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Split() clean up locking
Only unlock and relock when idle_loop() is actually called No functional change
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1 changed files with 9 additions and 9 deletions
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@ -303,28 +303,28 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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slave->notify_one(); // Could be sleeping
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}
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sp.mutex.unlock();
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Threads.mutex.unlock();
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// Everything is set up. The master thread enters the idle loop, from which
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// it will instantly launch a search, because its 'searching' flag is set.
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// The thread will return from the idle loop when all slaves have finished
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// their work at this split point.
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if (slavesCnt > 1 || Fake)
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{
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sp.mutex.unlock();
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Threads.mutex.unlock();
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Thread::idle_loop(); // Force a call to base class idle_loop()
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// In helpful master concept a master can help only a sub-tree of its split
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// point, and because here is all finished is not possible master is booked.
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assert(!searching);
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assert(!activePosition);
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}
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that setting 'searching' and decreasing splitPointsSize is
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// done under lock protection to avoid a race with Thread::is_available_to().
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Threads.mutex.lock();
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sp.mutex.lock();
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that setting 'searching' and decreasing splitPointsSize is
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// done under lock protection to avoid a race with Thread::is_available_to().
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Threads.mutex.lock();
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sp.mutex.lock();
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}
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searching = true;
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splitPointsSize--;
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