mirror of
https://github.com/sockspls/badfish
synced 2025-07-11 03:29:14 +00:00
Retire uci_main_loop()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
2d63f2157e
commit
6afcfd00f2
2 changed files with 96 additions and 116 deletions
16
src/main.cpp
16
src/main.cpp
|
@ -46,7 +46,7 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
extern void uci_main_loop();
|
||||
extern bool execute_uci_command(const string& cmd);
|
||||
extern void benchmark(int argc, char* argv[]);
|
||||
|
||||
////
|
||||
|
@ -83,8 +83,18 @@ int main(int argc, char* argv[]) {
|
|||
if (CpuHasPOPCNT)
|
||||
cout << "Good! CPU has hardware POPCNT." << endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
// Wait for a command from the user, and passes this command to
|
||||
// execute_uci_command() and also intercepts EOF from stdin, by
|
||||
// translating EOF to the "quit" command. This ensures that we
|
||||
// exit gracefully if the GUI dies unexpectedly.
|
||||
string cmd;
|
||||
|
||||
do {
|
||||
// Wait for a command from stdin
|
||||
if (!getline(cin, cmd))
|
||||
cmd = "quit";
|
||||
|
||||
} while (execute_uci_command(cmd));
|
||||
}
|
||||
else // Process command line arguments
|
||||
{
|
||||
|
|
196
src/uci.cpp
196
src/uci.cpp
|
@ -38,9 +38,6 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
////
|
||||
//// Local definitions:
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
|
@ -52,7 +49,6 @@ namespace {
|
|||
typedef istringstream UCIParser;
|
||||
|
||||
// Local functions
|
||||
bool handle_command(Position& pos, const string& command);
|
||||
void set_option(UCIParser& uip);
|
||||
void set_position(Position& pos, UCIParser& uip);
|
||||
bool go(Position& pos, UCIParser& uip);
|
||||
|
@ -60,29 +56,73 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
/// execute_uci_command() takes a string as input, uses a UCIParser
|
||||
/// object to parse this text string as a UCI command, and calls
|
||||
/// the appropriate functions. In addition to the UCI commands,
|
||||
/// the function also supports a few debug commands.
|
||||
|
||||
/// uci_main_loop() is the only global function in this file. It is
|
||||
/// called immediately after the program has finished initializing.
|
||||
/// The program remains in this loop until it receives the "quit" UCI
|
||||
/// command. It waits for a command from the user, and passes this
|
||||
/// command to handle_command() and also intercepts EOF from stdin,
|
||||
/// by translating EOF to the "quit" command. This ensures that Stockfish
|
||||
/// exits gracefully if the GUI dies unexpectedly.
|
||||
bool execute_uci_command(const string& cmd) {
|
||||
|
||||
void uci_main_loop() {
|
||||
static Position pos(StartPositionFEN, 0); // The root position
|
||||
UCIParser up(cmd);
|
||||
string token;
|
||||
|
||||
Position pos(StartPositionFEN, 0); // The root position
|
||||
string command;
|
||||
if (!(up >> token)) // operator>>() skips any whitespace
|
||||
return true;
|
||||
|
||||
do {
|
||||
// Wait for a command from stdin
|
||||
if (!getline(cin, command))
|
||||
command = "quit";
|
||||
if (token == "quit")
|
||||
return false;
|
||||
|
||||
} while (handle_command(pos, command));
|
||||
if (token == "go")
|
||||
return go(pos, up);
|
||||
|
||||
if (token == "uci")
|
||||
{
|
||||
cout << "id name " << engine_name()
|
||||
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
|
||||
print_uci_options();
|
||||
cout << "uciok" << endl;
|
||||
}
|
||||
else if (token == "ucinewgame")
|
||||
pos.from_fen(StartPositionFEN);
|
||||
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
|
||||
else if (token == "position")
|
||||
set_position(pos, up);
|
||||
|
||||
else if (token == "setoption")
|
||||
set_option(up);
|
||||
|
||||
// The remaining commands are for debugging purposes only
|
||||
else if (token == "d")
|
||||
pos.print();
|
||||
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(pos, pos.thread());
|
||||
pos.flipped_copy(p);
|
||||
}
|
||||
else if (token == "eval")
|
||||
{
|
||||
Value evalMargin;
|
||||
cout << "Incremental mg: " << mg_value(pos.value())
|
||||
<< "\nIncremental eg: " << eg_value(pos.value())
|
||||
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << pos.get_key()
|
||||
<< "\nmaterial key: " << pos.get_material_key()
|
||||
<< "\npawn key: " << pos.get_pawn_key() << endl;
|
||||
|
||||
else if (token == "perft")
|
||||
perft(pos, up);
|
||||
|
||||
else
|
||||
cout << "Unknown command: " << cmd << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -92,75 +132,6 @@ void uci_main_loop() {
|
|||
|
||||
namespace {
|
||||
|
||||
// handle_command() takes a string as input, uses a UCIParser
|
||||
// object to parse this text string as a UCI command, and calls
|
||||
// the appropriate functions. In addition to the UCI commands,
|
||||
// the function also supports a few debug commands.
|
||||
|
||||
bool handle_command(Position& pos, const string& command) {
|
||||
|
||||
UCIParser up(command);
|
||||
string token;
|
||||
|
||||
if (!(up >> token)) // operator>>() skips any whitespace
|
||||
return true;
|
||||
|
||||
if (token == "quit")
|
||||
return false;
|
||||
|
||||
if (token == "go")
|
||||
return go(pos, up);
|
||||
|
||||
if (token == "uci")
|
||||
{
|
||||
cout << "id name " << engine_name()
|
||||
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
|
||||
print_uci_options();
|
||||
cout << "uciok" << endl;
|
||||
}
|
||||
else if (token == "ucinewgame")
|
||||
pos.from_fen(StartPositionFEN);
|
||||
|
||||
else if (token == "isready")
|
||||
cout << "readyok" << endl;
|
||||
|
||||
else if (token == "position")
|
||||
set_position(pos, up);
|
||||
|
||||
else if (token == "setoption")
|
||||
set_option(up);
|
||||
|
||||
// The remaining commands are for debugging purposes only
|
||||
else if (token == "d")
|
||||
pos.print();
|
||||
|
||||
else if (token == "flip")
|
||||
{
|
||||
Position p(pos, pos.thread());
|
||||
pos.flipped_copy(p);
|
||||
}
|
||||
else if (token == "eval")
|
||||
{
|
||||
Value evalMargin;
|
||||
cout << "Incremental mg: " << mg_value(pos.value())
|
||||
<< "\nIncremental eg: " << eg_value(pos.value())
|
||||
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
|
||||
}
|
||||
else if (token == "key")
|
||||
cout << "key: " << hex << pos.get_key()
|
||||
<< "\nmaterial key: " << pos.get_material_key()
|
||||
<< "\npawn key: " << pos.get_pawn_key() << endl;
|
||||
|
||||
else if (token == "perft")
|
||||
perft(pos, up);
|
||||
|
||||
else
|
||||
cout << "Unknown command: " << command << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Stockfish receives the "position" UCI
|
||||
// command. The input parameter is a UCIParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
|
@ -171,12 +142,16 @@ namespace {
|
|||
|
||||
string token;
|
||||
|
||||
if (!(up >> token)) // operator>>() skips any whitespace
|
||||
if (!(up >> token) || (token != "startpos" && token != "fen"))
|
||||
return;
|
||||
|
||||
if (token == "startpos")
|
||||
{
|
||||
pos.from_fen(StartPositionFEN);
|
||||
else if (token == "fen")
|
||||
if (!(up >> token))
|
||||
return;
|
||||
}
|
||||
else // fen
|
||||
{
|
||||
string fen;
|
||||
while (up >> token && token != "moves")
|
||||
|
@ -187,29 +162,24 @@ namespace {
|
|||
pos.from_fen(fen);
|
||||
}
|
||||
|
||||
if (up.good())
|
||||
if (token != "moves")
|
||||
return;
|
||||
|
||||
// Parse optional move list
|
||||
Move move;
|
||||
StateInfo st;
|
||||
while (up >> token)
|
||||
{
|
||||
if (token != "moves")
|
||||
up >> token;
|
||||
move = move_from_uci(pos, token);
|
||||
pos.do_move(move, st);
|
||||
if (pos.rule_50_counter() == 0)
|
||||
pos.reset_game_ply();
|
||||
|
||||
if (token == "moves")
|
||||
{
|
||||
Move move;
|
||||
StateInfo st;
|
||||
while (up >> token)
|
||||
{
|
||||
move = move_from_uci(pos, token);
|
||||
pos.do_move(move, st);
|
||||
if (pos.rule_50_counter() == 0)
|
||||
pos.reset_game_ply();
|
||||
|
||||
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
|
||||
}
|
||||
// Our StateInfo st is about going out of scope so copy
|
||||
// its content inside pos before it disappears.
|
||||
pos.detach();
|
||||
}
|
||||
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
|
||||
}
|
||||
// Our StateInfo st is about going out of scope so copy
|
||||
// its content inside pos before it disappears.
|
||||
pos.detach();
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue