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https://github.com/sockspls/badfish
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movegen: Introduce generate_pawn_captures()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 51 additions and 110 deletions
161
src/movegen.cpp
161
src/movegen.cpp
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@ -31,9 +31,30 @@
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////
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namespace {
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inline Bitboard forward_white(Bitboard b) { return b << 8; }
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inline Bitboard forward_right_white(Bitboard b) { return b << 9; }
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inline Bitboard forward_left_white(Bitboard b) { return b << 7; }
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inline Bitboard forward_black(Bitboard b) { return b >> 8; }
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inline Bitboard forward_right_black(Bitboard b) { return b >> 7; }
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inline Bitboard forward_left_black(Bitboard b) { return b >> 9; }
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struct PawnOffsets {
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Bitboard Rank3BB, Rank8BB;
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SquareDelta DELTA_N, DELTA_NE, DELTA_NW;
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Color us, them;
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typedef Bitboard (*Shift_fn)(Bitboard b);
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Shift_fn forward, forward_left, forward_right;
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};
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const PawnOffsets WhitePawnOffsets = { Rank3BB, Rank8BB, DELTA_N, DELTA_NE, DELTA_NW, WHITE,
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BLACK, &forward_white, forward_left_white, forward_right_white };
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const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, DELTA_S, DELTA_SE, DELTA_SW, BLACK,
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WHITE, &forward_black, &forward_left_black, &forward_right_black };
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int generate_white_pawn_captures(const Position&, MoveStack*);
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int generate_black_pawn_captures(const Position&, MoveStack*);
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int generate_pawn_captures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist);
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int generate_white_pawn_noncaptures(const Position&, MoveStack*);
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int generate_black_pawn_noncaptures(const Position&, MoveStack*);
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int generate_piece_moves(PieceType, const Position&, MoveStack*, Color side, Bitboard t);
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@ -42,20 +63,6 @@ namespace {
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int generate_piece_checks(PieceType pce, const Position& pos, Bitboard target,
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Bitboard dc, Square ksq, MoveStack* mlist, int n);
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inline Bitboard next_row_white(Bitboard b) { return b << 8; }
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inline Bitboard next_row_black(Bitboard b) { return b >> 8; }
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struct PawnOffsets {
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Bitboard Rank3BB;
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Bitboard Rank8BB;
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SquareDelta DELTA_N;
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Color them;
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Bitboard (*next_row_fn)(Bitboard b);
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};
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const PawnOffsets WhitePawnOffsets = { Rank3BB, Rank8BB, DELTA_N, BLACK, &next_row_white };
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const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, DELTA_S, WHITE, &next_row_black };
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int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc,
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Square ksq, MoveStack* mlist, int n);
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}
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@ -79,9 +86,9 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
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int n;
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if (us == WHITE)
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n = generate_white_pawn_captures(pos, mlist);
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n = generate_pawn_captures(WhitePawnOffsets, pos, mlist);
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else
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n = generate_black_pawn_captures(pos, mlist);
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n = generate_pawn_captures(BlackPawnOffsets, pos, mlist);
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for (PieceType pce = KNIGHT; pce <= KING; pce++)
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n += generate_piece_moves(pce, pos, mlist+n, us, target);
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@ -124,9 +131,9 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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assert(pos.is_ok());
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assert(!pos.is_check());
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int n;
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(opposite_color(us));
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int n = 0;
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assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
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@ -620,134 +627,68 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) {
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namespace {
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int generate_white_pawn_captures(const Position &pos, MoveStack *mlist) {
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int generate_pawn_captures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) {
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Bitboard pawns = pos.pawns(WHITE);
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Bitboard enemyPieces = pos.pieces_of_color(BLACK);
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Bitboard pawns = pos.pawns(ofs.us);
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Bitboard enemyPieces = pos.pieces_of_color(ofs.them);
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Square sq;
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int n = 0;
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// Captures in the a1-h8 direction
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Bitboard b1 = (pawns << 9) & ~FileABB & enemyPieces;
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// Captures in the a1-h8 (a8-h1 for black) direction
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Bitboard b1 = (ofs.forward_right)(pawns) & ~FileABB & enemyPieces;
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// Capturing promotions
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Bitboard b2 = b1 & Rank8BB;
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Bitboard b2 = b1 & ofs.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, QUEEN);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, QUEEN);
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}
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// Capturing non-promotions
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b2 = b1 & ~Rank8BB;
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b2 = b1 & ~ofs.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - DELTA_NE, sq);
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mlist[n++].move = make_move(sq - ofs.DELTA_NE, sq);
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}
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// Captures in the h1-a8 direction
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b1 = (pawns << 7) & ~FileHBB & enemyPieces;
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// Captures in the h1-a8 (h8-a1 for black) direction
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b1 = (ofs.forward_left)(pawns) & ~FileHBB & enemyPieces;
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// Capturing promotions
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b2 = b1 & Rank8BB;
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b2 = b1 & ofs.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, QUEEN);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, QUEEN);
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}
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// Capturing non-promotions
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b2 = b1 & ~Rank8BB;
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b2 = b1 & ~ofs.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - DELTA_NW, sq);
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mlist[n++].move = make_move(sq - ofs.DELTA_NW, sq);
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}
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// Non-capturing promotions
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b1 = (pawns << 8) & pos.empty_squares() & Rank8BB;
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b1 = (ofs.forward)(pawns) & pos.empty_squares() & Rank8BB;
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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mlist[n++].move = make_promotion_move(sq - DELTA_N, sq, QUEEN);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, QUEEN);
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}
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// En passant captures
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if (pos.ep_square() != SQ_NONE)
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{
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assert(square_rank(pos.ep_square()) == RANK_6);
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b1 = pawns & pos.black_pawn_attacks(pos.ep_square());
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assert(ofs.us != WHITE || square_rank(pos.ep_square()) == RANK_6);
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assert(ofs.us != BLACK || square_rank(pos.ep_square()) == RANK_3);
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b1 = pawns & pos.pawn_attacks(ofs.them, pos.ep_square());
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assert(b1 != EmptyBoardBB);
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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mlist[n++].move = make_ep_move(sq, pos.ep_square());
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}
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}
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return n;
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}
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int generate_black_pawn_captures(const Position &pos, MoveStack *mlist) {
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Bitboard pawns = pos.pawns(BLACK);
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Bitboard enemyPieces = pos.pieces_of_color(WHITE);
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Square sq;
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int n = 0;
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// Captures in the a8-h1 direction
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Bitboard b1 = (pawns >> 7) & ~FileABB & enemyPieces;
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// Capturing promotions
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Bitboard b2 = b1 & Rank1BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - DELTA_SE, sq, QUEEN);
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}
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// Capturing non-promotions
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b2 = b1 & ~Rank1BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - DELTA_SE, sq);
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}
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// Captures in the h8-a1 direction
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b1 = (pawns >> 9) & ~FileHBB & enemyPieces;
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// Capturing promotions
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b2 = b1 & Rank1BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - DELTA_SW, sq, QUEEN);
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}
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// Capturing Non-promotions
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b2 = b1 & ~Rank1BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - DELTA_SW, sq);
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}
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// Non-capturing promotions
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b1 = (pawns >> 8) & pos.empty_squares() & Rank1BB;
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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mlist[n++].move = make_promotion_move(sq - DELTA_S, sq, QUEEN);
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}
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// En passant captures
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if (pos.ep_square() != SQ_NONE)
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{
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assert(square_rank(pos.ep_square()) == RANK_3);
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b1 = pawns & pos.white_pawn_attacks(pos.ep_square());
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assert(b1 != EmptyBoardBB);
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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@ -995,7 +936,7 @@ namespace {
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Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3;
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// Discovered checks, single pawn pushes
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b2 = b3 = (ofs.next_row_fn)(b1 & dc) & ~ofs.Rank8BB & empty;
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b2 = b3 = (ofs.forward)(b1 & dc) & ~ofs.Rank8BB & empty;
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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@ -1003,7 +944,7 @@ namespace {
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}
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// Discovered checks, double pawn pushes
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b3 = (ofs.next_row_fn)(b2 & ofs.Rank3BB) & empty;
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b3 = (ofs.forward)(b2 & ofs.Rank3BB) & empty;
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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@ -1016,7 +957,7 @@ namespace {
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b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ??
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// Direct checks, single pawn pushes
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b2 = (ofs.next_row_fn)(b1) & empty;
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b2 = (ofs.forward)(b1) & empty;
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b3 = b2 & pos.pawn_attacks(ofs.them, ksq);
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while (b3)
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{
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@ -1025,7 +966,7 @@ namespace {
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}
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// Direct checks, double pawn pushes
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b3 = (ofs.next_row_fn)(b2 & ofs.Rank3BB) & empty & pos.pawn_attacks(ofs.them, ksq);
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b3 = (ofs.forward)(b2 & ofs.Rank3BB) & empty & pos.pawn_attacks(ofs.them, ksq);
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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