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Merge default tests in pos_is_ok
No functional change.
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2 changed files with 17 additions and 22 deletions
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@ -1176,9 +1176,7 @@ void Position::flip() {
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/// Position::pos_is_ok() performs some consistency checks for the position object.
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/// Position::pos_is_ok() performs some consistency checks for the position object.
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/// This is meant to be helpful when debugging.
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/// This is meant to be helpful when debugging.
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bool Position::pos_is_ok(int* failedStep) const {
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bool Position::pos_is_ok(int* step) const {
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int dummy, *step = failedStep ? failedStep : &dummy;
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// Which parts of the position should be verified?
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// Which parts of the position should be verified?
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const bool all = false;
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const bool all = false;
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@ -1191,19 +1189,17 @@ bool Position::pos_is_ok(int* failedStep) const {
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const bool testPieceList = all || false;
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const bool testPieceList = all || false;
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const bool testCastlingSquares = all || false;
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const bool testCastlingSquares = all || false;
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if (*step = 1, sideToMove != WHITE && sideToMove != BLACK)
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if (step)
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*step = 1;
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if ( (sideToMove != WHITE && sideToMove != BLACK)
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|| piece_on(king_square(WHITE)) != W_KING
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|| piece_on(king_square(BLACK)) != B_KING
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|| ( ep_square() != SQ_NONE
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&& relative_rank(sideToMove, ep_square()) != RANK_6))
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return false;
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return false;
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if ((*step)++, piece_on(king_square(WHITE)) != W_KING)
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if (step && ++*step, testBitboards)
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return false;
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if ((*step)++, piece_on(king_square(BLACK)) != B_KING)
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return false;
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if ((*step)++, ep_square() != SQ_NONE && relative_rank(sideToMove, ep_square()) != RANK_6)
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return false;
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if ((*step)++, testBitboards)
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{
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{
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// The intersection of the white and black pieces must be empty
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// The intersection of the white and black pieces must be empty
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if (pieces(WHITE) & pieces(BLACK))
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if (pieces(WHITE) & pieces(BLACK))
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@ -1221,7 +1217,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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return false;
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return false;
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}
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}
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if ((*step)++, testState)
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if (step && ++*step, testState)
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{
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{
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StateInfo si;
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StateInfo si;
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set_state(&si);
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set_state(&si);
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@ -1235,22 +1231,22 @@ bool Position::pos_is_ok(int* failedStep) const {
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return false;
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return false;
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}
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}
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if ((*step)++, testKingCount)
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if (step && ++*step, testKingCount)
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if ( std::count(board, board + SQUARE_NB, W_KING) != 1
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if ( std::count(board, board + SQUARE_NB, W_KING) != 1
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|| std::count(board, board + SQUARE_NB, B_KING) != 1)
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|| std::count(board, board + SQUARE_NB, B_KING) != 1)
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return false;
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return false;
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if ((*step)++, testKingCapture)
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if (step && ++*step, testKingCapture)
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if (attackers_to(king_square(~sideToMove)) & pieces(sideToMove))
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if (attackers_to(king_square(~sideToMove)) & pieces(sideToMove))
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return false;
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return false;
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if ((*step)++, testPieceCounts)
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if (step && ++*step, testPieceCounts)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
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if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
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return false;
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return false;
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if ((*step)++, testPieceList)
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if (step && ++*step, testPieceList)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (int i = 0; i < pieceCount[c][pt]; ++i)
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for (int i = 0; i < pieceCount[c][pt]; ++i)
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@ -1258,7 +1254,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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|| index[pieceList[c][pt][i]] != i)
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|| index[pieceList[c][pt][i]] != i)
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return false;
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return false;
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if ((*step)++, testCastlingSquares)
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if (step && ++*step, testCastlingSquares)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
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for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
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{
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{
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@ -1271,6 +1267,5 @@ bool Position::pos_is_ok(int* failedStep) const {
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return false;
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return false;
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}
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}
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*step = 0;
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return true;
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return true;
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}
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}
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@ -164,7 +164,7 @@ public:
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bool is_draw() const;
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bool is_draw() const;
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// Position consistency check, for debugging
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// Position consistency check, for debugging
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bool pos_is_ok(int* failedStep = NULL) const;
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bool pos_is_ok(int* step = NULL) const;
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void flip();
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void flip();
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private:
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private:
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