1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-29 16:23:09 +00:00

Rename EMPTY in NO_PIECE

It is more correct and more in line with enum PieceType

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-07-25 12:10:22 +01:00
parent 14f059072a
commit 6b6f3c4ca4
3 changed files with 15 additions and 15 deletions

View file

@ -39,8 +39,8 @@ enum PieceType {
};
enum Piece {
EMPTY_BLACK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, EMPTY = 16
NO_PIECE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, NO_PIECE = 16
};

View file

@ -56,7 +56,7 @@ struct PieceLetters : std::map<char, Piece> {
operator[]('B') = WB; operator[]('b') = BB;
operator[]('N') = WN; operator[]('n') = BN;
operator[]('P') = WP; operator[]('p') = BP;
operator[](' ') = EMPTY; operator[]('.') = EMPTY_BLACK_SQ;
operator[](' ') = NO_PIECE; operator[]('.') = NO_PIECE_DARK_SQ;
}
char from_piece(Piece p) const {
@ -400,8 +400,8 @@ void Position::print(Move move) const {
char c = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
Piece piece = piece_on(sq);
if (piece == EMPTY && same_color_squares(sq, SQ_A1))
piece = EMPTY_BLACK_SQ;
if (piece == NO_PIECE && same_color_squares(sq, SQ_A1))
piece = NO_PIECE_DARK_SQ;
cout << c << pieceLetters.from_piece(piece) << c << '|';
}
@ -577,7 +577,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
assert(to == ep_square());
assert(piece_on(from) == piece_of_color_and_type(us, PAWN));
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
assert(piece_on(to) == EMPTY);
assert(piece_on(to) == NO_PIECE);
clear_bit(&b, from);
clear_bit(&b, capsq);
@ -825,7 +825,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[to] = board[from];
board[from] = EMPTY;
board[from] = NO_PIECE;
// Update piece lists, note that index[from] is not updated and
// becomes stale. This works as long as index[] is accessed just
@ -954,10 +954,10 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t
assert(to == st->epSquare);
assert(relative_rank(opposite_color(them), to) == RANK_6);
assert(piece_on(to) == EMPTY);
assert(piece_on(to) == NO_PIECE);
assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
board[capsq] = EMPTY;
board[capsq] = NO_PIECE;
}
st->pawnKey ^= zobrist[them][PAWN][capsq];
}
@ -1051,7 +1051,7 @@ void Position::do_castle_move(Move m) {
// Update board array
Piece king = piece_of_color_and_type(us, KING);
Piece rook = piece_of_color_and_type(us, ROOK);
board[kfrom] = board[rfrom] = EMPTY;
board[kfrom] = board[rfrom] = NO_PIECE;
board[kto] = king;
board[rto] = rook;
@ -1160,7 +1160,7 @@ void Position::undo_move(Move m) {
do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
board[from] = piece_of_color_and_type(us, pt);
board[to] = EMPTY;
board[to] = NO_PIECE;
// Update piece list
index[from] = index[to];
@ -1248,7 +1248,7 @@ void Position::undo_castle_move(Move m) {
set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares
// Update board
board[rto] = board[kto] = EMPTY;
board[rto] = board[kto] = NO_PIECE;
board[rfrom] = piece_of_color_and_type(us, ROOK);
board[kfrom] = piece_of_color_and_type(us, KING);
@ -1392,7 +1392,7 @@ int Position::see(Square from, Square to) const {
// Handle en passant moves
if (st->epSquare == to && type_of_piece_on(from) == PAWN)
{
assert(capture == EMPTY);
assert(capture == NO_PIECE);
Square capQq = (side_to_move() == WHITE)? (to - DELTA_N) : (to - DELTA_S);
capture = piece_on(capQq);
@ -1512,7 +1512,7 @@ void Position::clear() {
memset(index, 0, sizeof(int) * 64);
for (int i = 0; i < 64; i++)
board[i] = EMPTY;
board[i] = NO_PIECE;
for (int i = 0; i < 8; i++)
for (int j = 0; j < 16; j++)

View file

@ -364,7 +364,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
}
inline bool Position::square_is_empty(Square s) const {
return piece_on(s) == EMPTY;
return piece_on(s) == NO_PIECE;
}
inline bool Position::square_is_occupied(Square s) const {