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Small code style tidy up

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-06 16:21:00 +01:00
parent fa322b3768
commit 76381cbd69
3 changed files with 20 additions and 21 deletions

View file

@ -233,7 +233,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
/// generate_evasions() generates all check evasions when the side to move is
/// in check. Unlike the other move generation functions, this one generates
/// only legal moves. It returns the number of generated moves. This
/// only legal moves. It returns the number of generated moves. This
/// function is very ugly, and needs cleaning up some time later. FIXME
int generate_evasions(const Position& pos, MoveStack* mlist) {
@ -384,8 +384,8 @@ int generate_evasions(const Position& pos, MoveStack* mlist) {
/// generate_legal_moves() computes a complete list of legal moves in the
/// current position. This function is not very fast, and should be used
/// only in situations where performance is unimportant. It wouldn't be
/// current position. This function is not very fast, and should be used
/// only in situations where performance is unimportant. It wouldn't be
/// very hard to write an efficient legal move generator, but for the moment
/// we don't need it.
@ -741,10 +741,10 @@ namespace {
b2 = b1 & TRank8BB;
while (b2)
{
to = pop_1st_bit(&b2);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
to = pop_1st_bit(&b2);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
(*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
}
b2 = b1 & ~TRank8BB;
while (b2)
@ -757,8 +757,8 @@ namespace {
b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares;
while (b2)
{
to = pop_1st_bit(&b2);
(*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
to = pop_1st_bit(&b2);
(*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
}
return mlist;
}
@ -775,8 +775,8 @@ namespace {
// Find all friendly pawns not on the enemy king's file
Bitboard b1 = pos.pawns(Us) & ~file_bb(ksq), b2, b3;
// Discovered checks, single pawn pushes
b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~TRank8BB & empty;
// Discovered checks, single pawn pushes, no promotions
b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & empty & ~TRank8BB;
while (b3)
{
Square to = pop_1st_bit(&b3);
@ -793,8 +793,7 @@ namespace {
// Direct checks. These are possible only for pawns on neighboring files
// of the enemy king
b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ??
b1 &= (~dc & neighboring_files_bb(ksq));
// Direct checks, single pawn pushes
b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty;

View file

@ -60,11 +60,11 @@ static bool RequestPending = false;
/// Constructors
Position::Position(const Position &pos) {
Position::Position(const Position& pos) {
copy(pos);
}
Position::Position(const std::string &fen) {
Position::Position(const std::string& fen) {
from_fen(fen);
}
@ -73,7 +73,7 @@ Position::Position(const std::string &fen) {
/// string. This function is not very robust - make sure that input FENs are
/// correct (this is assumed to be the responsibility of the GUI).
void Position::from_fen(const std::string &fen) {
void Position::from_fen(const std::string& fen) {
static const std::string pieceLetters = "KQRBNPkqrbnp";
static const Piece pieces[] = { WK, WQ, WR, WB, WN, WP, BK, BQ, BR, BB, BN, BP };
@ -1967,7 +1967,7 @@ Value Position::compute_non_pawn_material(Color c) const {
/// side to move is checkmated. Note that this function is currently very
/// slow, and shouldn't be used frequently inside the search.
bool Position::is_mate() {
bool Position::is_mate() const {
if (is_check())
{

View file

@ -122,11 +122,11 @@ class Position {
public:
// Constructors
Position() {};
Position(const Position &pos);
Position(const std::string &fen);
Position(const Position& pos);
Position(const std::string& fen);
// Text input/output
void from_fen(const std::string &fen);
void from_fen(const std::string& fen);
const std::string to_fen() const;
void print(Move m = MOVE_NONE) const;
@ -268,7 +268,7 @@ public:
Value mg_pst_delta(Move m) const;
// Game termination checks
bool is_mate();
bool is_mate() const;
bool is_draw() const;
// Check if one side threatens a mate in one