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Remove redundant condition in is_dangerous()
A pawn on 7th is always passed so retire this redundant condition. No funtional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 4 additions and 8 deletions
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@ -171,14 +171,10 @@ namespace {
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// 'dangerous' moves so that we avoid to prune it.
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FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
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// Test for a pawn pushed to 7th or a passed pawn move
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if (type_of(pos.piece_moved(m)) == PAWN)
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{
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Color c = pos.side_to_move();
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if ( relative_rank(c, to_sq(m)) == RANK_7
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|| pos.pawn_is_passed(c, to_sq(m)))
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return true;
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}
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// Test for a passed pawn move
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if ( type_of(pos.piece_moved(m)) == PAWN
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&& pos.pawn_is_passed(pos.side_to_move(), to_sq(m)))
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return true;
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// Test for a capture that triggers a pawn endgame
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if ( captureOrPromotion
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