mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Rewrite pawn shield and storm code
Passes quickly both short TC: LLR: 2.95 (-2.94,2.94) Total: 5755 W: 1349 L: 1222 D: 3184 And long TC: LLR: 2.95 (-2.94,2.94) Total: 2744 W: 628 L: 505 D: 1611 bench: 4727133
This commit is contained in:
parent
2067a99c07
commit
7487eb0dca
1 changed files with 14 additions and 15 deletions
|
@ -63,15 +63,16 @@ namespace {
|
|||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
|
||||
// Weakness of our pawn shelter in front of the king indexed by [king pawn][rank]
|
||||
const Value ShelterWeakness[2][RANK_NB] =
|
||||
{ { V(141), V(0), V(38), V(102), V(128), V(141), V(141) },
|
||||
{ V( 61), V(0), V(16), V( 44), V( 56), V( 61), V( 61) } };
|
||||
// Weakness of our pawn shelter in front of the king indexed by [rank]
|
||||
const Value ShelterWeakness[RANK_NB] =
|
||||
{ V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
|
||||
|
||||
// Danger of enemy pawns moving toward our king indexed by [pawn blocked][rank]
|
||||
const Value StormDanger[2][RANK_NB] =
|
||||
{ { V(26), V(0), V(128), V(51), V(26) },
|
||||
{ V(13), V(0), V( 64), V(25), V(13) } };
|
||||
// Danger of enemy pawns moving toward our king indexed by
|
||||
// [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
|
||||
const Value StormDanger[3][RANK_NB] = {
|
||||
{ V( 0), V(64), V(128), V(51), V(26) },
|
||||
{ V(26), V(32), V( 96), V(38), V(20) },
|
||||
{ V( 0), V( 0), V( 64), V(25), V(13) }};
|
||||
|
||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||
// in front of the king and no enemy pawn on the horizont.
|
||||
|
@ -222,7 +223,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
|||
|
||||
Value safety = MaxSafetyBonus;
|
||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
|
||||
Bitboard ourPawns = b & pos.pieces(Us) & ~rank_bb(ksq);
|
||||
Bitboard ourPawns = b & pos.pieces(Us);
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
Rank rkUs, rkThem;
|
||||
File kf = file_of(ksq);
|
||||
|
@ -231,15 +232,13 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
|||
|
||||
for (int f = kf - 1; f <= kf + 1; f++)
|
||||
{
|
||||
// Shelter penalty is higher for the pawn in front of the king
|
||||
b = ourPawns & FileBB[f];
|
||||
rkUs = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
||||
safety -= ShelterWeakness[f != kf][rkUs];
|
||||
rkUs = b ? relative_rank(Us, Us == WHITE ? lsb(b) : msb(b)) : RANK_1;
|
||||
safety -= ShelterWeakness[rkUs];
|
||||
|
||||
// Storm danger is smaller if enemy pawn is blocked
|
||||
b = theirPawns & FileBB[f];
|
||||
rkThem = b ? rank_of(Us == WHITE ? lsb(b) : ~msb(b)) : RANK_1;
|
||||
safety -= StormDanger[rkThem == rkUs + 1][rkThem];
|
||||
rkThem = b ? relative_rank(Us, Us == WHITE ? lsb(b) : msb(b)) : RANK_1;
|
||||
safety -= StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem];
|
||||
}
|
||||
|
||||
return safety;
|
||||
|
|
Loading…
Add table
Reference in a new issue