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More detailed dependence of time allocation on the magnitude of score change
10+0.1: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 5657 W: 1130 L: 979 D: 3548 60+0.6: LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 36884 W: 5002 L: 4762 D: 27120 bench: 8428997
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1 changed files with 5 additions and 5 deletions
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@ -541,18 +541,18 @@ void Thread::search() {
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// Stop the search if only one legal move is available, or if all
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// of the available time has been used, or if we matched an easyMove
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// from the previous search and just did a fast verification.
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const bool F[] = { !mainThread->failedLow,
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bestValue >= mainThread->previousScore };
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const int F[] = { mainThread->failedLow,
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bestValue - mainThread->previousScore };
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int improvingFactor = 640 - 160*F[0] - 126*F[1] - 124*F[0]*F[1];
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int improvingFactor = std::max(229, std::min(715, 357 + 119 * F[0] - 6 * F[1]));
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double unstablePvFactor = 1 + mainThread->bestMoveChanges;
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bool doEasyMove = rootMoves[0].pv[0] == easyMove
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&& mainThread->bestMoveChanges < 0.03
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&& Time.elapsed() > Time.optimum() * 25 / 204;
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&& Time.elapsed() > Time.optimum() * 5 / 42;
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 634
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|| Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628
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|| (mainThread->easyMovePlayed = doEasyMove))
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{
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// If we are allowed to ponder do not stop the search now but
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