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Consolidate pawn_push and up

This is a non-functional simplification. Pawn_push and Up are redundant.
If we make up pawn_push, we can use it for all of the Up's and Down's.
In this version, I've also left the Up and Down constants so that there
is no worse readability.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 23878 W: 5202 L: 5085 D: 13591
http://tests.stockfishchess.org/tests/view/5db5569a0ebc5902d6b14de4

Closes https://github.com/official-stockfish/Stockfish/pull/2378

No functional change
This commit is contained in:
protonspring 2019-10-31 17:17:46 +01:00 committed by Stéphane Nicolet
parent 1725ed39ad
commit 6f3796adaf
3 changed files with 8 additions and 8 deletions

View file

@ -213,8 +213,8 @@ namespace {
void Evaluation<T>::initialize() {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH);
constexpr Direction Up = pawn_push(Us);
constexpr Direction Down = -Up;
constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB : Rank7BB | Rank6BB);
const Square ksq = pos.square<KING>(Us);
@ -258,7 +258,7 @@ namespace {
Score Evaluation<T>::pieces() {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH);
constexpr Direction Down = -pawn_push(Us);
constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB
: Rank5BB | Rank4BB | Rank3BB);
const Square* pl = pos.squares<Pt>(Us);
@ -484,7 +484,7 @@ namespace {
Score Evaluation<T>::threats() const {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
constexpr Direction Up = pawn_push(Us);
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safe;
@ -578,7 +578,7 @@ namespace {
Score Evaluation<T>::passed() const {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
constexpr Direction Up = pawn_push(Us);
auto king_proximity = [&](Color c, Square s) {
return std::min(distance(pos.square<KING>(c), s), 5);
@ -669,7 +669,7 @@ namespace {
return SCORE_ZERO;
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH);
constexpr Direction Down = -pawn_push(Us);
constexpr Bitboard SpaceMask =
Us == WHITE ? CenterFiles & (Rank2BB | Rank3BB | Rank4BB)
: CenterFiles & (Rank7BB | Rank6BB | Rank5BB);

View file

@ -56,7 +56,7 @@ namespace {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
constexpr Direction Up = pawn_push(Us);
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);

View file

@ -69,7 +69,7 @@ namespace {
Score evaluate(const Position& pos, Pawns::Entry* e) {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
constexpr Direction Up = pawn_push(Us);
Bitboard neighbours, stoppers, support, phalanx, opposed;
Bitboard lever, leverPush, blocked;