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Effectively use MVV/LVA in MovePicker::score_captures()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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88885399f4
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1 changed files with 2 additions and 2 deletions
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@ -207,7 +207,7 @@ void MovePicker::score_captures() {
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// capture, capturing a more valuable (but sufficiently defended) piece
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// capture, capturing a more valuable (but sufficiently defended) piece
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// first usually doesn't hurt. The opponent will have to recapture, and
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// first usually doesn't hurt. The opponent will have to recapture, and
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// the hanging piece will still be hanging (except in the unusual cases
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// the hanging piece will still be hanging (except in the unusual cases
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// where it is possible to recapture with the hanging piece). Exchanging
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// where it is possible to recapture with the hanging piece). Exchanging
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// big pieces before capturing a hanging piece probably helps to reduce
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// big pieces before capturing a hanging piece probably helps to reduce
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// the subtree size.
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// the subtree size.
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for (int i = 0; i < numOfMoves; i++)
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for (int i = 0; i < numOfMoves; i++)
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@ -278,7 +278,7 @@ void MovePicker::score_qcaptures() {
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moves[i].score = QueenValueMidgame;
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moves[i].score = QueenValueMidgame;
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else
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else
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moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
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moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
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-int(pos.midgame_value_of_piece_on(move_to(m))) / 64;
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-int(pos.type_of_piece_on(move_from(m)));
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}
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}
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}
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}
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