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Rename generate_piece_blocking_evasions()

In generate_piece_moves() to be more uniform with other
functions. Unfortunatly the different number of calling arguments
do not allow us to easily integrate in generate_piece_moves()
template family.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-12 09:28:18 +01:00
parent 33c608e140
commit 68d36b6f59

View file

@ -40,8 +40,10 @@ namespace {
QUEEN_SIDE
};
const bool CAPTURE = true;
const bool NON_CAPTURE = false;
enum MoveType {
CAPTURE,
NON_CAPTURE
};
// Functions
bool castling_is_check(const Position&, CastlingSide);
@ -81,14 +83,14 @@ namespace {
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
template<PieceType Piece, bool Capture>
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
assert(Piece == PAWN);
if (Capture)
if (Type == CAPTURE)
return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
: generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
else
@ -96,17 +98,16 @@ namespace {
: generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
}
// Template generate_piece_blocking_evasions() with specializations
template<PieceType>
MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
template<>
inline MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
Bitboard pnd, Bitboard bs) {
inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
Color us, Bitboard t, Bitboard pnd) {
if (us == WHITE)
return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, pnd, bs, m);
return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, pnd, t, m);
else
return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, pnd, bs, m);
return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, pnd, t, m);
}
}
@ -299,11 +300,11 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
if (blockSquares != EmptyBoardBB)
{
// Pieces moves
mlist = generate_piece_blocking_evasions<PAWN>(pos, mlist, us, pinned, blockSquares);
mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, us, pinned, blockSquares);
mlist = generate_piece_blocking_evasions<BISHOP>(pos, mlist, us, pinned, blockSquares);
mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, us, pinned, blockSquares);
mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, us, pinned, blockSquares);
mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
}
}
@ -562,20 +563,9 @@ namespace {
return mlist;
}
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from = pos.king_square(us);
b = pos.piece_attacks<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<PieceType Piece>
MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist, Color us,
Bitboard pinned, Bitboard blockSquares) {
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
Color us, Bitboard target, Bitboard pinned) {
Square from;
Bitboard b;
@ -585,12 +575,23 @@ namespace {
if (pinned && bit_is_set(pinned, from))
continue;
b = pos.piece_attacks<Piece>(from) & blockSquares;
b = pos.piece_attacks<Piece>(from) & target;
SERIALIZE_MOVES(b);
}
return mlist;
}
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from = pos.king_square(us);
b = pos.piece_attacks<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>