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Fix move_is_capture() to detect capture promotions
We miss to account as a capture a promotion capture !
Incredible bug in this critical function that is here
since a long time (b50921fd5c
of 21/10/2009 !!)
This patch fixes the bug and readds the faster
move_is_capture_or_promotion() that slightly increases
overall speed.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
1c42d15340
commit
6a1707889c
3 changed files with 16 additions and 9 deletions
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@ -103,7 +103,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, S
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// Skip TT move if is not a capture or a promotion, this avoids
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// Skip TT move if is not a capture or a promotion, this avoids
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// qsearch tree explosion due to a possible perpetual check or
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// qsearch tree explosion due to a possible perpetual check or
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// similar rare cases when TT table is full.
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// similar rare cases when TT table is full.
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if (ttm != MOVE_NONE && !pos.move_is_capture(ttm) && !move_is_promotion(ttm))
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if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm))
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ttm = MOVE_NONE;
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ttm = MOVE_NONE;
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}
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}
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else
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else
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@ -189,6 +189,7 @@ public:
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bool move_is_pl(const Move m) const;
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bool move_is_pl(const Move m) const;
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bool move_gives_check(Move m, const CheckInfo& ci) const;
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bool move_gives_check(Move m, const CheckInfo& ci) const;
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bool move_is_capture(Move m) const;
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bool move_is_capture(Move m) const;
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bool move_is_capture_or_promotion(Move m) const;
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bool move_is_passed_pawn_push(Move m) const;
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bool move_is_passed_pawn_push(Move m) const;
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bool move_attacks_square(Move m, Square s) const;
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bool move_attacks_square(Move m, Square s) const;
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@ -534,10 +535,18 @@ inline bool Position::is_chess960() const {
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return chess960;
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return chess960;
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}
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}
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inline bool Position::move_is_capture_or_promotion(Move m) const {
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assert(m != MOVE_NONE && m != MOVE_NULL);
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return move_is_special(m) ? !move_is_castle(m) : !square_is_empty(move_to(m));
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}
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inline bool Position::move_is_capture(Move m) const {
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inline bool Position::move_is_capture(Move m) const {
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assert (m != MOVE_NONE && m != MOVE_NULL);
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assert(m != MOVE_NONE && m != MOVE_NULL);
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return !move_is_special(m) ? !square_is_empty(move_to(m)) : move_is_ep(m);
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// Note that castle is coded as "king captures the rook"
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return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
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}
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}
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inline PieceType Position::captured_piece_type() const {
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inline PieceType Position::captured_piece_type() const {
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@ -1013,7 +1013,7 @@ split_point_start: // At split points actual search starts from here
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// At Root and at first iteration do a PV search on all the moves to score root moves
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// At Root and at first iteration do a PV search on all the moves to score root moves
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isPvMove = (PvNode && moveCount <= (RootNode ? depth <= ONE_PLY ? MAX_MOVES : MultiPV : 1));
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isPvMove = (PvNode && moveCount <= (RootNode ? depth <= ONE_PLY ? MAX_MOVES : MultiPV : 1));
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givesCheck = pos.move_gives_check(move, ci);
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givesCheck = pos.move_gives_check(move, ci);
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captureOrPromotion = pos.move_is_capture(move) || move_is_promotion(move);
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captureOrPromotion = pos.move_is_capture_or_promotion(move);
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// Step 12. Decide the new search depth
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// Step 12. Decide the new search depth
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ext = extension<PvNode>(pos, move, captureOrPromotion, givesCheck, &dangerous);
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ext = extension<PvNode>(pos, move, captureOrPromotion, givesCheck, &dangerous);
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@ -1279,8 +1279,7 @@ split_point_start: // At split points actual search starts from here
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// Update killers and history only for non capture moves that fails high
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// Update killers and history only for non capture moves that fails high
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if ( bestValue >= beta
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if ( bestValue >= beta
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&& !pos.move_is_capture(move)
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&& !pos.move_is_capture_or_promotion(move))
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&& !move_is_promotion(move))
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{
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{
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if (move != ss->killers[0])
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if (move != ss->killers[0])
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{
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{
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@ -1450,8 +1449,7 @@ split_point_start: // At split points actual search starts from here
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&& !inCheck
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&& !inCheck
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&& givesCheck
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&& givesCheck
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&& move != ttMove
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&& move != ttMove
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&& !pos.move_is_capture(move)
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&& !pos.move_is_capture_or_promotion(move)
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&& !move_is_promotion(move)
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&& ss->eval + PawnValueMidgame / 4 < beta
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&& ss->eval + PawnValueMidgame / 4 < beta
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&& !check_is_dangerous(pos, move, futilityBase, beta, &bestValue))
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&& !check_is_dangerous(pos, move, futilityBase, beta, &bestValue))
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{
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{
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@ -1650,7 +1648,7 @@ split_point_start: // At split points actual search starts from here
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assert(move_is_ok(m));
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assert(move_is_ok(m));
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assert(threat && move_is_ok(threat));
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assert(threat && move_is_ok(threat));
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assert(!pos.move_is_capture(m) && !move_is_promotion(m));
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assert(!pos.move_is_capture_or_promotion(m));
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assert(!pos.move_is_passed_pawn_push(m));
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assert(!pos.move_is_passed_pawn_push(m));
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Square mfrom, mto, tfrom, tto;
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Square mfrom, mto, tfrom, tto;
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