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Optimize generate_moves

This change simplifies control flow in the generate_moves function which ensures the compiler doesn't duplicate work due to possibly not resolving pureness of the function calls. Also the biggest change is the removal of the unnecessary condition checking for empty b in a convoluted way. The rationale for removal of this condition is that computing attacks_bb with occupancy is not much more costly than computing pseudo attacks and overall the condition (also being likely unpredictable) is a pessimisation.

This is inspired by previous changes by @BM123499.

Passed STC:
LLR: 2.94 (-2.94,2.94) {-0.25,1.25}
Total: 88040 W: 8172 L: 7931 D: 71937
Ptnml(0-2): 285, 6128, 30957, 6361, 289
https://tests.stockfishchess.org/tests/view/5ffc28386019e097de3ef1c7

closes https://github.com/official-stockfish/Stockfish/pull/3300

No functional change.
This commit is contained in:
Tomasz Sobczyk 2021-01-10 03:30:40 -03:00 committed by Joost VandeVondele
parent ee3f7b6b6e
commit 6dddcecb09

View file

@ -180,17 +180,17 @@ namespace {
Bitboard bb = piecesToMove & pos.pieces(Pt);
if (!bb)
return moveList;
[[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt);
while (bb) {
Square from = pop_lsb(&bb);
if (Checks && (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
continue;
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
if (Checks)
b &= pos.check_squares(Pt);
if constexpr (Checks)
b &= checkSquares;
while (b)
*moveList++ = make_move(from, pop_lsb(&b));