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Remove special case of pawn checks generation

Also additional renaming.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-02-10 17:44:55 +01:00
parent 9bffe811c4
commit 769f2fdecb

View file

@ -46,40 +46,40 @@ namespace {
// Function
bool castling_is_check(const Position&, CastlingSide);
// Main templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<PieceType>
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square);
// Helper templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
template<Color Us, Rank, Bitboard, SquareDelta>
MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist);
MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist);
MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
// Template generate_pawn_checks() with specializations
template<Color, Color, Bitboard, Bitboard, SquareDelta>
MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
// Template generate_piece_checks() with specializations
template<PieceType>
MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
template<Color>
inline MoveStack* generate_pawn_checks(const Position& p, MoveStack* m, Bitboard dc, Square ksq) {
return do_generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
}
template<>
inline MoveStack* generate_pawn_checks<BLACK>(const Position& p, MoveStack* m, Bitboard dc, Square ksq) {
return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
if (us == WHITE)
return generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
else
return generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
}
// Template generate_piece_moves() with specializations
template<PieceType>
MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
template<>
MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
@ -89,11 +89,11 @@ namespace {
assert(Piece == PAWN);
if (Capture)
return (us == WHITE ? do_generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
: do_generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
: generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
else
return (us == WHITE ? do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
: do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
return (us == WHITE ? generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
: generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
}
// Template generate_piece_blocking_evasions() with specializations
@ -101,7 +101,13 @@ namespace {
MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
template<>
MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard np, Bitboard bs);
inline MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
Bitboard np, Bitboard bs) {
if (us == WHITE)
return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
else
return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
}
}
@ -170,13 +176,8 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
// Pawn moves
if (us == WHITE)
mlist = generate_pawn_checks<WHITE>(pos, mlist, dc, ksq);
else
mlist = generate_pawn_checks<BLACK>(pos, mlist, dc, ksq);
// Pieces moves
mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
@ -600,19 +601,10 @@ namespace {
return mlist;
}
template<>
MoveStack* generate_piece_blocking_evasions<PAWN>(const Position& p, MoveStack* m, Color us,
Bitboard np, Bitboard bs) {
if (us == WHITE)
return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
else
return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
}
template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) {
MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
Square to;
Bitboard pawns = pos.pawns(Us);
@ -685,7 +677,7 @@ namespace {
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
>
MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
Bitboard pawns = pos.pawns(Us);
Bitboard enemyPieces = pos.pieces_of_color(Them);
@ -742,7 +734,7 @@ namespace {
template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
{
// Find all friendly pawns not on the enemy king's file
Bitboard b1, b2, b3;
@ -831,8 +823,8 @@ namespace {
}
template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist) {
MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist) {
Square to;
// Find non-pinned pawns