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Speed-up some arrays reading
This patch removes the empty rows at the beginning and at the end of MobilityBonus[] and Protector[] arrays: • reducing the size of MobilityBonus from 768 bytes to 512 bytes • reducing the size of Protector from 1024 to 512 bytes Also adds some comments and cleaner code for the arrays in pawns.cpp No speed penalty (measured speed-up of 0.4%). No functional change. Closes #1018
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2 changed files with 9 additions and 10 deletions
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@ -115,10 +115,9 @@ namespace {
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#define V(v) Value(v)
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#define V(v) Value(v)
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#define S(mg, eg) make_score(mg, eg)
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#define S(mg, eg) make_score(mg, eg)
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// MobilityBonus[PieceType][attacked] contains bonuses for middle and end game,
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// MobilityBonus[PieceType-2][attacked] contains bonuses for middle and end game,
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// indexed by piece type and number of attacked squares in the mobility area.
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// indexed by piece type and number of attacked squares in the mobility area.
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const Score MobilityBonus[][32] = {
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const Score MobilityBonus[4][32] = {
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{}, {},
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{ S(-75,-76), S(-57,-54), S( -9,-28), S( -2,-10), S( 6, 5), S( 14, 12), // Knights
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{ S(-75,-76), S(-57,-54), S( -9,-28), S( -2,-10), S( 6, 5), S( 14, 12), // Knights
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S( 22, 26), S( 29, 29), S( 36, 29) },
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S( 22, 26), S( 29, 29), S( 36, 29) },
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
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@ -181,10 +180,9 @@ namespace {
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S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
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S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10)
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};
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};
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// Protector[PieceType][distance] contains a protecting bonus for our king,
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// Protector[PieceType-2][distance] contains a protecting bonus for our king,
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// indexed by piece type and distance between the piece and the king.
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// indexed by piece type and distance between the piece and the king.
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const Score Protector[PIECE_TYPE_NB][8] = {
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const Score Protector[4][8] = {
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{}, {},
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{ S(0, 0), S( 7, 9), S( 7, 1), S( 1, 5), S(-10,-4), S( -1,-4), S( -7,-3), S(-16,-10) }, // Knight
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{ S(0, 0), S( 7, 9), S( 7, 1), S( 1, 5), S(-10,-4), S( -1,-4), S( -7,-3), S(-16,-10) }, // Knight
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{ S(0, 0), S(11, 8), S(-7,-1), S(-1,-2), S( -1,-7), S(-11,-3), S( -9,-1), S(-16, -1) }, // Bishop
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{ S(0, 0), S(11, 8), S(-7,-1), S(-1,-2), S( -1,-7), S(-11,-3), S( -9,-1), S(-16, -1) }, // Bishop
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{ S(0, 0), S(10, 0), S(-2, 2), S(-5, 4), S( -6, 2), S(-14,-3), S( -2,-9), S(-12, -7) }, // Rook
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{ S(0, 0), S(10, 0), S(-2, 2), S(-5, 4), S( -6, 2), S(-14,-3), S( -2,-9), S(-12, -7) }, // Rook
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@ -303,10 +301,10 @@ namespace {
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int mob = popcount(b & ei.mobilityArea[Us]);
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int mob = popcount(b & ei.mobilityArea[Us]);
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mobility[Us] += MobilityBonus[Pt][mob];
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mobility[Us] += MobilityBonus[Pt-2][mob];
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// Bonus for this piece as a king protector
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// Bonus for this piece as a king protector
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score += Protector[Pt][distance(s, pos.square<KING>(Us))];
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score += Protector[Pt-2][distance(s, pos.square<KING>(Us))];
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if (Pt == BISHOP || Pt == KNIGHT)
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if (Pt == BISHOP || Pt == KNIGHT)
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{
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{
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@ -256,12 +256,13 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
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b = theirPawns & file_bb(f);
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b = theirPawns & file_bb(f);
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Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
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Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
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safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs]
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int d = std::min(f, FILE_H - f);
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safety -= ShelterWeakness[d][rkUs]
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+ StormDanger
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+ StormDanger
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[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
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[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
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rkUs == RANK_1 ? Unopposed :
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rkUs == RANK_1 ? Unopposed :
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rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
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rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
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[std::min(f, FILE_H - f)][rkThem];
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[d][rkThem];
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}
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}
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return safety;
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return safety;
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