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Enable prefetch also for gcc

This fix a compile error under Linux with gcc when
there aren't the intel dev libraries.

Also simplify the previous patch moving TT definition
from search.cpp to tt.cpp so to avoid using passing a
pointer to TT to the current position.

Finally simplify do_move(), now we miss a prefetch in the
rare case of setting an en-passant square but code is
much cleaner and performance penalty is almost zero.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-08-10 01:20:54 +02:00
parent 4251eac860
commit 76ae0e36be
5 changed files with 19 additions and 36 deletions

View file

@ -72,14 +72,6 @@ Position::Position(const string& fen) {
}
/// Position::setTranspositionTable() is used by search functions to pass
/// the pointer to the used TT so that do_move() will prefetch TT access.
void Position::setTranspositionTable(TranspositionTable* tt) {
TT = tt;
}
/// Position::from_fen() initializes the position object with the given FEN
/// string. This function is not very robust - make sure that input FENs are
/// correct (this is assumed to be the responsibility of the GUI).
@ -728,6 +720,9 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
// case of non-reversible moves is taken care of later.
st->rule50++;
// Update side to move
st->key ^= zobSideToMove;
if (move_is_castle(m))
do_castle_move(m);
else if (move_is_promotion(m))
@ -754,7 +749,6 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
// Update hash key
st->key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to];
st->key ^= zobSideToMove;
// Reset en passant square
if (st->epSquare != SQ_NONE)
@ -772,11 +766,8 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
st->key ^= zobCastle[st->castleRights];
}
bool checkEpSquare = (pt == PAWN && abs(int(to) - int(from)) == 16);
// Prefetch TT access as soon as we know key is updated
if (!checkEpSquare && TT)
TT->prefetch(st->key);
TT.prefetch(st->key);
// Move the piece
Bitboard move_bb = make_move_bb(from, to);
@ -797,7 +788,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
st->pawnKey ^= zobrist[us][PAWN][from] ^ zobrist[us][PAWN][to];
// Set en passant square, only if moved pawn can be captured
if (checkEpSquare)
if (abs(int(to) - int(from)) == 16)
{
if ( (us == WHITE && (pawn_attacks(WHITE, from + DELTA_N) & pawns(BLACK)))
|| (us == BLACK && (pawn_attacks(BLACK, from + DELTA_S) & pawns(WHITE))))
@ -808,10 +799,6 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
}
}
// Prefetch only here in the few cases we needed zobEp[] to update the key
if (checkEpSquare && TT)
TT->prefetch(st->key);
// Update incremental scores
st->mgValue += pst_delta<MidGame>(piece, from, to);
st->egValue += pst_delta<EndGame>(piece, from, to);
@ -979,8 +966,6 @@ void Position::do_castle_move(Move m) {
// Update checkers BB
st->checkersBB = attacks_to(king_square(them), us);
st->key ^= zobSideToMove;
}
@ -1071,8 +1056,6 @@ void Position::do_promotion_move(Move m) {
// Update checkers BB
st->checkersBB = attacks_to(king_square(them), us);
st->key ^= zobSideToMove;
}
@ -1150,8 +1133,6 @@ void Position::do_ep_move(Move m) {
// Update checkers BB
st->checkersBB = attacks_to(king_square(them), us);
st->key ^= zobSideToMove;
}
@ -1436,7 +1417,7 @@ void Position::do_null_move(StateInfo& backupSt) {
st->key ^= zobEp[st->epSquare];
st->key ^= zobSideToMove;
TT->prefetch(st->key);
TT.prefetch(st->key);
sideToMove = opposite_color(sideToMove);
st->epSquare = SQ_NONE;
st->rule50++;
@ -1680,7 +1661,6 @@ void Position::clear() {
initialKFile = FILE_E;
initialKRFile = FILE_H;
initialQRFile = FILE_A;
TT = NULL;
}

View file

@ -98,7 +98,6 @@ struct StateInfo {
StateInfo* previous;
};
class TranspositionTable;
/// The position data structure. A position consists of the following data:
///
@ -259,7 +258,6 @@ public:
void undo_move(Move m);
void do_null_move(StateInfo& st);
void undo_null_move();
void setTranspositionTable(TranspositionTable* tt);
// Static exchange evaluation
int see(Square from, Square to) const;
@ -358,7 +356,6 @@ private:
File initialKFile, initialKRFile, initialQRFile;
StateInfo startState;
StateInfo* st;
TranspositionTable* TT;
// Static variables
static int castleRightsMask[64];

View file

@ -190,9 +190,6 @@ namespace {
// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) };
// The main transposition table
TranspositionTable TT;
/// Variables initialized by UCI options
@ -663,7 +660,6 @@ namespace {
// Initialize
TT.new_search();
p.setTranspositionTable(&TT);
H.clear();
for (int i = 0; i < 3; i++)
{

View file

@ -25,15 +25,19 @@
#include <cassert>
#include <cmath>
#include <cstring>
#include <xmmintrin.h>
#include "movegen.h"
#include "tt.h"
#if defined(_MSC_VER)
#include <xmmintrin.h>
#endif
/// This is the number of TTEntry slots for each position
// This is the number of TTEntry slots for each position
static const int ClusterSize = 5;
// The main transposition table
TranspositionTable TT;
////
//// Functions
@ -174,7 +178,11 @@ TTEntry* TranspositionTable::retrieve(const Key posKey) const {
void TranspositionTable::prefetch(const Key posKey) const {
#if defined(_MSC_VER)
_mm_prefetch((char*)first_entry(posKey), _MM_HINT_T0);
#else
__builtin_prefetch((const void*)first_entry(posKey), 0, 3);
#endif
}

View file

@ -105,4 +105,6 @@ private:
uint8_t generation;
};
extern TranspositionTable TT;
#endif // !defined(TT_H_INCLUDED)