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Refine "few moves" in "last minute surprise"
It seems that "few moves" works because we extend the good captures at the last ply of PV, so code it directly. This version seems defenitly stronger then previous one. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 3 additions and 7 deletions
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@ -7,11 +7,7 @@
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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<<<<<<< HEAD:src/movepick.h
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=======
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>>>>>>> d3600c39a745179ed6b094b305d0645e83a1ee86:src/movepick.h
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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@ -54,7 +50,7 @@ public:
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PH_TT_MOVE, // Transposition table move
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PH_MATE_KILLER, // Mate killer from the current ply
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PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
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PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
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PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0
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PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
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PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
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PH_NONCAPTURES, // Non-captures and underpromotions
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@ -931,7 +931,7 @@ namespace {
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{
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assert(move_is_ok(move));
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bool fewMoves = (depth <= OnePly && mp.number_of_moves() < 4);
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bool lastMinuteSurprise = (depth <= OnePly && mp.current_move_type() == MovePicker::PH_GOOD_CAPTURES);
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bool singleReply = (pos.is_check() && mp.number_of_moves() == 1);
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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@ -943,7 +943,7 @@ namespace {
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PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
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// Decide the new search depth
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Depth ext = extension(pos, move, true, moveIsCheck, singleReply || fewMoves, mateThreat);
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Depth ext = extension(pos, move, true, moveIsCheck, singleReply || lastMinuteSurprise, mateThreat);
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Depth newDepth = depth - OnePly + ext;
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// Make and search the move
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