1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 16:53:09 +00:00

Detect search explosions

This patch detects some search explosions (due to double extensions in
search.cpp) which can happen in some pathological positions, and takes
measures to ensure progress in search even for these pathological situations.

While a small number of double extensions can be useful during search
(for example to resolve a tactical sequence), a sustained regime of
double extensions leads to search explosion and a non-finishing search.
See the discussion in https://github.com/official-stockfish/Stockfish/pull/3544
and the issue https://github.com/official-stockfish/Stockfish/issues/3532 .

The implemented algorithm is the following:

a) at each node during search, store the current depth in the stack.
   Double extensions are by definition levels of the stack where the
   depth at ply N is strictly higher than depth at ply N-1.

b) during search, calculate for each thread a running average of the
   number of double extensions in the last 4096 visited nodes.

c) if one thread has more than 2% of double extensions for a sustained
   period of time (6 millions consecutive nodes, or about 4 seconds on
   my iMac), we decide that this thread is in an explosion state and
   we calm down this thread by preventing it to do any double extension
   for the next 6 millions nodes.

To calculate the running averages, we also introduced a auxiliary class
generalizing the computations of ttHitAverage variable we already had in
code. The implementation uses an exponential moving average of period 4096
and resolution 1/1024, and all computations are done with integers for
efficiency.

-----------

Example where the patch solves a search explosion:

```
   ./stockfish
   ucinewgame
   position fen 8/Pk6/8/1p6/8/P1K5/8/6B1 w - - 37 130
   go infinite
```

This algorithm does not affect search in normal, non-pathological positions.
We verified, for instance, that the usual bench is unchanged up to depth 20
at least, and that the node numbers are unchanged for a search of the starting
position at depth 32.

-------------

See https://github.com/official-stockfish/Stockfish/pull/3714

Bench: 5575265
This commit is contained in:
Stéphane Nicolet 2021-09-23 23:19:06 +02:00
parent e8788d1b32
commit 73018a0337
5 changed files with 99 additions and 18 deletions

View file

@ -85,6 +85,33 @@ static inline const union { uint32_t i; char c[4]; } Le = { 0x01020304 };
static inline const bool IsLittleEndian = (Le.c[0] == 4);
// RunningAverage : a class to calculate a running average of a series of values.
// For efficiency, all computations are done with integers.
class RunningAverage {
public:
// Constructor
RunningAverage() {}
// Reset the running average to rational value p / q
void set(int64_t p, int64_t q)
{ average = p * PERIOD * RESOLUTION / q; }
// Update average with value v
void update(int64_t v)
{ average = RESOLUTION * v + (PERIOD - 1) * average / PERIOD; }
// Test if average is strictly greater than rational a / b
bool is_greater(int64_t a, int64_t b)
{ return b * average > a * PERIOD * RESOLUTION ; }
private :
static constexpr int64_t PERIOD = 4096;
static constexpr int64_t RESOLUTION = 1024;
int64_t average;
};
template <typename T>
class ValueListInserter {
public:

View file

@ -61,9 +61,6 @@ namespace {
// Different node types, used as a template parameter
enum NodeType { NonPV, PV, Root };
constexpr uint64_t TtHitAverageWindow = 4096;
constexpr uint64_t TtHitAverageResolution = 1024;
// Futility margin
Value futility_margin(Depth d, bool improving) {
return Value(214 * (d - improving));
@ -91,6 +88,30 @@ namespace {
return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
}
// Check if the current thread is in a search explosion
ExplosionState search_explosion(Thread* thisThread) {
uint64_t nodesNow = thisThread->nodes;
bool explosive = thisThread->doubleExtensionAverage[WHITE].is_greater(2, 100)
|| thisThread->doubleExtensionAverage[BLACK].is_greater(2, 100);
if (explosive)
thisThread->nodesLastExplosive = nodesNow;
else
thisThread->nodesLastNormal = nodesNow;
if ( explosive
&& thisThread->state == EXPLOSION_NONE
&& nodesNow - thisThread->nodesLastNormal > 6000000)
thisThread->state = MUST_CALM_DOWN;
if ( thisThread->state == MUST_CALM_DOWN
&& nodesNow - thisThread->nodesLastExplosive > 6000000)
thisThread->state = EXPLOSION_NONE;
return thisThread->state;
}
// Skill structure is used to implement strength limit
struct Skill {
explicit Skill(int l) : level(l) {}
@ -310,8 +331,14 @@ void Thread::search() {
multiPV = std::max(multiPV, (size_t)4);
multiPV = std::min(multiPV, rootMoves.size());
ttHitAverage = TtHitAverageWindow * TtHitAverageResolution / 2;
ttHitAverage.set(50, 100); // initialize the running average at 50%
doubleExtensionAverage[WHITE].set(0, 100); // initialize the running average at 0%
doubleExtensionAverage[BLACK].set(0, 100); // initialize the running average at 0%
nodesLastExplosive = nodes;
nodesLastNormal = nodes;
state = EXPLOSION_NONE;
trend = SCORE_ZERO;
int searchAgainCounter = 0;
@ -518,6 +545,14 @@ namespace {
template <NodeType nodeType>
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
Thread* thisThread = pos.this_thread();
// Step 0. Limit search explosion
if ( ss->ply > 10
&& search_explosion(thisThread) == MUST_CALM_DOWN
&& depth > (ss-1)->depth)
depth = (ss-1)->depth;
constexpr bool PvNode = nodeType != NonPV;
constexpr bool rootNode = nodeType == Root;
const Depth maxNextDepth = rootNode ? depth : depth + 1;
@ -554,12 +589,11 @@ namespace {
Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
bool givesCheck, improving, didLMR, priorCapture;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning,
ttCapture, singularQuietLMR;
ttCapture, singularQuietLMR, noLMRExtension;
Piece movedPiece;
int moveCount, captureCount, quietCount;
// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
ss->inCheck = pos.checkers();
priorCapture = pos.captured_piece();
Color us = pos.side_to_move();
@ -602,8 +636,12 @@ namespace {
(ss+1)->excludedMove = bestMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
ss->doubleExtensions = (ss-1)->doubleExtensions;
ss->depth = depth;
Square prevSq = to_sq((ss-1)->currentMove);
// Update the running average statistics for double extensions
thisThread->doubleExtensionAverage[us].update(ss->depth > (ss-1)->depth);
// Initialize statScore to zero for the grandchildren of the current position.
// So statScore is shared between all grandchildren and only the first grandchild
// starts with statScore = 0. Later grandchildren start with the last calculated
@ -632,9 +670,8 @@ namespace {
&& is_ok((ss-1)->currentMove))
thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
// thisThread->ttHitAverage can be used to approximate the running average of ttHit
thisThread->ttHitAverage = (TtHitAverageWindow - 1) * thisThread->ttHitAverage / TtHitAverageWindow
+ TtHitAverageResolution * ss->ttHit;
// running average of ttHit
thisThread->ttHitAverage.update(ss->ttHit);
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
@ -948,8 +985,7 @@ moves_loop: // When in check, search starts here
ss->ply);
value = bestValue;
singularQuietLMR = moveCountPruning = false;
bool doubleExtension = false;
singularQuietLMR = moveCountPruning = noLMRExtension = false;
// Indicate PvNodes that will probably fail low if the node was searched
// at a depth equal or greater than the current depth, and the result of this search was a fail low.
@ -1069,13 +1105,13 @@ moves_loop: // When in check, search starts here
extension = 1;
singularQuietLMR = !ttCapture;
// Avoid search explosion by limiting the number of double extensions to at most 3
// Avoid search explosion by limiting the number of double extensions
if ( !PvNode
&& value < singularBeta - 93
&& ss->doubleExtensions < 3)
{
extension = 2;
doubleExtension = true;
noLMRExtension = true;
}
}
@ -1146,7 +1182,7 @@ moves_loop: // When in check, search starts here
r--;
// Decrease reduction if the ttHit running average is large (~0 Elo)
if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
if (thisThread->ttHitAverage.is_greater(537, 1024))
r--;
// Decrease reduction if position is or has been on the PV
@ -1187,8 +1223,16 @@ moves_loop: // When in check, search starts here
// In general we want to cap the LMR depth search at newDepth. But if
// reductions are really negative and movecount is low, we allow this move
// to be searched deeper than the first move in specific cases.
Depth d = std::clamp(newDepth - r, 1, newDepth + (r < -1 && (moveCount <= 5 || (depth > 6 && PvNode)) && !doubleExtension));
// to be searched deeper than the first move in specific cases (note that
// this may lead to hidden double extensions if newDepth got it own extension
// before).
int deeper = r >= -1 ? 0
: noLMRExtension ? 0
: moveCount <= 5 ? 1
: (depth > 6 && PvNode) ? 1
: 0;
Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);

View file

@ -47,6 +47,7 @@ struct Stack {
Move excludedMove;
Move killers[2];
Value staticEval;
Depth depth;
int statScore;
int moveCount;
bool inCheck;

View file

@ -60,10 +60,14 @@ public:
Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
uint64_t ttHitAverage;
RunningAverage ttHitAverage;
RunningAverage doubleExtensionAverage[COLOR_NB];
uint64_t nodesLastExplosive;
uint64_t nodesLastNormal;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
int selDepth, nmpMinPly;
Color nmpColor;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
ExplosionState state;
Position rootPos;
StateInfo rootState;

View file

@ -173,6 +173,11 @@ enum Bound {
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum ExplosionState {
EXPLOSION_NONE,
MUST_CALM_DOWN
};
enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,