
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Piece king = make_piece(us, KING);
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