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Temporarily removed the unfinished UCI_Elo code in preparation for

the release of the public Stockfish 1.5.
This commit is contained in:
Tord Romstad 2009-09-29 13:40:00 +02:00
parent 2940abdac8
commit 73be819426
2 changed files with 2 additions and 55 deletions

View file

@ -193,16 +193,6 @@ namespace {
/// Variables initialized by UCI options
// Adjustable playing strength
int Slowdown = 0;
const int SlowdownArray[32] = {
19, 41, 70, 110, 160, 230, 320, 430, 570, 756, 1000, 1300, 1690, 2197,
2834, 3600, 4573, 5809, 7700, 9863, 12633, 16181, 20726, 26584, 34005,
43557, 55792, 71463, 91536, 117247, 150180, 192363
};
int Strength;
const int MaxStrength = 25;
// Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes
int LMRPVMoves, LMRNonPVMoves; // heavy SMP read access for the latter
@ -302,7 +292,6 @@ namespace {
bool ok_to_history(const Position& pos, Move m);
void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
void slowdown(const Position& pos);
bool fail_high_ply_1();
int current_search_time();
@ -423,10 +412,8 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
read_weights(pos.side_to_move());
// Set the number of active threads. If UCI_LimitStrength is enabled, never
// use more than one thread.
int newActiveThreads =
get_option_value_bool("UCI_LimitStrength")? 1 : get_option_value_int("Threads");
// Set the number of active threads.
int newActiveThreads = get_option_value_int("Threads");
if (newActiveThreads != ActiveThreads)
{
ActiveThreads = newActiveThreads;
@ -439,19 +426,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
for (int i = 1; i < ActiveThreads; i++)
assert(thread_is_available(i, 0));
// Set playing strength
if (get_option_value_bool("UCI_LimitStrength"))
{
Strength = (get_option_value_int("UCI_Elo") - 2100) / 25;
Slowdown =
(Strength == MaxStrength)? 0 : SlowdownArray[Max(0, 31-Strength)];
}
else
{
Strength = MaxStrength;
Slowdown = 0;
}
// Set thinking time
int myTime = time[side_to_move];
int myIncrement = increment[side_to_move];
@ -496,13 +470,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
NodesBetweenPolls = Min(MaxNodes, 30000);
InfiniteSearch = true; // HACK
}
else if (Slowdown) {
if (Slowdown > 50000) NodesBetweenPolls = 30;
else if (Slowdown > 10000) NodesBetweenPolls = 100;
else if (Slowdown > 1000) NodesBetweenPolls = 500;
else if (Slowdown > 100) NodesBetweenPolls = 3000;
else NodesBetweenPolls = 15000;
}
else
NodesBetweenPolls = 30000;
@ -2107,9 +2074,6 @@ namespace {
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
if (Slowdown && Iteration >= 3)
slowdown(pos);
Threads[threadID].nodes++;
if (threadID == 0)
@ -2447,21 +2411,6 @@ namespace {
}
// slowdown() simply wastes CPU cycles doing nothing useful. It's used
// in strength handicap mode.
void slowdown(const Position &pos) {
int i, n;
n = Slowdown;
for (i = 0; i < n; i++) {
Square s = Square(i&63);
if (count_1s(pos.attackers_to(s)) > 63)
std::cout << "This can't happen, but I put this string here anyway, in order to "
"prevent the compiler from optimizing away the useless computation." << std::endl;
}
}
// fail_high_ply_1() checks if some thread is currently resolving a fail
// high at ply 1 at the node below the first root node. This information
// is used for time managment.

View file

@ -131,8 +131,6 @@ namespace {
o["UCI_ShowCurrLine"] = Option(false);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);
o["UCI_LimitStrength"] = Option(false);
o["UCI_Elo"] = Option(2900, 2100, 2900);
// Any option should know its name so to be easily printed
for (Options::iterator it = o.begin(); it != o.end(); ++it)