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Rename generate_piece_blocking_evasions()

In generate_piece_moves() to be more uniform with other
functions. Unfortunatly the different number of calling arguments
do not allow us to easily integrate in generate_piece_moves()
template family.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-12 09:28:18 +01:00
parent 33c608e140
commit 68d36b6f59

View file

@ -40,8 +40,10 @@ namespace {
QUEEN_SIDE QUEEN_SIDE
}; };
const bool CAPTURE = true; enum MoveType {
const bool NON_CAPTURE = false; CAPTURE,
NON_CAPTURE
};
// Functions // Functions
bool castling_is_check(const Position&, CastlingSide); bool castling_is_check(const Position&, CastlingSide);
@ -81,14 +83,14 @@ namespace {
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard); MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
template<> template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target); MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
template<PieceType Piece, bool Capture> template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) { inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
assert(Piece == PAWN); assert(Piece == PAWN);
if (Capture) if (Type == CAPTURE)
return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m) return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
: generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m)); : generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
else else
@ -96,17 +98,16 @@ namespace {
: generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m)); : generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
} }
// Template generate_piece_blocking_evasions() with specializations
template<PieceType> template<PieceType>
MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard); MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
template<> template<>
inline MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us, inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
Bitboard pnd, Bitboard bs) { Color us, Bitboard t, Bitboard pnd) {
if (us == WHITE) if (us == WHITE)
return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, pnd, bs, m); return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, pnd, t, m);
else else
return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, pnd, bs, m); return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, pnd, t, m);
} }
} }
@ -299,11 +300,11 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
if (blockSquares != EmptyBoardBB) if (blockSquares != EmptyBoardBB)
{ {
// Pieces moves // Pieces moves
mlist = generate_piece_blocking_evasions<PAWN>(pos, mlist, us, pinned, blockSquares); mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_blocking_evasions<KNIGHT>(pos, mlist, us, pinned, blockSquares); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_blocking_evasions<BISHOP>(pos, mlist, us, pinned, blockSquares); mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_blocking_evasions<ROOK>(pos, mlist, us, pinned, blockSquares); mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_blocking_evasions<QUEEN>(pos, mlist, us, pinned, blockSquares); mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
} }
} }
@ -562,20 +563,9 @@ namespace {
return mlist; return mlist;
} }
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from = pos.king_square(us);
b = pos.piece_attacks<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<PieceType Piece> template<PieceType Piece>
MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist, Color us, MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
Bitboard pinned, Bitboard blockSquares) { Color us, Bitboard target, Bitboard pinned) {
Square from; Square from;
Bitboard b; Bitboard b;
@ -585,12 +575,23 @@ namespace {
if (pinned && bit_is_set(pinned, from)) if (pinned && bit_is_set(pinned, from))
continue; continue;
b = pos.piece_attacks<Piece>(from) & blockSquares; b = pos.piece_attacks<Piece>(from) & target;
SERIALIZE_MOVES(b); SERIALIZE_MOVES(b);
} }
return mlist; return mlist;
} }
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Bitboard b;
Square from = pos.king_square(us);
b = pos.piece_attacks<KING>(from) & target;
SERIALIZE_MOVES(b);
return mlist;
}
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE, template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
SquareDelta TDELTA_NW, SquareDelta TDELTA_N SquareDelta TDELTA_NW, SquareDelta TDELTA_N
> >