1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-07-11 11:39:15 +00:00

Retire uci_main_loop()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-12-13 11:17:06 +01:00
parent 2d63f2157e
commit 6afcfd00f2
2 changed files with 96 additions and 116 deletions

View file

@ -46,7 +46,7 @@
using namespace std; using namespace std;
extern void uci_main_loop(); extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]); extern void benchmark(int argc, char* argv[]);
//// ////
@ -83,8 +83,18 @@ int main(int argc, char* argv[]) {
if (CpuHasPOPCNT) if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl; cout << "Good! CPU has hardware POPCNT." << endl;
// Enter UCI mode // Wait for a command from the user, and passes this command to
uci_main_loop(); // execute_uci_command() and also intercepts EOF from stdin, by
// translating EOF to the "quit" command. This ensures that we
// exit gracefully if the GUI dies unexpectedly.
string cmd;
do {
// Wait for a command from stdin
if (!getline(cin, cmd))
cmd = "quit";
} while (execute_uci_command(cmd));
} }
else // Process command line arguments else // Process command line arguments
{ {

View file

@ -38,9 +38,6 @@
using namespace std; using namespace std;
////
//// Local definitions:
////
namespace { namespace {
@ -52,7 +49,6 @@ namespace {
typedef istringstream UCIParser; typedef istringstream UCIParser;
// Local functions // Local functions
bool handle_command(Position& pos, const string& command);
void set_option(UCIParser& uip); void set_option(UCIParser& uip);
void set_position(Position& pos, UCIParser& uip); void set_position(Position& pos, UCIParser& uip);
bool go(Position& pos, UCIParser& uip); bool go(Position& pos, UCIParser& uip);
@ -60,29 +56,73 @@ namespace {
} }
//// /// execute_uci_command() takes a string as input, uses a UCIParser
//// Functions /// object to parse this text string as a UCI command, and calls
//// /// the appropriate functions. In addition to the UCI commands,
/// the function also supports a few debug commands.
/// uci_main_loop() is the only global function in this file. It is bool execute_uci_command(const string& cmd) {
/// called immediately after the program has finished initializing.
/// The program remains in this loop until it receives the "quit" UCI
/// command. It waits for a command from the user, and passes this
/// command to handle_command() and also intercepts EOF from stdin,
/// by translating EOF to the "quit" command. This ensures that Stockfish
/// exits gracefully if the GUI dies unexpectedly.
void uci_main_loop() { static Position pos(StartPositionFEN, 0); // The root position
UCIParser up(cmd);
string token;
Position pos(StartPositionFEN, 0); // The root position if (!(up >> token)) // operator>>() skips any whitespace
string command; return true;
do { if (token == "quit")
// Wait for a command from stdin return false;
if (!getline(cin, command))
command = "quit";
} while (handle_command(pos, command)); if (token == "go")
return go(pos, up);
if (token == "uci")
{
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "ucinewgame")
pos.from_fen(StartPositionFEN);
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(pos, up);
else if (token == "setoption")
set_option(up);
// The remaining commands are for debugging purposes only
else if (token == "d")
pos.print();
else if (token == "flip")
{
Position p(pos, pos.thread());
pos.flipped_copy(p);
}
else if (token == "eval")
{
Value evalMargin;
cout << "Incremental mg: " << mg_value(pos.value())
<< "\nIncremental eg: " << eg_value(pos.value())
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
}
else if (token == "key")
cout << "key: " << hex << pos.get_key()
<< "\nmaterial key: " << pos.get_material_key()
<< "\npawn key: " << pos.get_pawn_key() << endl;
else if (token == "perft")
perft(pos, up);
else
cout << "Unknown command: " << cmd << endl;
return true;
} }
@ -92,75 +132,6 @@ void uci_main_loop() {
namespace { namespace {
// handle_command() takes a string as input, uses a UCIParser
// object to parse this text string as a UCI command, and calls
// the appropriate functions. In addition to the UCI commands,
// the function also supports a few debug commands.
bool handle_command(Position& pos, const string& command) {
UCIParser up(command);
string token;
if (!(up >> token)) // operator>>() skips any whitespace
return true;
if (token == "quit")
return false;
if (token == "go")
return go(pos, up);
if (token == "uci")
{
cout << "id name " << engine_name()
<< "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n";
print_uci_options();
cout << "uciok" << endl;
}
else if (token == "ucinewgame")
pos.from_fen(StartPositionFEN);
else if (token == "isready")
cout << "readyok" << endl;
else if (token == "position")
set_position(pos, up);
else if (token == "setoption")
set_option(up);
// The remaining commands are for debugging purposes only
else if (token == "d")
pos.print();
else if (token == "flip")
{
Position p(pos, pos.thread());
pos.flipped_copy(p);
}
else if (token == "eval")
{
Value evalMargin;
cout << "Incremental mg: " << mg_value(pos.value())
<< "\nIncremental eg: " << eg_value(pos.value())
<< "\nFull eval: " << evaluate(pos, evalMargin) << endl;
}
else if (token == "key")
cout << "key: " << hex << pos.get_key()
<< "\nmaterial key: " << pos.get_material_key()
<< "\npawn key: " << pos.get_pawn_key() << endl;
else if (token == "perft")
perft(pos, up);
else
cout << "Unknown command: " << command << endl;
return true;
}
// set_position() is called when Stockfish receives the "position" UCI // set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIParser. It is assumed // command. The input parameter is a UCIParser. It is assumed
// that this parser has consumed the first token of the UCI command // that this parser has consumed the first token of the UCI command
@ -171,12 +142,16 @@ namespace {
string token; string token;
if (!(up >> token)) // operator>>() skips any whitespace if (!(up >> token) || (token != "startpos" && token != "fen"))
return; return;
if (token == "startpos") if (token == "startpos")
{
pos.from_fen(StartPositionFEN); pos.from_fen(StartPositionFEN);
else if (token == "fen") if (!(up >> token))
return;
}
else // fen
{ {
string fen; string fen;
while (up >> token && token != "moves") while (up >> token && token != "moves")
@ -187,29 +162,24 @@ namespace {
pos.from_fen(fen); pos.from_fen(fen);
} }
if (up.good()) if (token != "moves")
return;
// Parse optional move list
Move move;
StateInfo st;
while (up >> token)
{ {
if (token != "moves") move = move_from_uci(pos, token);
up >> token; pos.do_move(move, st);
if (pos.rule_50_counter() == 0)
pos.reset_game_ply();
if (token == "moves") pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
{
Move move;
StateInfo st;
while (up >> token)
{
move = move_from_uci(pos, token);
pos.do_move(move, st);
if (pos.rule_50_counter() == 0)
pos.reset_game_ply();
pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
}
// Our StateInfo st is about going out of scope so copy
// its content inside pos before it disappears.
pos.detach();
}
} }
// Our StateInfo st is about going out of scope so copy
// its content inside pos before it disappears.
pos.detach();
} }