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Merge default tests in pos_is_ok

No functional change.
This commit is contained in:
Marco Costalba 2014-03-15 15:26:29 +01:00
parent 142874b058
commit 6e4b4c42ed
2 changed files with 17 additions and 22 deletions

View file

@ -1176,9 +1176,7 @@ void Position::flip() {
/// Position::pos_is_ok() performs some consistency checks for the position object.
/// This is meant to be helpful when debugging.
bool Position::pos_is_ok(int* failedStep) const {
int dummy, *step = failedStep ? failedStep : &dummy;
bool Position::pos_is_ok(int* step) const {
// Which parts of the position should be verified?
const bool all = false;
@ -1191,19 +1189,17 @@ bool Position::pos_is_ok(int* failedStep) const {
const bool testPieceList = all || false;
const bool testCastlingSquares = all || false;
if (*step = 1, sideToMove != WHITE && sideToMove != BLACK)
if (step)
*step = 1;
if ( (sideToMove != WHITE && sideToMove != BLACK)
|| piece_on(king_square(WHITE)) != W_KING
|| piece_on(king_square(BLACK)) != B_KING
|| ( ep_square() != SQ_NONE
&& relative_rank(sideToMove, ep_square()) != RANK_6))
return false;
if ((*step)++, piece_on(king_square(WHITE)) != W_KING)
return false;
if ((*step)++, piece_on(king_square(BLACK)) != B_KING)
return false;
if ((*step)++, ep_square() != SQ_NONE && relative_rank(sideToMove, ep_square()) != RANK_6)
return false;
if ((*step)++, testBitboards)
if (step && ++*step, testBitboards)
{
// The intersection of the white and black pieces must be empty
if (pieces(WHITE) & pieces(BLACK))
@ -1221,7 +1217,7 @@ bool Position::pos_is_ok(int* failedStep) const {
return false;
}
if ((*step)++, testState)
if (step && ++*step, testState)
{
StateInfo si;
set_state(&si);
@ -1235,22 +1231,22 @@ bool Position::pos_is_ok(int* failedStep) const {
return false;
}
if ((*step)++, testKingCount)
if (step && ++*step, testKingCount)
if ( std::count(board, board + SQUARE_NB, W_KING) != 1
|| std::count(board, board + SQUARE_NB, B_KING) != 1)
return false;
if ((*step)++, testKingCapture)
if (step && ++*step, testKingCapture)
if (attackers_to(king_square(~sideToMove)) & pieces(sideToMove))
return false;
if ((*step)++, testPieceCounts)
if (step && ++*step, testPieceCounts)
for (Color c = WHITE; c <= BLACK; ++c)
for (PieceType pt = PAWN; pt <= KING; ++pt)
if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
return false;
if ((*step)++, testPieceList)
if (step && ++*step, testPieceList)
for (Color c = WHITE; c <= BLACK; ++c)
for (PieceType pt = PAWN; pt <= KING; ++pt)
for (int i = 0; i < pieceCount[c][pt]; ++i)
@ -1258,7 +1254,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|| index[pieceList[c][pt][i]] != i)
return false;
if ((*step)++, testCastlingSquares)
if (step && ++*step, testCastlingSquares)
for (Color c = WHITE; c <= BLACK; ++c)
for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
{
@ -1271,6 +1267,5 @@ bool Position::pos_is_ok(int* failedStep) const {
return false;
}
*step = 0;
return true;
}

View file

@ -164,7 +164,7 @@ public:
bool is_draw() const;
// Position consistency check, for debugging
bool pos_is_ok(int* failedStep = NULL) const;
bool pos_is_ok(int* step = NULL) const;
void flip();
private: