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Use predicted depth for history pruning
STC: (Yellow) LLR: -2.96 (-2.94,2.94) [0.00,4.00] Total: 69115 W: 12880 L: 12797 D: 43438 LTC: LLR: 2.96 (-2.94,2.94) [0.00,4.00] Total: 124163 W: 16923 L: 16442 D: 90798 Note: Note based off past experiments / patches... history pruning is quite TC sensitive. I believe the reason for this TC dependency is that the CMH/FMH is a very large table that takes time to fill up with. In addition having more time for will increase the accuracy of the stats' value. Bench: 7351698
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1 changed files with 4 additions and 4 deletions
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@ -915,16 +915,16 @@ moves_loop: // When in check search starts from here
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if (moveCountPruning)
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continue;
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predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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// Countermoves based pruning
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if ( depth <= 4 * ONE_PLY
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if ( predictedDepth < 3 * ONE_PLY
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&& move != ss->killers[0]
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&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
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&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
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continue;
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predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
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// Futility pruning: parent node
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if ( predictedDepth < 7 * ONE_PLY
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&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
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@ -1397,7 +1397,7 @@ moves_loop: // When in check search starts from here
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ss->killers[1] = ss->killers[0];
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ss->killers[0] = move;
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}
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Color c = pos.side_to_move();
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Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
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