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Shrink Reductions[] array to one dimension
This is a non-functional patch which shrinks the reductions array. This saves about 8Kb of memory. The only slow part of master's reductions array is the calculation of the log values, so using a separate array for those values and calculating the rest real-time appears to be just as fast as master. STC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 63245 W: 13906 L: 13866 D: 35473 http://tests.stockfishchess.org/tests/view/5c7b571f0ebc5925cffdc104 No funcional change.
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1 changed files with 5 additions and 14 deletions
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@ -73,10 +73,11 @@ namespace {
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// Futility and reductions lookup tables, initialized at startup
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int FutilityMoveCounts[2][16]; // [improving][depth]
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int Reductions[2][64][64]; // [improving][depth][moveNumber]
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int Reductions[64]; // [depth or moveNumber]
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template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
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return (Reductions[i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] - PvNode) * ONE_PLY;
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int r = Reductions[std::min(d / ONE_PLY, 63)] * Reductions[std::min(mn, 63)] / 1024;
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return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
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}
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// History and stats update bonus, based on depth
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@ -156,18 +157,8 @@ namespace {
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void Search::init() {
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for (int imp = 0; imp <= 1; ++imp)
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for (int d = 1; d < 64; ++d)
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for (int mc = 1; mc < 64; ++mc)
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{
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double r = log(d) * log(mc) / 1.95;
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Reductions[imp][d][mc] = std::round(r);
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// Increase reduction for non-PV nodes when eval is not improving
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if (!imp && r > 1.0)
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Reductions[imp][d][mc]++;
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}
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for (int i = 1; i < 64; ++i)
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Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
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for (int d = 0; d < 16; ++d)
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{
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