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https://github.com/sockspls/badfish
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Remove special case of pawn checks generation
Also additional renaming. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 36 additions and 44 deletions
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@ -46,40 +46,40 @@ namespace {
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// Function
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bool castling_is_check(const Position&, CastlingSide);
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// Main templates
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position&, MoveStack*);
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template<PieceType>
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MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
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// Helper templates
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template<CastlingSide Side>
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MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
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template<Color Us, Rank, Bitboard, SquareDelta>
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MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist);
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MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
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MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist);
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MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
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template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
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MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
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// Template generate_pawn_checks() with specializations
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template<Color, Color, Bitboard, Bitboard, SquareDelta>
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MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
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MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
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// Template generate_piece_checks() with specializations
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template<PieceType>
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MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
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template<Color>
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inline MoveStack* generate_pawn_checks(const Position& p, MoveStack* m, Bitboard dc, Square ksq) {
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return do_generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
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}
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template<>
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inline MoveStack* generate_pawn_checks<BLACK>(const Position& p, MoveStack* m, Bitboard dc, Square ksq) {
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return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
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inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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if (us == WHITE)
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return generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
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else
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return generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
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}
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// Template generate_piece_moves() with specializations
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
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template<>
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MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
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@ -89,11 +89,11 @@ namespace {
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assert(Piece == PAWN);
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if (Capture)
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return (us == WHITE ? do_generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
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: do_generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
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return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
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: generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
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else
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return (us == WHITE ? do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
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: do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
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: generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
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}
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// Template generate_piece_blocking_evasions() with specializations
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@ -101,7 +101,13 @@ namespace {
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MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
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template<>
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MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard np, Bitboard bs);
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inline MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
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Bitboard np, Bitboard bs) {
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if (us == WHITE)
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return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
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else
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return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
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}
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}
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@ -170,13 +176,8 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
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// Pawn moves
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if (us == WHITE)
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mlist = generate_pawn_checks<WHITE>(pos, mlist, dc, ksq);
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else
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mlist = generate_pawn_checks<BLACK>(pos, mlist, dc, ksq);
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// Pieces moves
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mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
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@ -600,19 +601,10 @@ namespace {
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return mlist;
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}
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template<>
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MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
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Bitboard np, Bitboard bs) {
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if (us == WHITE)
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return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
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else
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return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
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}
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template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
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SquareDelta TDELTA_NW, SquareDelta TDELTA_N
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>
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MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
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Square to;
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Bitboard pawns = pos.pawns(Us);
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@ -685,7 +677,7 @@ namespace {
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template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
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SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
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>
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MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
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Bitboard pawns = pos.pawns(Us);
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Bitboard enemyPieces = pos.pieces_of_color(Them);
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@ -742,7 +734,7 @@ namespace {
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template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
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MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
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MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
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{
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// Find all friendly pawns not on the enemy king's file
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Bitboard b1, b2, b3;
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@ -831,8 +823,8 @@ namespace {
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}
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template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
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MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist) {
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MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist) {
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Square to;
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// Find non-pinned pawns
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