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Change color argument of square_is_weak()
Pass the color for which the square is to be considered weak, not the opposite. It is more natural and intuitive in this way. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -556,7 +556,7 @@ namespace {
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ei.value -= Sign[Us] * ThreatedByPawnPenalty[Piece];
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// Bishop and knight outposts squares
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if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Them))
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if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Us))
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evaluate_outposts<Piece, Us>(pos, ei, s);
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// Special patterns: trapped bishops on a7/h7/a2/h2
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@ -483,7 +483,7 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
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}
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inline bool Position::square_is_weak(Square s, Color c) const {
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return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s));
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return !(pieces(PAWN, opposite_color(c)) & outpost_mask(c, s));
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}
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inline Key Position::get_key() const {
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