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small cleanups

closes https://github.com/official-stockfish/Stockfish/pull/2695

No functional change
This commit is contained in:
Joost VandeVondele 2020-06-21 15:21:46 +02:00
parent bc3c215490
commit 6f15e7fab2
14 changed files with 50 additions and 61 deletions

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@ -336,7 +336,7 @@ ifeq ($(pext),yes)
endif endif
endif endif
### 3.8 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows. ### 3.8 Link Time Optimization
### This is a mix of compile and link time options because the lto link phase ### This is a mix of compile and link time options because the lto link phase
### needs access to the optimization flags. ### needs access to the optimization flags.
ifeq ($(optimize),yes) ifeq ($(optimize),yes)

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@ -108,25 +108,25 @@ namespace {
stm = Color ((idx >> 12) & 0x01); stm = Color ((idx >> 12) & 0x01);
psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7))); psq = make_square(File((idx >> 13) & 0x3), Rank(RANK_7 - ((idx >> 15) & 0x7)));
// Check if two pieces are on the same square or if a king can be captured // Invalid if two pieces are on the same square or if a king can be captured
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1 if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|| ksq[WHITE] == psq || ksq[WHITE] == psq
|| ksq[BLACK] == psq || ksq[BLACK] == psq
|| (stm == WHITE && (pawn_attacks_bb(WHITE, psq) & ksq[BLACK]))) || (stm == WHITE && (pawn_attacks_bb(WHITE, psq) & ksq[BLACK])))
result = INVALID; result = INVALID;
// Immediate win if a pawn can be promoted without getting captured // Win if the pawn can be promoted without getting captured
else if ( stm == WHITE else if ( stm == WHITE
&& rank_of(psq) == RANK_7 && rank_of(psq) == RANK_7
&& ksq[stm] != psq + NORTH && ksq[WHITE] != psq + NORTH
&& ( distance(ksq[~stm], psq + NORTH) > 1 && ( distance(ksq[BLACK], psq + NORTH) > 1
|| (attacks_bb<KING>(ksq[stm]) & (psq + NORTH)))) || (distance(ksq[WHITE], psq + NORTH) == 1)))
result = WIN; result = WIN;
// Immediate draw if it is a stalemate or a king captures undefended pawn // Draw if it is stalemate or the black king can capture the pawn
else if ( stm == BLACK else if ( stm == BLACK
&& ( !(attacks_bb<KING>(ksq[stm]) & ~(attacks_bb<KING>(ksq[~stm]) | pawn_attacks_bb(~stm, psq))) && ( !(attacks_bb<KING>(ksq[BLACK]) & ~(attacks_bb<KING>(ksq[WHITE]) | pawn_attacks_bb(WHITE, psq)))
|| (attacks_bb<KING>(ksq[stm]) & psq & ~attacks_bb<KING>(ksq[~stm])))) || (attacks_bb<KING>(ksq[BLACK]) & ~attacks_bb<KING>(ksq[WHITE]) & psq)))
result = DRAW; result = DRAW;
// Position will be classified later // Position will be classified later

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@ -40,7 +40,7 @@ namespace {
Bitboard RookTable[0x19000]; // To store rook attacks Bitboard RookTable[0x19000]; // To store rook attacks
Bitboard BishopTable[0x1480]; // To store bishop attacks Bitboard BishopTable[0x1480]; // To store bishop attacks
void init_magics(Bitboard table[], Magic magics[], Direction directions[]); void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
} }
@ -79,11 +79,8 @@ void Bitboards::init() {
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2)); SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
Direction RookDirections[] = { NORTH, EAST, SOUTH, WEST }; init_magics(ROOK, RookTable, RookMagics);
Direction BishopDirections[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; init_magics(BISHOP, BishopTable, BishopMagics);
init_magics(RookTable, RookMagics, RookDirections);
init_magics(BishopTable, BishopMagics, BishopDirections);
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
{ {
@ -109,15 +106,17 @@ void Bitboards::init() {
namespace { namespace {
Bitboard sliding_attack(Direction directions[], Square sq, Bitboard occupied) { Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
Bitboard attacks = 0; Bitboard attacks = 0;
Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
for (int i = 0; i < 4; ++i) for(Direction d : (pt == ROOK ? RookDirections : BishopDirections))
{ {
Square s = sq; Square s = sq;
while(safe_destination(s, directions[i]) && !(occupied & s)) while(safe_destination(s, d) && !(occupied & s))
attacks |= (s += directions[i]); attacks |= (s += d);
} }
return attacks; return attacks;
@ -129,7 +128,7 @@ namespace {
// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so // www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
// called "fancy" approach. // called "fancy" approach.
void init_magics(Bitboard table[], Magic magics[], Direction directions[]) { void init_magics(PieceType pt, Bitboard table[], Magic magics[]) {
// Optimal PRNG seeds to pick the correct magics in the shortest time // Optimal PRNG seeds to pick the correct magics in the shortest time
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
@ -149,7 +148,7 @@ namespace {
// the number of 1s of the mask. Hence we deduce the size of the shift to // the number of 1s of the mask. Hence we deduce the size of the shift to
// apply to the 64 or 32 bits word to get the index. // apply to the 64 or 32 bits word to get the index.
Magic& m = magics[s]; Magic& m = magics[s];
m.mask = sliding_attack(directions, s, 0) & ~edges; m.mask = sliding_attack(pt, s, 0) & ~edges;
m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask); m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
// Set the offset for the attacks table of the square. We have individual // Set the offset for the attacks table of the square. We have individual
@ -161,7 +160,7 @@ namespace {
b = size = 0; b = size = 0;
do { do {
occupancy[size] = b; occupancy[size] = b;
reference[size] = sliding_attack(directions, s, b); reference[size] = sliding_attack(pt, s, b);
if (HasPext) if (HasPext)
m.attacks[pext(b, m.mask)] = reference[size]; m.attacks[pext(b, m.mask)] = reference[size];

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@ -253,7 +253,7 @@ inline Bitboard pawn_attack_span(Color c, Square s) {
/// the given color and on the given square is a passed pawn. /// the given color and on the given square is a passed pawn.
inline Bitboard passed_pawn_span(Color c, Square s) { inline Bitboard passed_pawn_span(Color c, Square s) {
return forward_ranks_bb(c, s) & (adjacent_files_bb(s) | file_bb(s)); return pawn_attack_span(c, s) | forward_file_bb(c, s);
} }

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@ -676,16 +676,15 @@ namespace {
} }
// Evaluation::space() computes the space evaluation for a given side. The // Evaluation::space() computes a space evaluation for a given side, aiming to improve game
// space evaluation is a simple bonus based on the number of safe squares // play in the opening. It is based on the number of safe squares on the 4 central files
// available for minor pieces on the central four files on ranks 2--4. Safe // on ranks 2 to 4. Completely safe squares behind a friendly pawn are counted twice.
// squares one, two or three squares behind a friendly pawn are counted // Finally, the space bonus is multiplied by a weight which decreases according to occupancy.
// twice. Finally, the space bonus is multiplied by a weight. The aim is to
// improve play on game opening.
template<Tracing T> template<Color Us> template<Tracing T> template<Color Us>
Score Evaluation<T>::space() const { Score Evaluation<T>::space() const {
// Early exit if, for example, both queens or 6 minor pieces have been exchanged
if (pos.non_pawn_material() < SpaceThreshold) if (pos.non_pawn_material() < SpaceThreshold)
return SCORE_ZERO; return SCORE_ZERO;

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@ -57,7 +57,7 @@ namespace {
/// MovePicker constructor for the main search /// MovePicker constructor for the main search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const LowPlyHistory* lp, MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const LowPlyHistory* lp,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers, int pl) const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, const Move* killers, int pl)
: pos(p), mainHistory(mh), lowPlyHistory(lp), captureHistory(cph), continuationHistory(ch), : pos(p), mainHistory(mh), lowPlyHistory(lp), captureHistory(cph), continuationHistory(ch),
ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d), ply(pl) { ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d), ply(pl) {

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@ -88,9 +88,9 @@ enum StatsType { NoCaptures, Captures };
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards /// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory; typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
/// LowPlyHistory at higher depths records successful quiet moves on plies 0 to 3 /// At higher depths LowPlyHistory records successful quiet moves near the root and quiet
/// and quiet moves which are/were in the PV (ttPv) /// moves which are/were in the PV (ttPv)
/// It get cleared with each new search and get filled during iterative deepening /// It is cleared with each new search and filled during iterative deepening
constexpr int MAX_LPH = 4; constexpr int MAX_LPH = 4;
typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory; typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory;
@ -133,7 +133,7 @@ public:
const CapturePieceToHistory*, const CapturePieceToHistory*,
const PieceToHistory**, const PieceToHistory**,
Move, Move,
Move*, const Move*,
int); int);
Move next_move(bool skipQuiets = false); Move next_move(bool skipQuiets = false);

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@ -196,7 +196,7 @@ Entry* probe(const Position& pos) {
/// penalty for a king, looking at the king file and the two closest files. /// penalty for a king, looking at the king file and the two closest files.
template<Color Us> template<Color Us>
Score Entry::evaluate_shelter(const Position& pos, Square ksq) { Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
constexpr Color Them = ~Us; constexpr Color Them = ~Us;

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@ -50,7 +50,7 @@ struct Entry {
Score do_king_safety(const Position& pos); Score do_king_safety(const Position& pos);
template<Color Us> template<Color Us>
Score evaluate_shelter(const Position& pos, Square ksq); Score evaluate_shelter(const Position& pos, Square ksq) const;
Key key; Key key;
Score scores[COLOR_NB]; Score scores[COLOR_NB];

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@ -106,7 +106,7 @@ Score psq[PIECE_NB][SQUARE_NB];
// tables are initialized by flipping and changing the sign of the white scores. // tables are initialized by flipping and changing the sign of the white scores.
void init() { void init() {
for (Piece pc = W_PAWN; pc <= W_KING; ++pc) for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
{ {
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);

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@ -670,7 +670,7 @@ namespace {
ttPv = PvNode || (ttHit && tte->is_pv()); ttPv = PvNode || (ttHit && tte->is_pv());
formerPv = ttPv && !PvNode; formerPv = ttPv && !PvNode;
if (ttPv && depth > 12 && ss->ply - 1 < MAX_LPH && !pos.captured_piece() && is_ok((ss-1)->currentMove)) if (ttPv && depth > 12 && ss->ply - 1 < MAX_LPH && !priorCapture && is_ok((ss-1)->currentMove))
thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5); thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
// thisThread->ttHitAverage can be used to approximate the running average of ttHit // thisThread->ttHitAverage can be used to approximate the running average of ttHit

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@ -1200,7 +1200,7 @@ WDLScore search(Position& pos, ProbeState* result) {
auto moveList = MoveList<LEGAL>(pos); auto moveList = MoveList<LEGAL>(pos);
size_t totalCount = moveList.size(), moveCount = 0; size_t totalCount = moveList.size(), moveCount = 0;
for (const Move& move : moveList) for (const Move move : moveList)
{ {
if ( !pos.capture(move) if ( !pos.capture(move)
&& (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN)) && (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN))
@ -1362,7 +1362,7 @@ void Tablebases::init(const std::string& paths) {
LeadPawnsSize[leadPawnsCnt][f] = idx; LeadPawnsSize[leadPawnsCnt][f] = idx;
} }
// Add entries in TB tables if the corresponding ".rtbw" file exsists // Add entries in TB tables if the corresponding ".rtbw" file exists
for (PieceType p1 = PAWN; p1 < KING; ++p1) { for (PieceType p1 = PAWN; p1 < KING; ++p1) {
TBTables.add({KING, p1, KING}); TBTables.add({KING, p1, KING});
@ -1469,7 +1469,7 @@ int Tablebases::probe_dtz(Position& pos, ProbeState* result) {
StateInfo st; StateInfo st;
int minDTZ = 0xFFFF; int minDTZ = 0xFFFF;
for (const Move& move : MoveList<LEGAL>(pos)) for (const Move move : MoveList<LEGAL>(pos))
{ {
bool zeroing = pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN; bool zeroing = pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN;

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@ -79,7 +79,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
{ {
opt_scale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0, opt_scale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0,
0.2 * limits.time[us] / double(timeLeft)); 0.2 * limits.time[us] / double(timeLeft));
max_scale = 4 + std::min(36, ply) / 12.0; max_scale = std::min(7.0, 4.0 + ply / 12.0);
} }
// x moves in y seconds (+ z increment) // x moves in y seconds (+ z increment)

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@ -40,7 +40,6 @@
#include <cassert> #include <cassert>
#include <cctype> #include <cctype>
#include <climits>
#include <cstdint> #include <cstdint>
#include <cstdlib> #include <cstdlib>
#include <algorithm> #include <algorithm>
@ -214,7 +213,6 @@ constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
typedef int Depth; typedef int Depth;
enum : int { enum : int {
DEPTH_QS_CHECKS = 0, DEPTH_QS_CHECKS = 0,
DEPTH_QS_NO_CHECKS = -1, DEPTH_QS_NO_CHECKS = -1,
DEPTH_QS_RECAPTURES = -5, DEPTH_QS_RECAPTURES = -5,
@ -282,11 +280,11 @@ inline Value mg_value(Score s) {
} }
#define ENABLE_BASE_OPERATORS_ON(T) \ #define ENABLE_BASE_OPERATORS_ON(T) \
constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
constexpr T operator-(T d) { return T(-int(d)); } \ constexpr T operator-(T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
#define ENABLE_INCR_OPERATORS_ON(T) \ #define ENABLE_INCR_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \ inline T& operator++(T& d) { return d = T(int(d) + 1); } \
@ -305,7 +303,6 @@ ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(Direction) ENABLE_FULL_OPERATORS_ON(Direction)
ENABLE_INCR_OPERATORS_ON(PieceType) ENABLE_INCR_OPERATORS_ON(PieceType)
ENABLE_INCR_OPERATORS_ON(Piece)
ENABLE_INCR_OPERATORS_ON(Square) ENABLE_INCR_OPERATORS_ON(Square)
ENABLE_INCR_OPERATORS_ON(File) ENABLE_INCR_OPERATORS_ON(File)
ENABLE_INCR_OPERATORS_ON(Rank) ENABLE_INCR_OPERATORS_ON(Rank)
@ -316,12 +313,6 @@ ENABLE_BASE_OPERATORS_ON(Score)
#undef ENABLE_INCR_OPERATORS_ON #undef ENABLE_INCR_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON #undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
constexpr Value operator+(Value v, int i) { return Value(int(v) + i); }
constexpr Value operator-(Value v, int i) { return Value(int(v) - i); }
inline Value& operator+=(Value& v, int i) { return v = v + i; }
inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Additional operators to add a Direction to a Square /// Additional operators to add a Direction to a Square
constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); }
constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); }