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Passed pawns evaluation tweak
Do not penalize if in our adavncing pawn's path there are non-pawns enemy pieces. Especially if they can be attacked by us. Patch is mine, but original idea and also fixing of a first, wrong, version of the patch is from Eelco de Groot. Tests with Joona framework seems to confirm patch is good Results for patch 'disabled' based on 5776 games: Win percentage: 41.309 (+- 0.526) [+- 1.053] Results for patch 'enabled' based on 6400 games: Win percentage: 42.422 (+- 0.500) [+- 1.000] Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 16 additions and 22 deletions
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@ -933,29 +933,23 @@ namespace {
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&& (squares_behind(us, s) & pos.rooks_and_queens(them)))
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&& (squares_behind(us, s) & pos.rooks_and_queens(them)))
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b3 = b2;
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b3 = b2;
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if ((b2 & pos.pieces_of_color(them)) == EmptyBoardBB)
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// Squares attacked or occupied by enemy pieces
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{
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b3 |= (b2 & pos.pieces_of_color(them));
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// There are no enemy pieces in the pawn's path! Are any of the
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// squares in the pawn's path attacked by the enemy?
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// There are no enemy pawns in the pawn's path
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assert((b2 & pos.pieces_of_color_and_type(them, PAWN)) == EmptyBoardBB);
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// Are any of the squares in the pawn's path attacked or occupied by the enemy?
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if (b3 == EmptyBoardBB)
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if (b3 == EmptyBoardBB)
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// No enemy attacks, huge bonus!
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// No enemy attacks or pieces, huge bonus!
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ebonus += Value(tr * (b2 == b4 ? 17 : 15));
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ebonus += Value(tr * (b2 == b4 ? 17 : 15));
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else
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else
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// OK, there are enemy attacks. Are those squares which are
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// OK, there are enemy attacks or pieces (but not pawns). Are those
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// attacked by the enemy also attacked by us? If yes, big bonus
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// squares which are attacked by the enemy also attacked by us?
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// (but smaller than when there are no enemy attacks), if no,
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// If yes, big bonus (but smaller than when there are no enemy attacks),
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// somewhat smaller bonus.
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// if no, somewhat smaller bonus.
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ebonus += Value(tr * ((b3 & b4) == b3 ? 13 : 8));
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ebonus += Value(tr * ((b3 & b4) == b3 ? 13 : 8));
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}
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else
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{
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// There are some enemy pieces in the pawn's path. While this is
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// sad, we still assign a moderate bonus if all squares in the path
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// which are either occupied by or attacked by enemy pieces are
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// also attacked by us.
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if (((b3 | (b2 & pos.pieces_of_color(them))) & ~b4) == EmptyBoardBB)
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ebonus += Value(tr * 6);
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}
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// At last, add a small bonus when there are no *friendly* pieces
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// At last, add a small bonus when there are no *friendly* pieces
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// in the pawn's path.
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// in the pawn's path.
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if ((b2 & pos.pieces_of_color(us)) == EmptyBoardBB)
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if ((b2 & pos.pieces_of_color(us)) == EmptyBoardBB)
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