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Retire update_history() Inline the only caller site
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1ae6ae9b60
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2 changed files with 18 additions and 32 deletions
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@ -36,7 +36,7 @@ class History {
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public:
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void clear();
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Value value(Piece p, Square to) const;
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void update(Piece p, Square to, Value bonus);
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void add(Piece p, Square to, Value bonus);
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Value gain(Piece p, Square to) const;
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void update_gain(Piece p, Square to, Value g);
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@ -56,7 +56,7 @@ inline Value History::value(Piece p, Square to) const {
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return history[p][to];
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}
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inline void History::update(Piece p, Square to, Value bonus) {
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inline void History::add(Piece p, Square to, Value bonus) {
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if (abs(history[p][to] + bonus) < MaxValue) history[p][to] += bonus;
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}
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@ -155,14 +155,13 @@ namespace {
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/// Local functions
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void id_loop(Position& pos);
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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template <NodeType NT>
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Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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void id_loop(Position& pos);
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bool check_is_dangerous(Position &pos, Move move, Value futilityBase, Value beta, Value *bValue);
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bool connected_moves(const Position& pos, Move m1, Move m2);
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Value value_to_tt(Value v, int ply);
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@ -170,7 +169,6 @@ namespace {
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bool can_return_tt(const TTEntry* tte, Depth depth, Value beta, int ply);
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bool connected_threat(const Position& pos, Move m, Move threat);
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Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
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void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
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Move do_skill_level();
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int elapsed_time(bool reset = false);
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string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
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@ -1167,7 +1165,7 @@ split_point_start: // At split points actual search starts from here
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}
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// Step 21. Update tables
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// Update transposition table entry, history and killers
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// Update transposition table entry, killers and history
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if (!SpNode && !Signals.stop && !thread.cutoff_occurred())
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{
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move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
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@ -1176,16 +1174,25 @@ split_point_start: // At split points actual search starts from here
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TT.store(posKey, value_to_tt(bestValue, ss->ply), vt, depth, move, ss->eval, ss->evalMargin);
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// Update killers and history only for non capture moves that fails high
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if ( bestValue >= beta
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&& !pos.is_capture_or_promotion(move))
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// Update killers and history for non capture cut-off moves
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if (bestValue >= beta && !pos.is_capture_or_promotion(move))
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{
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if (move != ss->killers[0])
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{
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ss->killers[1] = ss->killers[0];
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ss->killers[0] = move;
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}
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update_history(pos, move, depth, movesSearched, playedMoveCount);
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// Increase history value of the cut-off move
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Value bonus = Value(int(depth) * int(depth));
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H.add(pos.piece_on(move_from(move)), move_to(move), bonus);
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// Decrease history of all the other played non-capture moves
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for (int i = 0; i < playedMoveCount - 1; i++)
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{
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Move m = movesSearched[i];
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H.add(pos.piece_on(move_from(m)), move_to(m), -bonus);
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}
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}
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}
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@ -1617,27 +1624,6 @@ split_point_start: // At split points actual search starts from here
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}
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// update_history() registers a good move that produced a beta-cutoff in
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// history and marks as failures all the other moves of that ply.
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void update_history(const Position& pos, Move move, Depth depth,
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Move movesSearched[], int moveCount) {
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Move m;
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Value bonus = Value(int(depth) * int(depth));
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H.update(pos.piece_on(move_from(move)), move_to(move), bonus);
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for (int i = 0; i < moveCount - 1; i++)
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{
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m = movesSearched[i];
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assert(m != move);
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H.update(pos.piece_on(move_from(m)), move_to(m), -bonus);
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}
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}
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// current_search_time() returns the number of milliseconds which have passed
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// since the beginning of the current search.
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@ -1817,7 +1803,7 @@ split_point_start: // At split points actual search starts from here
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for (int i = abs(get_system_time() % 50); i > 0; i--)
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rk.rand<unsigned>();
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// Rml list is already sorted by score in descending order
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// RootMoves are already sorted by score in descending order
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size_t size = std::min(MultiPV, RootMoves.size());
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int variance = std::min(RootMoves[0].score - RootMoves[size - 1].score, PawnValueMidgame);
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int weakness = 120 - 2 * SkillLevel;
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