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https://github.com/sockspls/badfish
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Retire uci_main_loop()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
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2d63f2157e
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2 changed files with 96 additions and 116 deletions
16
src/main.cpp
16
src/main.cpp
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@ -46,7 +46,7 @@
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using namespace std;
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using namespace std;
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extern void uci_main_loop();
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extern bool execute_uci_command(const string& cmd);
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extern void benchmark(int argc, char* argv[]);
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extern void benchmark(int argc, char* argv[]);
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////
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////
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@ -83,8 +83,18 @@ int main(int argc, char* argv[]) {
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if (CpuHasPOPCNT)
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if (CpuHasPOPCNT)
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cout << "Good! CPU has hardware POPCNT." << endl;
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cout << "Good! CPU has hardware POPCNT." << endl;
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// Enter UCI mode
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// Wait for a command from the user, and passes this command to
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uci_main_loop();
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// execute_uci_command() and also intercepts EOF from stdin, by
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// translating EOF to the "quit" command. This ensures that we
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// exit gracefully if the GUI dies unexpectedly.
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string cmd;
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do {
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// Wait for a command from stdin
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if (!getline(cin, cmd))
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cmd = "quit";
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} while (execute_uci_command(cmd));
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}
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}
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else // Process command line arguments
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else // Process command line arguments
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{
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{
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196
src/uci.cpp
196
src/uci.cpp
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@ -38,9 +38,6 @@
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using namespace std;
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using namespace std;
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////
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//// Local definitions:
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////
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namespace {
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namespace {
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@ -52,7 +49,6 @@ namespace {
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typedef istringstream UCIParser;
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typedef istringstream UCIParser;
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// Local functions
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// Local functions
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bool handle_command(Position& pos, const string& command);
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void set_option(UCIParser& uip);
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void set_option(UCIParser& uip);
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void set_position(Position& pos, UCIParser& uip);
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void set_position(Position& pos, UCIParser& uip);
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bool go(Position& pos, UCIParser& uip);
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bool go(Position& pos, UCIParser& uip);
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@ -60,29 +56,73 @@ namespace {
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}
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}
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////
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/// execute_uci_command() takes a string as input, uses a UCIParser
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//// Functions
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/// object to parse this text string as a UCI command, and calls
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////
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/// the appropriate functions. In addition to the UCI commands,
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/// the function also supports a few debug commands.
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/// uci_main_loop() is the only global function in this file. It is
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bool execute_uci_command(const string& cmd) {
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/// called immediately after the program has finished initializing.
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/// The program remains in this loop until it receives the "quit" UCI
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/// command. It waits for a command from the user, and passes this
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/// command to handle_command() and also intercepts EOF from stdin,
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/// by translating EOF to the "quit" command. This ensures that Stockfish
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/// exits gracefully if the GUI dies unexpectedly.
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void uci_main_loop() {
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static Position pos(StartPositionFEN, 0); // The root position
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UCIParser up(cmd);
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string token;
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Position pos(StartPositionFEN, 0); // The root position
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if (!(up >> token)) // operator>>() skips any whitespace
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string command;
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return true;
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do {
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if (token == "quit")
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// Wait for a command from stdin
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return false;
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if (!getline(cin, command))
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command = "quit";
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} while (handle_command(pos, command));
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if (token == "go")
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return go(pos, up);
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if (token == "uci")
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{
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cout << "id name " << engine_name()
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<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
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print_uci_options();
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cout << "uciok" << endl;
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}
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else if (token == "ucinewgame")
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pos.from_fen(StartPositionFEN);
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else if (token == "isready")
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cout << "readyok" << endl;
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else if (token == "position")
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set_position(pos, up);
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else if (token == "setoption")
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set_option(up);
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// The remaining commands are for debugging purposes only
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else if (token == "d")
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pos.print();
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else if (token == "flip")
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{
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Position p(pos, pos.thread());
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pos.flipped_copy(p);
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}
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else if (token == "eval")
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{
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Value evalMargin;
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cout << "Incremental mg: " << mg_value(pos.value())
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<< "\nIncremental eg: " << eg_value(pos.value())
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<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
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}
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else if (token == "key")
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cout << "key: " << hex << pos.get_key()
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<< "\nmaterial key: " << pos.get_material_key()
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<< "\npawn key: " << pos.get_pawn_key() << endl;
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else if (token == "perft")
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perft(pos, up);
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else
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cout << "Unknown command: " << cmd << endl;
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return true;
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}
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}
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@ -92,75 +132,6 @@ void uci_main_loop() {
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namespace {
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namespace {
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// handle_command() takes a string as input, uses a UCIParser
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// object to parse this text string as a UCI command, and calls
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// the appropriate functions. In addition to the UCI commands,
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// the function also supports a few debug commands.
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bool handle_command(Position& pos, const string& command) {
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UCIParser up(command);
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string token;
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if (!(up >> token)) // operator>>() skips any whitespace
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return true;
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if (token == "quit")
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return false;
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if (token == "go")
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return go(pos, up);
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if (token == "uci")
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{
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cout << "id name " << engine_name()
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<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
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print_uci_options();
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cout << "uciok" << endl;
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}
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else if (token == "ucinewgame")
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pos.from_fen(StartPositionFEN);
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else if (token == "isready")
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cout << "readyok" << endl;
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else if (token == "position")
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set_position(pos, up);
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else if (token == "setoption")
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set_option(up);
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// The remaining commands are for debugging purposes only
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else if (token == "d")
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pos.print();
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else if (token == "flip")
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{
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Position p(pos, pos.thread());
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pos.flipped_copy(p);
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}
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else if (token == "eval")
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{
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Value evalMargin;
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cout << "Incremental mg: " << mg_value(pos.value())
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<< "\nIncremental eg: " << eg_value(pos.value())
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<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
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}
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else if (token == "key")
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cout << "key: " << hex << pos.get_key()
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<< "\nmaterial key: " << pos.get_material_key()
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<< "\npawn key: " << pos.get_pawn_key() << endl;
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else if (token == "perft")
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perft(pos, up);
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else
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cout << "Unknown command: " << command << endl;
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return true;
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}
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// set_position() is called when Stockfish receives the "position" UCI
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// set_position() is called when Stockfish receives the "position" UCI
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// command. The input parameter is a UCIParser. It is assumed
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// command. The input parameter is a UCIParser. It is assumed
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// that this parser has consumed the first token of the UCI command
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// that this parser has consumed the first token of the UCI command
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@ -171,12 +142,16 @@ namespace {
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string token;
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string token;
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if (!(up >> token)) // operator>>() skips any whitespace
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if (!(up >> token) || (token != "startpos" && token != "fen"))
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return;
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return;
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if (token == "startpos")
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if (token == "startpos")
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{
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pos.from_fen(StartPositionFEN);
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pos.from_fen(StartPositionFEN);
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else if (token == "fen")
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if (!(up >> token))
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return;
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}
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else // fen
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{
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{
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string fen;
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string fen;
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while (up >> token && token != "moves")
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while (up >> token && token != "moves")
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@ -187,29 +162,24 @@ namespace {
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pos.from_fen(fen);
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pos.from_fen(fen);
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}
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}
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if (up.good())
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if (token != "moves")
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return;
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// Parse optional move list
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Move move;
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StateInfo st;
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while (up >> token)
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{
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{
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if (token != "moves")
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move = move_from_uci(pos, token);
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up >> token;
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pos.do_move(move, st);
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if (pos.rule_50_counter() == 0)
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pos.reset_game_ply();
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if (token == "moves")
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pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
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{
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Move move;
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StateInfo st;
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while (up >> token)
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{
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move = move_from_uci(pos, token);
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pos.do_move(move, st);
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if (pos.rule_50_counter() == 0)
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pos.reset_game_ply();
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pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
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}
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// Our StateInfo st is about going out of scope so copy
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// its content inside pos before it disappears.
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pos.detach();
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}
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}
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}
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// Our StateInfo st is about going out of scope so copy
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// its content inside pos before it disappears.
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pos.detach();
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}
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}
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