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https://github.com/sockspls/badfish
synced 2025-07-11 03:29:14 +00:00
Enable prefetch also for gcc
This fix a compile error under Linux with gcc when there aren't the intel dev libraries. Also simplify the previous patch moving TT definition from search.cpp to tt.cpp so to avoid using passing a pointer to TT to the current position. Finally simplify do_move(), now we miss a prefetch in the rare case of setting an en-passant square but code is much cleaner and performance penalty is almost zero. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
4251eac860
commit
76ae0e36be
5 changed files with 19 additions and 36 deletions
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@ -72,14 +72,6 @@ Position::Position(const string& fen) {
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}
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/// Position::setTranspositionTable() is used by search functions to pass
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/// the pointer to the used TT so that do_move() will prefetch TT access.
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void Position::setTranspositionTable(TranspositionTable* tt) {
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TT = tt;
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}
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/// Position::from_fen() initializes the position object with the given FEN
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/// string. This function is not very robust - make sure that input FENs are
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/// correct (this is assumed to be the responsibility of the GUI).
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@ -728,6 +720,9 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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// case of non-reversible moves is taken care of later.
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st->rule50++;
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// Update side to move
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st->key ^= zobSideToMove;
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if (move_is_castle(m))
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do_castle_move(m);
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else if (move_is_promotion(m))
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@ -750,11 +745,10 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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st->capture = type_of_piece_on(to);
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if (st->capture)
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do_capture_move(st->capture, them, to);
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do_capture_move(st->capture, them, to);
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// Update hash key
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st->key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
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st->key ^= zobSideToMove;
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// Reset en passant square
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if (st->epSquare != SQ_NONE)
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@ -772,11 +766,8 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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st->key ^= zobCastle[st->castleRights];
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}
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bool checkEpSquare = (pt == PAWN && abs(int(to) - int(from)) == 16);
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// Prefetch TT access as soon as we know key is updated
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if (!checkEpSquare && TT)
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TT->prefetch(st->key);
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TT.prefetch(st->key);
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// Move the piece
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Bitboard move_bb = make_move_bb(from, to);
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@ -797,7 +788,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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st->pawnKey ^= zobrist[us][PAWN][from] ^ zobrist[us][PAWN][to];
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// Set en passant square, only if moved pawn can be captured
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if (checkEpSquare)
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if (abs(int(to) - int(from)) == 16)
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{
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if ( (us == WHITE && (pawn_attacks(WHITE, from + DELTA_N) & pawns(BLACK)))
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|| (us == BLACK && (pawn_attacks(BLACK, from + DELTA_S) & pawns(WHITE))))
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@ -808,10 +799,6 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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}
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}
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// Prefetch only here in the few cases we needed zobEp[] to update the key
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if (checkEpSquare && TT)
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TT->prefetch(st->key);
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// Update incremental scores
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st->mgValue += pst_delta<MidGame>(piece, from, to);
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st->egValue += pst_delta<EndGame>(piece, from, to);
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@ -979,8 +966,6 @@ void Position::do_castle_move(Move m) {
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// Update checkers BB
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st->checkersBB = attacks_to(king_square(them), us);
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st->key ^= zobSideToMove;
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}
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@ -1071,8 +1056,6 @@ void Position::do_promotion_move(Move m) {
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// Update checkers BB
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st->checkersBB = attacks_to(king_square(them), us);
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st->key ^= zobSideToMove;
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}
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@ -1150,8 +1133,6 @@ void Position::do_ep_move(Move m) {
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// Update checkers BB
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st->checkersBB = attacks_to(king_square(them), us);
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st->key ^= zobSideToMove;
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}
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@ -1436,7 +1417,7 @@ void Position::do_null_move(StateInfo& backupSt) {
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st->key ^= zobEp[st->epSquare];
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st->key ^= zobSideToMove;
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TT->prefetch(st->key);
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TT.prefetch(st->key);
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sideToMove = opposite_color(sideToMove);
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st->epSquare = SQ_NONE;
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st->rule50++;
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@ -1680,7 +1661,6 @@ void Position::clear() {
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initialKFile = FILE_E;
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initialKRFile = FILE_H;
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initialQRFile = FILE_A;
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TT = NULL;
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}
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@ -98,7 +98,6 @@ struct StateInfo {
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StateInfo* previous;
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};
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class TranspositionTable;
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/// The position data structure. A position consists of the following data:
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///
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@ -259,7 +258,6 @@ public:
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void undo_move(Move m);
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void do_null_move(StateInfo& st);
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void undo_null_move();
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void setTranspositionTable(TranspositionTable* tt);
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// Static exchange evaluation
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int see(Square from, Square to) const;
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@ -358,7 +356,6 @@ private:
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File initialKFile, initialKRFile, initialQRFile;
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StateInfo startState;
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StateInfo* st;
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TranspositionTable* TT;
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// Static variables
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static int castleRightsMask[64];
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@ -190,9 +190,6 @@ namespace {
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// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
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const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) };
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// The main transposition table
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TranspositionTable TT;
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/// Variables initialized by UCI options
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@ -663,7 +660,6 @@ namespace {
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// Initialize
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TT.new_search();
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p.setTranspositionTable(&TT);
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H.clear();
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for (int i = 0; i < 3; i++)
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{
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12
src/tt.cpp
12
src/tt.cpp
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@ -25,15 +25,19 @@
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#include <cassert>
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#include <cmath>
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#include <cstring>
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#include <xmmintrin.h>
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#include "movegen.h"
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#include "tt.h"
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#if defined(_MSC_VER)
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#include <xmmintrin.h>
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#endif
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/// This is the number of TTEntry slots for each position
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// This is the number of TTEntry slots for each position
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static const int ClusterSize = 5;
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// The main transposition table
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TranspositionTable TT;
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////
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//// Functions
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@ -174,7 +178,11 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
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void TranspositionTable::prefetch(const Key posKey) const {
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#if defined(_MSC_VER)
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_mm_prefetch((char*)first_entry(posKey), _MM_HINT_T0);
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#else
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__builtin_prefetch((const void*)first_entry(posKey), 0, 3);
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#endif
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}
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2
src/tt.h
2
src/tt.h
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@ -105,4 +105,6 @@ private:
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uint8_t generation;
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};
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extern TranspositionTable TT;
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#endif // !defined(TT_H_INCLUDED)
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