diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2b901bbd..1e5c588a 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -167,6 +167,7 @@ namespace { const Score CloseEnemies = S( 7, 0); const Score Hanging = S( 52, 30); const Score HinderPassedPawn = S( 8, 1); + const Score KnightOnQueen = S( 21, 11); const Score LongRangedBishop = S( 22, 0); const Score MinorBehindPawn = S( 16, 0); const Score PawnlessFlank = S( 20, 80); @@ -489,7 +490,7 @@ namespace { if (!(pos.pieces(PAWN) & kf)) score -= PawnlessFlank; - // Find the squares that opponent attacks in our king flank, and the squares + // Find the squares that opponent attacks in our king flank, and the squares // which are attacked twice in that flank but not defended by our pawns. b1 = attackedBy[Them][ALL_PIECES] & kf & Camp; b2 = b1 & attackedBy2[Them] & ~attackedBy[Us][PAWN]; @@ -595,6 +596,17 @@ namespace { score += ThreatOnQueen * popcount(b & safeThreats); + // Bonus for knight threats on the next moves against enemy queen + if (pos.count(Them) == 1) + { + b = pos.attacks_from(pos.square(Them)) + & attackedBy[Us][KNIGHT] + & ~pos.pieces(Us, PAWN, KING) + & ~stronglyProtected; + + score += KnightOnQueen * popcount(b); + } + if (T) Trace::add(THREAT, Us, score); diff --git a/src/pawns.cpp b/src/pawns.cpp index 29a98751..67bf59d1 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -237,7 +237,7 @@ template Value Entry::shelter_storm(const Position& pos, Square ksq) { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); - constexpr Bitboard ShelterMask = + constexpr Bitboard ShelterMask = Us == WHITE ? make_bitboard(SQ_A2, SQ_B3, SQ_C2, SQ_F2, SQ_G3, SQ_H2) : make_bitboard(SQ_A7, SQ_B6, SQ_C7, SQ_F7, SQ_G6, SQ_H7); constexpr Bitboard StormMask =